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Forza Motorsport 4 - The Floodgates Have Opened...

How many cars are being made for Autovista?

The quality of the models is very impressive - in terms of the exteriors they are a match for the best GT5 premiums, perhaps even surpassing in some areas. And certainly the interiors and other internal details have been given even more attention than in GT5. The fact you can open everything would have meant a great deal of extra modelling for the door frames etc, which I believe was only done for the rally cars in GT.

The difference in quality between Autovista cars and other cars in F4 will obviously not be anything like the difference between Standard and Premium in GT5, but it's interesting that they are also taking a similar approach in terms of making a few cars more detailed than the others.
 

Xanadu

Banned
i cant believe you guys are posting estates and forgot the most legendary one of all, the rs2

800px-audi_rs2.jpg


although it was built partly by
porsche
 

Mascot

Member
What are the chances of any BTCC cars or liveries making it into FM4? I just scored some weekend pass Dunlop corporate hospitality tickets (with pit access) for Rockingham in the middle of September. Never been to a BTCC race before, or to Rockingham. Looks like a great circuit.

Is the BTCC license tied up with another developer?
 

DasRaven

Member
Pazuzu9 said:
How many cars are being made for Autovista?

The quality of the models is very impressive - in terms of the exteriors they are a match for the best GT5 premiums, perhaps even surpassing in some areas. And certainly the interiors and other internal details have been given even more attention than in GT5. The fact you can open everything would have meant a great deal of extra modelling for the door frames etc, which I believe was only done for the rally cars in GT.

The difference in quality between Autovista cars and other cars in F4 will obviously not be anything like the difference between Standard and Premium in GT5, but it's interesting that they are also taking a similar approach in terms of making a few cars more detailed than the others.

Yes, but the difference is that you won't be driving the AutoVista models ever. Those models are strictly for that mode. The driven models will all be at the same level of detail, somewhere between the GT5 std. and prem. model, but with full interiors, active aero and the like.

We don't know how many vehicles were chosen to get AV models built for them.
 
Xanadu said:
i cant believe you guys are posting estates and forgot the most legendary one of all, the rs2

*pic of Audi RS2*

although it was built partly by
porsche
Don't say that too loud, Porsche might pull back their parts from the ingame car! XD
 

G Rom

Member
The RS2 was in the Forzalopnik poll. Considering that they've already confirmed some cars from those polls and that BADNED said the purpose of these was to see what were the most popular classic cars, there's a good chance it will end up in Forza 4 at some point.

Pazuzu9 said:
How many cars are being made for Autovista?

The quality of the models is very impressive - in terms of the exteriors they are a match for the best GT5 premiums, perhaps even surpassing in some areas. And certainly the interiors and other internal details have been given even more attention than in GT5. The fact you can open everything would have meant a great deal of extra modelling for the door frames etc, which I believe was only done for the rally cars in GT.

The difference in quality between Autovista cars and other cars in F4 will obviously not be anything like the difference between Standard and Premium in GT5, but it's interesting that they are also taking a similar approach in terms of making a few cars more detailed than the others.

At the moment, if I haven't forgotten any, we know of :

AMG Transport Dynamics M12 FAV "Warthog"
Aston Martin One-77
BMW M5 F10
Bugatti Veyron
Enzo Ferrari
Ferrari 250 Testa Rossa
Ferrari 458 Italia
Ferrari California
Ferrari F40
Ford GT
Gumpert Apollo S
Koenigsegg CCX
Lamborghini LP670-4 SV
Lamborghini Reventon
Lexus LFA
McLaren F1
McLaren Mercedes-Benz SLR
Mercedes-Benz SLS AMG
Morgan AeroMax
Pagani Zonda Cinque Roadster
Peugeot 908 HDi FAP #9
Porsche 918 RSR
Spyker C8 Laviolette LM85
TVR Sagaris
 
DasRaven said:
Yes, but the difference is that you won't be driving the AutoVista models ever. Those models are strictly for that mode. The driven models will all be at the same level of detail, somewhere between the GT5 std. and prem. model, but with full interiors, active aero and the like.
Same level of detail (in terms of poly count) perhaps, but in terms of accuracy, probably not. There were vast differences in the quality of modelling of different cars in Forza 3. I have no doubt that the in-game models of the AutoVista cars will have benefitted from the extra accuracy, even if the level of detail is the same across the board.
 

eso76

Member
Pazuzu9 said:
The difference in quality between Autovista cars and other cars in F4 will obviously not be anything like the difference between Standard and Premium in GT5, but it's interesting that they are also taking a similar approach in terms of making a few cars more detailed than the others.

