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Forza Motorsport 3 - October 2009 release (ignore the OP at your peril)

AMUSIX

Member
sportzhead said:
I just wish che and Turn 10 would actually apologize for the lying about the graphics. Turn 10 and che have said some really stupid things and made promises that are not true. I think we are good for an apology. I'm not on some crusade to down Turn 10, we all know this "graphic issue" will only be known to a very small percentage of people, but that doesn't mean Turn 10 can't at least be candid with us in the know. Really a PM apology from che would be really cool. I don't think F3 looks horrible, it looks good and plays great, I am just disappointed that the game doesn't have the in game graphics we were led to believe. And no I'm not talking photo mode perfect, but I was expecting photo mode quality car models without the high AA and DOF.
Not sure if you saw it, but he posted the following on the previous page. I believe the bolded lines address oyur concerns. In short, Che had a bit of a misunderstanding, which translated to his answers previously in this thread. I'm not sure why Che would need to PM everyone with an apology, but it's certainly clear that he is owning up to the gaff here.
chespace said:
One clarification about photomode and screenshots we've released so far. Aside from the added effects such as AA, DOF, and motion blur, all assets you see in photomode are the same although I do stand corrected on one factor which is the player car. They do have higher detail in photomode while all other cars, the environments, etc. are exactly what you see in game. And as you know in replays everything is the same. Anyway, did not mean to mislead or 'play dumb' with earlier statements as I misunderstood how LODs were being used in the various modes. That said, many of the screenshots we've released thus far have used the in-game graphics car models since we often shoot a scene including cars that aren't the player car. <shrug> It all looks good and representative of the game, imo.
Che, thank you for this reply, it's pretty much exactly what I was looking for. One small question (if you read this) if replay/gameplay do use the same models for the player car, were you accurate in your understanding of how the Challenger sequence in the attract video was created? That is, is that the normal in-race model for that car with no additional AA or DOF?

As far as needing to juggle threads, I'd say this one and the demo impressions thread are the worthwhile ones. Unless you feel like slumming it (which is fun from time to time).
 

Fun Factor

Formerly FTWer
Pimpbaa said:
The sense of speed is massively exaggerated in Shift. It may be ok to do shit like that for Burnout, but it doesn't fit in a sim. Also the motion blur is only there to help smooth out the shitty framerate.

What is wrong with massively exaggerating the sense of speed, especially if you want to create more sensations of speed?
In fact, Burnout doesn't even use Motion Blur (not the same kind modern games use).

It's disappointing that Turn 10 is again excluding the option of turning on motion blur in the races.
 

Shaneus

Member
Motion blur takes processing power. Either you have 60fps or you have motion blur. PGR4 went for the latter, Forza goes for the former. You can't just make it an "option".
 

Teknoman

Member
x3n05 said:
Rubbing's racing.

All part of the excitement for me, though I do hate it when it's done on purpose, which is why I typically only race with friends.

Thats fine by me, I mean close calls are ok. But just swerving out and ramming someone is crazy. But just wanted to know if some of the online Forza racers were a little too touchy. Pretty sure im going to jump in at retail though.
 

eso76

Member
Iknos said:
This also ties into something very important...if you bring up the telemetry and play with the controller your steering is locked to 15 degrees either way when you hit higher speeds. I think it was like that in FM2 as well.

With a wheel you have complete freedom. This is another reason why I'm wondering who is using a controller and wheel when they comment on the physics because with a controller you don't get the full story.

I think I need a Fanatec wheel sooner than later!

oh yeah, that's what i meant when i said steering couldn't be linear with a pad or even with the 180° ms wheel. Game should play very different with a fanatec; what happens if i steer 120* to the left when at higher speeds ?

although I do stand corrected on one factor which is the player car. They do have higher detail in photomode while all other cars, the environments, etc. are exactly what you see in game

yeah, i started suspecting that since 95% of the pics only have one car in them...
although guys at T10 surely have some way to override this, since in the remaining 5% of the pics (ones with more than one car in them) all cars have the same detail, or at the very least a much higher detail than ingame models.

So this basically means you'll have to blur all other cars for your pics to look good.
 
A lot of negativity for what will inevitably become a 90%+ multi million seller. The demo is second only to crackdown in its addictiveness and graphics debacles aside its still in the top 5% of games on either HD console, frame rate considered. I don't even like the genre all that much and the demo has ensured i'll be getting this and playing GT5 in six months.
 

chico

Member
Psychotext said:
/checks Fanatec blog



Hmm... new features? :O

Also, it's going to be TIGHT for people to get their wheels in time for Forza if they're starting shipping in week 41.

im wondering what it could be!? any ideas? cant wait to play F3 with my new Fanatec wheel!!!
 
Im still playing the crap outta the demo.

I understand the graphical complaints but seriously once you start playing, you have so much fun you dont even notice them.

