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Forza Motorsport 3 - October 2009 release (ignore the OP at your peril)

As far as the endless GT/Forza comparisons, it's inevitable, perhaps even necessary, as they largely occupy the same console sim market.

There's something to be said for both franchises.

It's safe to say that there wouldn't even be a Forza series were it not for GT carving out a unique niche for console racing enthusiasts and consistently maintaining a high standard of excellence. The developers at Turn 10 have always said as much, and as others have pointed out, they have taken the basic GT concept and expanded it to new areas like damage modeling, livery editing, exhaustive customization and extensive community support.

GT can still lay claim to the most meticulous, precisely rendered car models in the business, top-notch production values, unmatched breadth of content, and a wider range of motorsport representation than any of its rivals. Polyphony Digital has also been at it for a long time, and thus enjoys the luxury of brand recognition, consumer and manufacturer support, and financial backing that Turn 10 can't quite match-- yet.

Still, I think we can all appreciate how far the Forza franchise has come in just 4 years. Who knows how much further the series will have progressed by the time it's on the 4th or 5th iteration? Neither franchise would be where it is today were it not for pressure from the competition.

As far as the incessant bickering between the fans of both series go, it's fucking tiresome and aggravating, but also unlikely to go away anytime soon-- nor should it necessarily. I guess it's like rivalries between sports franchises.

All I'd wish to see is a more reasoned, sensible discourse without the trolling and name-calling, but I've been playing videogames long enough to know that it perhaps might be a bit much to wish for.
 

RSTEIN

Comics, serious business!
mf37.jpg

942026_20080220_screen016.jpg
 

Chinner

Banned
whats with all the corner drifting. new gameplay mechanic because i always thought forza was a sim (or is drifting a sim thing i dunno)
 
Chinner said:
whats with all the corner drifting. new gameplay mechanic because i always thought forza was a sim (or is drifting a sim thing i dunno)

You could always tune the cars to make them drift in Forza, just as you can a real car.

RSTEIN said:

That's actually a pretty good comparison. Only difference is Forza's wider field of view(FOV) which gives a greater sense of speed while you're racing, IMO. IT also shows that anybody who said that the cars looked weird in Forza3 are full of shit.
 
That Red Ferrarri pic isn't really that impressive if you actually take a look at it. Theres something off in it..I dunno what it is but it dosnt look that great to me.
 
Revelations said:
That Red Ferrarri pic isn't really that impressive if you actually take a look at it. Theres something off in it..I dunno what it is but it dosnt look that great to me.

Its the field of view, makes it look squished. FOV has been my biggest issue with the GT series, they really need to make it wider.
 

DuckRacer

Member
Revelations said:
That Red Ferrarri pic isn't really that impressive if you actually take a look at it. Theres something off in it..I dunno what it is but it dosnt look that great to me.
Blurry reflections?
 

Woo-Fu

Banned
Which one of them got the side badge correct? In the Forza pic the badge appears physical, raised, and probably metallic/reflecting. In the GT pic it looks like a decal.

The bump beneath it differs in each pic too, different versions of that model of car?
 

2real4tv

Member
KHarvey16 said:
Only if your eyes are closed.

GT pic is tough to judge for me because the stance is sort of distorted being in mid-turn.

Maybe its the position of the vehicle but there isn't any reflection at all in the FM3 pic
 
2real4tv said:
Maybe its the position of the vehicle but there isn't any reflection at all in the FM3 pic

Yes there are, you can see the road and mountains on the side of the car. There's also a clear sky, so you wouldn't see clouds reflecting off the top.
 

skybaby

Member
Spaceman Spiff said:
All I'd wish to see is a more reasoned, sensible discourse without the trolling and name-calling, but I've been playing videogames long enough to know that it perhaps might be a bit much to wish for.
I hope it never ends man. I'd soooo miss stuff like this
AndyD @ GT5 announced thread said:
That said what Che and gang are doing is bark to aggravate PD. They are hoping to aggravate them into rushing to market without a complete package. But PD knows they can take their time, because its PD.

What's going on now reminds me of a proverb by Sun Tzu about a general being a loser when he is the only one on the battlefield, because he lays out his hand for the other to strategize around. Yet the general on the battlefield will trumpet himself the winner because he is there first, without knowing anything of the enemy.
:lol :lol
 

skybaby

Member
Woo-Fu said:
Which one of them got the side badge correct? In the Forza pic the badge appears physical, raised, and probably metallic/reflecting. In the GT pic it looks like a decal.

The bump beneath it differs in each pic too, different versions of that model of car?
Not sure all models are like that, but the real ones I've seen are raised like a metallic badge
 

2real4tv

Member
bloodforge said:
Yes there are, you can see the road and mountains on the side of the car. There's also a clear sky, so you wouldn't see clouds reflecting off the top.

Sorry I meant in the windshield
 

KHarvey16

Member
2real4tv said:
Sorry I meant in the windshield

I don't see anything around that should be reflected in the windshield. The GT pic is in a city with buildings, the F3 pic is in the mountains on what looks like a clear day. I'd expect a little blue shade and that's what's there.
 

2real4tv

Member
KHarvey16 said:
I don't see anything around that should be reflected in the windshield. The GT pic is in a city with buildings, the F3 pic is in the mountains on what looks like a clear day.

