Not sure if you saw it, but he posted the following on the previous page. I believe the bolded lines address oyur concerns. In short, Che had a bit of a misunderstanding, which translated to his answers previously in this thread. I'm not sure why Che would need to PM everyone with an apology, but it's certainly clear that he is owning up to the gaff here.sportzhead said:I just wish che and Turn 10 would actually apologize for the lying about the graphics. Turn 10 and che have said some really stupid things and made promises that are not true. I think we are good for an apology. I'm not on some crusade to down Turn 10, we all know this "graphic issue" will only be known to a very small percentage of people, but that doesn't mean Turn 10 can't at least be candid with us in the know. Really a PM apology from che would be really cool. I don't think F3 looks horrible, it looks good and plays great, I am just disappointed that the game doesn't have the in game graphics we were led to believe. And no I'm not talking photo mode perfect, but I was expecting photo mode quality car models without the high AA and DOF.
Che, thank you for this reply, it's pretty much exactly what I was looking for. One small question (if you read this) if replay/gameplay do use the same models for the player car, were you accurate in your understanding of how the Challenger sequence in the attract video was created? That is, is that the normal in-race model for that car with no additional AA or DOF?chespace said:One clarification about photomode and screenshots we've released so far. Aside from the added effects such as AA, DOF, and motion blur, all assets you see in photomode are the same although I do stand corrected on one factor which is the player car. They do have higher detail in photomode while all other cars, the environments, etc. are exactly what you see in game. And as you know in replays everything is the same. Anyway, did not mean to mislead or 'play dumb' with earlier statements as I misunderstood how LODs were being used in the various modes. That said, many of the screenshots we've released thus far have used the in-game graphics car models since we often shoot a scene including cars that aren't the player car. <shrug> It all looks good and representative of the game, imo.
As far as needing to juggle threads, I'd say this one and the demo impressions thread are the worthwhile ones. Unless you feel like slumming it (which is fun from time to time).