Just under a month to go!!
 

chespace

It's not actually trolling if you don't admit it
AMUSIX said:
One small question (if you read this) if replay/gameplay do use the same models for the player car, were you accurate in your understanding of how the Challenger sequence in the attract video was created? That is, is that the normal in-race model for that car with no additional AA or DOF?

I need to double check on the Challenger sequence for the intro video. Since it is only 1 car in the scene, it's possible that Landin used a debug command that forces the high detail model in a replay situation. Again, the videos were all created in-game using an untethered camera that was custom scripted for the action -- the only thing I'm not sure about is the LOD.

Speaking of the demo, when I get back this week, I'll be working with my team on coming up with some leaderboard competitions for gift cars, etc. Better start practicing. ;)
 

See

Member
chespace said:
I need to double check on the Challenger sequence for the intro video. Since it is only 1 car in the scene, it's possible that Landin used a debug command that forces the high detail model in a replay situation. Again, the videos were all created in-game using an untethered camera that was custom scripted for the action -- the only thing I'm not sure about is the LOD.

Speaking of the demo, when I get back this week, I'll be working with my team on coming up with some leaderboard competitions for gift cars, etc. Better start practicing. ;)

Top 1% gets gift cars on launch day?! Wait.. better make it top 5% just to be safe!
 

chespace

It's not actually trolling if you don't admit it
See said:
Top 1% gets gift cars on launch day?! Wait.. better make it top 5% just to be safe!

Top 1% is a lot of cars already. :D I know, we will think of a way to make sure more people can participate.
 

Jube3

Member
chespace said:
Top 1% is a lot of cars already. :D I know, we will think of a way to make sure more people can participate.

haha that is so out of my league, I've been trying to catch up to Geks ghost cars and I have no idea in hell how thats gonna happen :lol Him and Petran are leaving a huge gap on my friends list leaderboards, I even thought about removing them today haha (jk petran <3)
 

skybaby

Member
Jube3 said:
haha that is so out of my league, I've been trying to catch up to Geks ghost cars and I have no idea in hell how thats gonna happen :lol Him and Petran are leaving a huge gap on my friends list leaderboards, I even thought about removing them today haha (jk petran <3)
Gek? I wonder how much bitching he's doing about the game :D
 

abrasion

Banned
Fender_Uk said:
sorry i didnt mean it looks the same as forza 2..BUT i'm saying the polys while in game on forza 3 arent MUCH better than forza 2s in game..it just look so much better because the lighting! now the pre race and menu cars in forza 3 are CRAZY detailed

Who cares? The graphics, overall are significantly better than Forza 2, the gameplay seems thus far to be better. Rewind is very very nice, it supports clutch (I don't think F2 did, did it? Or at least not with a controller)
The handling seems a little bit easier but that's a good thing, F2 just gets too stupid hard :mad:
 

abrasion

Banned
Psychotext said:
Yeah, they've really done a good job with the audio this time around. Not just when the cars are purring too... Try it with a sick car (crash the mini a few times) and listen in horror as the engine dies and the gearbox splinters to pieces. :lol

Yes the audio is nothing short of fucking fantastic, I especially like that Turn 10 have not recycled their tire squeel sound over the last 3 games, that would get on my nerves if they did such a thing.

Edited: removed reference to some other game (thanks for the warning mujun)
 

abrasion

Banned
Sleeker said:
Went to download the demo and....GOLD ONLY???

thanks for deflating my hype

There are other ways to get the demo, do some googling.
Edited: do not wish to be banned, do wish Microsoft would cut the exclusive bullshit.
Edit2: Thank the mods for not getting rid of the torrent posts for the demo, this kind of stuff really is the bane of the gaming industry, what a shitty way to do things.
 

abrasion

Banned
chubigans said:
Eh, you're making my comment more than it is.

Someone said using free Xbox Live Gold trial cards don't unlock demos for Gold members. Is that true?

I got my Elite 2 weeks ago, just for this demo, when you get a new Xbox and sign up for a new XBL account you get 1 month of live free, surprisingly this did allow me to download the demo, I thought it might be limited.

I have heard you can only do this 3 times with a new Xbox, I've also heard you can do it more- who knows? I will continue to do it until it doesn't work though.
 

mujun

Member
abrasion said:
There are other ways to get the demo, do some googling.
Edited: do not wish to be banned, do wish Microsoft would cut the exclusive bullshit.

You need to edit 10133 ;) This is strictly for talking about Forza 3 this thread.

EDIT : No problem, you got it after I posted this message :lol
 

abrasion

Banned
cjelly said:
Has there been any clarification on the easyness of the demo?


I'd like to share my thoughts on this, please correct me if I'm wrong people (?)
My first impression was HOLY SHIT how much easier it handles.
However something to note is in the options, I left it on "EASY" and then manually turned AI to medium, turned off ABS, set to manual, turned off TCS, STM etc - I found it very very easy.
Then next day I played, I went to expert difficulty, but simply disabled clutch and manual back to just manual.
I could've sworn that it was much more realistic again like Forza 2.