It just makes it look wierd too computer generated, the GT pic looks more realistic(better shaders?) imo...well at least the vehicle
 

skybaby

Member
2real4tv said:
It just makes it look wierd too computer generated, the GT pic looks more realistic(better shaders?) imo...well at least the vehicle
Reality fails at windshield reflections too!
2uoph1k.jpg
 

KHarvey16

Member
2real4tv said:
It just makes it look wierd too computer generated, the GT pic looks more realistic(better shaders?) imo...well at least the vehicle

So inserting reflections that don't belong would make it look better? Check out the pic above you.
 

AMUSIX

Member
bloodforge said:
Now with more real.
Well, judging by just these images, things like the badging and the rear-view mirror housings seem to indicate that the Forza model is more accurate than the GT model.
 
I didn't notice when I posted, but the black Ferrari photo I posted has a body kit on it, but it doesn't change much, looks like it just added a diffuser on the front and wider brake vents on the side(I hope they have them in the game).

The GT5 599 is clearly standing too high in the back though.
 

2real4tv

Member
Some details are also missing on the bumper not trying to troll though I was just was giving my opinion they both look great and I will purchase both
 

Stinkles

Clothed, sober, cooperative
Chinner said:
whats with all the corner drifting. new gameplay mechanic because i always thought forza was a sim (or is drifting a sim thing i dunno)


Drifting is like skimming stones on a pond. The shape of the stone is secondary. The throwing technique is what makes it happen. A true drifter can force any car to bend to his whims and drift. Front, rear and four wheel drive. A truck, a bus, or even a tractor. In skilled hands, any vehicle can be persuaded to drift. but at the razor edge of excellence, lies THE D DIMENSION.
 
2real4tv said:
It just makes it look wierd too computer generated, the GT pic looks more realistic(better shaders?) imo...well at least the vehicle

Are you saying the windshield is not glossy enough? That it should refract the sunbeams?
 

-tetsuo-

Unlimited Capacity
KHarvey16 said:
So inserting reflections that don't belong would make it look better?

Of course dude, get it together. GT5's physics engine is so good even on a clear afternoon it would reflect the stars of the future night sky.
 
Amongst all of the talk comparing those two images, sadly the greater point has been lost. Both of the 599 models look incredible, quite incredible.
 

nib95

Banned
bloodforge said:
IT also shows that anybody who said that the cars looked weird in Forza3 are full of shit.

I said something along those lines. Not weird, just ever so slightly off. I think due to a lack of reflective property and an overly thick or bold paint/lacquer finish. Now I didn't want to post any comparison pics, but I'll post just one comparison to highlight what I'm getting at.

I'd just like to add something before I do though. I think Forza 3's backgrounds (actual tracks) look a hell of a lot better than GT5P's, which look slightly flat and overly sterile or bland in comparison. Admittedly, F3's look overly bold and contrasty, near toon like, but they definitely have a lot more on show, more detail, better vistas etc.

But cars wise, I stick by my comment about F3's being a tad off, or more toy like, and GT5P's being more realistic. I think lighting helps somewhat as well. Saying that, the Ferrari picks are pretty close in terms of visual clout.

http://i5.photobucket.com/albums/y180/nchoudhury/GT5/FM3_E3_M32.jpg

http://i5.photobucket.com/albums/y180/nchoudhury/GT5/original.jpg
 
nib95 said:
I said something along those lines. Not weird, just ever so slightly off. I think due to a lack of reflective property and an overly thick or bold paint/lacquer finish. Now I didn't want to post any comparison pics, but I'll post just one comparison to highlight what I'm getting at.

I'd just like to add something before I do though. I think Forza 3's backgrounds (actual tracks) look a hell of a lot better than GT5P's, which look slightly flat and overly sterile or bland in comparison. Admittedly, F3's look overly bold and contrasty, near toon like, but they definitely have a lot more on show, more detail, better vistas etc.

But cars wise, I stick by my comment about F3's being a tad off, or more toy like, and GT5P's being more realistic. I think lighting helps somewhat as well. Saying that, the Ferrari picks are pretty close in terms of visual clout.

http://i5.photobucket.com/albums/y180/nchoudhury/GT5/FM3_E3_M32.jpg

http://i5.photobucket.com/albums/y180/nchoudhury/GT5/original.jpg

I know exactly what it is you see thats making this difference. its the finite lines and creases between both cars. In F3 screen the lines, creases and such are distincttive and very fined. More bold giving off a very loud look. The lines and creases in the GT5 screen are more subtle. Blended. The aliasing also gives it a more toned down look. its the illusion of the blur
 

Iknos

Junior Member
2real4tv said:
There is no reflection in the windshield on one.

It's reflecting the sky. In the GT shot you have a high contrast image being reflected, which is the sky plus a building silhouette.

Same deal in the real life shot posted:

2uoph1k.jpg


Che said in an interview that things are still being implemented and tweaked as far as the visuals go, and Dan mentioned that the game is nearly done and they're going through bug fixes.

So my guess is that they'll tweak the visuals as much as they can until release.
 

eso76

Member
i was scrolling the page down quickly and when i saw the black ferrari i honestly, honestly, thought it was the worst of the three.
 
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