The difference between av cars and non av cars is basically just in interiors actually.
Most fm3 car models are gt5 premium level already, except some of the older cars that were imported from fm2 and smoothed/upgraded, which retain some of the problems with the less than perfectly accurate modeling

Yes, but the difference is that you won't be driving the AutoVista models ever. Those models are strictly for that mode. The driven models will all be at the same level of detail, somewhere between the GT5 std. and prem. model, but with full interiors, active aero and the like.


It appears you'll be driving full lod models in single player events,
Full lod Fm3 cars are basically the same as GT5 *phototravel* models (around 500k polys), which is significantly higher poly than *ingame* GT5 models.

But yeah, for 12 cars races you're still getting the 'anything between 35 and 50k' poly lod in fm4.

Apart from the tech, yeah, some fm3 models were not very accurate (particulary, returning cars from fm2) but T10, or whoever did modeling for them, got much better. Cars introduced with fm3 show amazing modeling, which kept improving with every DLC.
 

Shaneus

Member
Pazuzu9 said:
Same level of detail (in terms of poly count) perhaps, but in terms of accuracy, probably not. There were vast differences in the quality of modelling of different cars in Forza 3. I have no doubt that the in-game models of the AutoVista cars will have benefitted from the extra accuracy, even if the level of detail is the same across the board.
Pretty sure the Enzo has been picked up on for being inaccurate despite being an AV car. Don't ask me what, but it's been mentioned somewhere in this thread.
 
eso76 said:
Saladine and Badned have been hinting at a couple rather big surprises left, i just hope i'm not reading too much into those hints. Where's TofuR when you need him : |

Stop believing their lies! They know nothing!
 

eso76

Member
drugstore_cowboy said:
Any pictures of the F40 in Autovista yet?

I would like to see how the model compares to GT's F40.

I would hope while remodeling the F40 for autovista they finally got it right ingame: it wasn't small details like the Enzo, the overall shape was somewhat wrong.

But...like i said, exteriors for autovista cars are not higher detail than non av cars, i believe they "just" added engine, better interiors etc to existing models, which explains why the Enzo still retains the same mistakes.
 

Xanadu

Banned
eso76 said:
I would hope while remodeling the F40 for autovista they finally got it right ingame: it wasn't small details like the Enzo, the overall shape was somewhat wrong.

But...like i said, exteriors for autovista cars are not higher detail than non av cars, i believe they "just" added engine, better interiors etc to existing models, which explains why the Enzo still retains the same mistakes.
the f40s model is still better than the f50s
 

G Rom

Member
Well at least they got rid of the yellow front lights on the F50 this time... :lol

Speaking of F50, the F50 GT would be awesome for Autovista. It's one of those car with a fascinating history IMO.
 

Mascot

Member
I wonder if the five new Lotuses (Loti?) will make it into FM4? Might be a bit early for their inclusion, but there are some seriously sexy designs in there.

lotus-unveil-five-new-models-24017-image1.jpg


lotus-unveil-five-new-models-24017-image5.jpg


lotus-unveil-five-new-models-24017-image3.jpg
 
eso76 said:
I would hope while remodeling the F40 for autovista they finally got it right ingame: it wasn't small details like the Enzo, the overall shape was somewhat wrong.

But...like i said, exteriors for autovista cars are not higher detail than non av cars, i believe they "just" added engine, better interiors etc to existing models, which explains why the Enzo still retains the same mistakes.
Wait... you mean they've done these new, more accurate models, but not used their hard points to make new, lower detail models for driving, and instead have just updated the Forza 3 models?
 

Xanadu

Banned
Pazuzu9 said:
Wait... you mean they've done these new, more accurate models, but not used their hard points to make new, lower detail models for driving, and instead have just updated the Forza 3 models?
its obvious autovista cars are just upgraded menu model cars, the enzo still has the inaccurate nose and windows
 

Vorg

Banned
Pazuzu9 said:
Wait... you mean they've done these new, more accurate models, but not used their hard points to make new, lower detail models for driving, and instead have just updated the Forza 3 models?

Do you wanna wait 5 years between each game?
 