Is this my imagination or does the top difficulty box control physics?
 

abrasion

Banned
Some more comments:

I would really like to know if the guys at the top of the leaderboard are using a wheel, how the heck do they do such fine control of the analog sticks?

I would really like to know if I can view the replay of the leaderboard guys, not just race them as you can in the demo.

Finally: I know beggars can't be choosers but seeing as all the assets are there, it would've been cool if the track worked in reverse mode too :(
 

Senua

Member
abrasion said:
Who cares? of the 2 shots you linked the car looks great in both, except one has the most insane detail in the background, the other doesn't.
for the 50th time..i only care because t10 mislead us
 

radeonxt

Member
I'm Totally dissapointed with In-game Car models, dynamic lightning, and having 8 cars in race, This could be understandable if we had ingame high polygon models, but with the one in th demo? What a dissapointment :(

Will we be able to turn our heads during Cockpits camera or it would be like in the demo?
 
abrasion said:
Some more comments:

I would really like to know if the guys at the top of the leaderboard are using a wheel, how the heck do they do such fine control of the analog sticks?

I would really like to know if I can view the replay of the leaderboard guys, not just race them as you can in the demo.

Finally: I know beggars can't be choosers but seeing as all the assets are there, it would've been cool if the track worked in reverse mode too :(

sounds like you'll need to buy the full game. ;-) FM2 let you view replays i'm sure you will be able to in the final game. also most circuit tracks had reverse configurations in FM2. likely in FM3 as well
 
Fender_Uk said:
for the 50th time..i only care because t10 mislead us

che already explained what happened, what more do you want? a written afadavit? it's as I expected. if people want to still think there was something more dubious going on, then they're welcome to.
 
SeaOfMadness said:
che already explained what happened, what more do you want? a written afadavit? it's as I expected. if people want to still think there was something more dubious going on, then they're welcome to.

Well, he didn't explain the model switch right at the racing start...
 

Senua

Member
SeaOfMadness said:
che already explained what happened, what more do you want? a written afadavit? it's as I expected. if people want to still think there was something more dubious going on, then they're welcome to.
i wrote that before che explained it
 
Everything really impressed me in the demo other than the loading times. I really hope they are at least halved for the retail release as they seemed to last forever.
 
sechsterangriff said:
Well, he didn't explain the model switch right at the racing start...

why does he have to? we all know what that is now. the highest detail car is used when it's possible. switching at race start is nothing new. you're much closer to the car during the countdown so the level of detail is higher. while you're racing, you are further away so less detail is needed. I don't see what the big deal is. All games do this.
 

ShapeGSX

Member
Foliorum Viridum said:
Everything really impressed me in the demo other than the loading times. I really hope they are at least halved for the retail release as they seemed to last forever.

More detail = longer loading times, unfortunately. Not much to do about that.
 

Rizob

Member
abrasion said:
I would really like to know if the guys at the top of the leaderboard are using a wheel
This. But i would like to know it for my friends too. I thought it would be the first thing they would add to leaderboards for Forza 3 but there's no sign of it in the demo.
 

Iknos

Junior Member
After watching the Singapore GP I realized that you could have a night race in the FM3 engine...at a track that is well lit at night. You don't need headlights or anything like that. :/
 

acm2000

Member
Iknos said:
After watching the Singapore GP I realized that you could have a night race in the FM3 engine...at a track that is well lit at night. You don't need headlights or anything like that. :/

i dont think turn10 could afford the electricity bill for all those lights tho
 

Senua

Member
Seems i was right, the in game models are the same models from forza 2..which were carried over from forza 1...lol

2j18pzd.jpg


The same glitch with the black spot above the door..t10 lied to us big time
 

ShapeGSX

Member
Fender_Uk said:
Seems i was right, the in game models are the same models from forza 2..which were carried over from forza 1...lol

The same glitch with the black spot above the door..t10 lied to us big time

Did Turn 10 say that every car in the game was re-scanned?

I'm sure that they re-used data that they could. In fact, I'm sure that they scan more points than they actually use.
 

duderon

rollin' in the gutter
Fender_Uk said:
Seems i was right, the in game models are the same models from forza 2..which were carried over from forza 1...lol


The same glitch with the black spot above the door..t10 lied to us big time


That's indisputable evidence from that extremely lo-res screencap you posted there. Keep fighting the good fight, buddy!
 

chespace

It's not actually trolling if you don't admit it
Iknos said:
After watching the Singapore GP I realized that you could have a night race in the FM3 engine...at a track that is well lit at night. You don't need headlights or anything like that. :/

We had it in Forza 1 with the Tokyo track. ;)

But yeah, Singapore track would be fun.

BTW, I'm just killing time before my flight.

Can't wait to get back.
 
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