Xanadu said:
its obvious autovista cars are just upgraded menu model cars, the enzo still has the inaccurate nose and windows
Oh. I've only seen the 458. Is there a place to look at all the revealed AV cars?

acidspunk said:
Do you wanna wait 5 years between each game?
That's what I did for GT. I've never owned an Xbox. I'm just interested in the modelling, that's all.
 

eso76

Member
Pazuzu9 said:
Wait... you mean they've done these new, more accurate models, but not used their hard points to make new, lower detail models for driving, and instead have just updated the Forza 3 models?

Seems like that, going by the Enzo.
Also this was the case with fm3, where they DID remodel every car in high detail, but ingame you still got fm2 models (sometimes resulting in very apparent inconsistencies between the 2 lods; the Porsche gt2 tail lights being an example)

That's not a problem with fm3 cars; those are mostly 100% accurate and very well modeled. Fm2 models, however, were all over the place.

Still, it appears T10 (or again, whoever they outsource models to) can make an impressive job in an amazingly short time (we DID get 500+ 450.000 polys cars with cockpits in 2 years). Fixing the Enzo or the F40 wouldn't take too long at all
 

Yen

Member
I haven't been following this thread but what do we know about Spa being in the game? I remember rumours of it and Bathurst months ago.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
eso76 said:
Saladine and Badned have been hinting at a couple rather big surprises left, i just hope i'm not reading too much into those hints. Where's TofuR when you need him : |

hate to break it to you, saladine doesnt know shit ;)
 

eso76

Member
Yenrot said:
I haven't been following this thread but what do we know about Spa being in the game? I remember rumours of it and Bathurst months ago.

not in the game but you can make perfect clones of them with the track editor.



yes, that's entirely made up.
 

saladine1

Junior Member
I was talking with my source and he was explaining some shit about how they worked on one of he announced tracks. I've got no clue about modeling and graphics in general so most of the things he said went over my head. He did mention however some techniques that were used on some tracks and not others. Something about zebrush? and texture blending...
I also saw some pics of Sanoma Infineon and Indy..

There's some other stuff too but can't talk about them yet......................
 

G Rom

Member
I'm sure if Saladine could post a blank post he would...
Seriously, this is pure teasing. At least, BADNED gives us riddles to decript in his signature. :p

Edit : Damn, you edited your post saladine !!
 
Pazuzu9 said:
Why on earth is Spa not in Forza or GT? It must be the second most universally loved track after the Nordschleife?

I find it pretty boring actually. But I know I'm alone in that one. It's been done to death in videogames. In a sense, it feels recycled content you know?

While the 'Ring has been done to death too, it's a 20km track and it just doesn't feel as stale as Spa.
 
-bakalhau- said:
I find it pretty boring actually. But I know I'm alone in that one. It's been done to death in videogames. In a sense, it feels recycled content you know?

While the 'Ring has been done to death too, it's a 20km track and it just doesn't feel as stale as Spa.
I dunno how you can 'do' a real world track 'to death'. That's like saying that the Ferrari F40 has been 'done to death' in too many games, or the AK-47 has been 'done to death' in FPS'.

It is a favourite of many professional racers, famous for always delivering great racing on the F1 calendar, and in other motorsport series too. Many people (myself included) dream of driving Spa for real, and simulations are the closest we're gonna get.

I imagine the simulation genre will eventually reach a stage where developers share assets, as there is no point in constantly re-modelling real life tracks and cars. Perhaps the circuits themselves will offer track data to licence in a game, much like car companies have started to give developers their original CAD files to help in car modelling.
 

Snubbers

Member
saladine1 said:
I was talking with my source and he was explaining some shit about how they worked on one of he announced tracks. I've got no clue about modeling and graphics in general so most of the things he said went over my head. He did mention however some techniques that were used on some tracks and not others. Something about zebrush? and texture blending...
I also saw some pics of Sanoma Infineon and Indy..

There's some other stuff too but can't talk about them yet......................

Cool, I was fearing you'd gone off the reservation for a minute!

Despite not being able to really say much, can you give us a happiness out of 10 rating about the game now you have some extra info?

:)
 

derFeef

Member
saladine1 said:
I was talking with my source and he was explaining some shit about how they worked on one of he announced tracks. I've got no clue about modeling and graphics in general so most of the things he said went over my head. He did mention however some techniques that were used on some tracks and not others. Something about zebrush? and texture blending...
I also saw some pics of Sanoma Infineon and Indy..

There's some other stuff too but can't talk about them yet......................
ZBrush is a modeling software in which you can make very detailed stuff (like rock textures, skins, fine detail) and then export normal/bump maps and whatnot so it can be used in games with the lower-rez models

I suspect that every company works with that, or something similar now. Very cool if it's getting used for detailing the tracks.
 
Pazuzu9 said:
I dunno how you can 'do' a real world track 'to death'. That's like saying that the Ferrari F40 has been 'done to death' in too many games, or the AK-47 has been 'done to death' in FPS'.

It is a favourite of many professional racers, famous for always delivering great racing on the F1 calendar, and in other motorsport series too. Many people (myself included) dream of driving Spa for real, and simulations are the closest we're gonna get.

I imagine the simulation genre will eventually reach a stage where developers share assets, as there is no point in constantly re-modelling real life tracks and cars. Perhaps the circuits themselves will offer track data to licence in a game, much like car companies have started to give developers their original CAD files to help in car modelling.

It's a bit hard to explain. It's obviously a feeling that changes from gamer to gamer. I never dream about racing in Spa, or in any other track except maybe some excellent fantasy tracks, some of which present in Forza. For someone like you, like many, many others out there, Spa or the 'Ring are musts in racing games. And I understand that.

While I love some tracks, my love for them is different than yours. No matter how iconic Spa is, I just don't like the layout, and I've raced there in videogames for more than a decade, so now it just feels old, recycled in a sense. Silverstone is dreadful to me. Although I would gladly have the new version in F4 (because it's new). I love Bathurst and I'd have it in every game if possible. But there's a reason why, because as it is, it's barely in any games at all, and very rarely do I get to experience it.

I'd very much like a Toca 1/2/3 approach where there were like 30 tracks I had never heard of and each one was a thrill to discover.


About your car comment, to me it's different. I can choose between 500 cars, but only 15 tracks. In some cases like Grid, between 7 or 8 tracks (one being Spa). Repetition sets in. With 500 cars, I can switch between at least 50 of them when I'm bored. And I can alter their performance or their looks, something I can't usually do with tracks (save F1, PGR4, and now to an extent F4 with different time of days). Plus... It's a car. I'm one of those 'tracks > cars in videogames'. I'd prefer 100 less cars but 5 new locations.
 

eso76

Member
saladine1 said:
I was talking with my source and he was explaining some shit about how they worked on one of he announced tracks. I've got no clue about modeling and graphics in general so most of the things he said went over my head. He did mention however some techniques that were used on some tracks and not others. Something about zebrush? and texture blending...
I also saw some pics of Sanoma Infineon and Indy..

There's some other stuff too but can't talk about them yet......................


translation: "oh yes, i DO know stuff"

remember guys.

Dark Chocolate and cherry blossom.
The finest chocolate and not just any flower.

i'd say he's pretty happy with what he knows...
 
-bakalhau- said:
It's a bit hard to explain. It's obviously a feeling that changes from gamer to gamer. I never dream about racing in Spa, or in any other track except maybe some excellent fantasy tracks, some of which present in Forza. For someone like you, like many, many others out there, Spa or the 'Ring are musts in racing games. And I understand that.

While I love some tracks, my love for them is different than yours. No matter how iconic Spa is, I just don't like the layout, and I've raced there in videogames for more than a decade, so now it just feels old, recycled in a sense. Silverstone is dreadful to me. Although I would gladly have the new version in F4 (because it's new). I love Bathurst and I'd have it in every game if possible. But there's a reason why, because as it is, it's barely in any games at all, and very rarely do I get to experience it.

I'd very much like a Toca 1/2/3 approach where there were like 30 tracks I had never heard of and each one was a thrill to discover.


About your car comment, to me it's different. I can choose between 500 cars, but only 15 tracks. In some cases like Grid, between 7 or 8 tracks. Repetition sets in. With 500 cars, it doesn't. Plus... It's a car. I'm one of those 'tracks > cars in videogames'. I'd prefer 100 less cars but 5 new locations.
Fair points. There is something special about learning a new track, and as the years go on, and more real-world tracks are covered, the only way to get that feeling is from a brand new fantasy track.

But for me, playing the classic circuits is never about repetition. I enjoy the familiarity. And as games become more and more detailed, the more I want these same tracks because I feel like I'm getting closer and closer to learning the real thing.

As for the cars, I enjoy the variety that these games offer, even though I do end up driving only a handful of favourites most of the time. Always great to have more tracks too, but I end up spending most of my time just hotlapping one of them. Usually Spa... :D
 
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