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Forza Motorsport 4 - The Floodgates Have Opened...

Seanspeed

Banned
Shaneus said:
I would rebuy it if it was GoD, regardless of price. Not having to use the disc would be awesome.
Really? You'd pay $20 just to not have to stick a disc in?

I'm a fan of remote capabilities and efficiency, but I think the term 'laziness' has to come into effect at some point.

I also think some of you massively overrate the PGR series. Good graphics and environments, but not much else going for it.
 
drugstore_cowboy said:
2052jah.jpg


Look at those gaijin, that's the way you do it
Outsourcing assets to a third world team
That ain't passion, that's the they do it
Models for nothing and the tracks for free.


We gotta install hundred meg patches
No more outfits please
Need to dump these standard models
Need to dump these 2D trees.

Ha, that's awesome. I believe we're the ones in dire straights though =P
 

Shaneus

Member
Seanspeed said:
Really? You'd pay $20 just to not have to stick a disc in?

I'm a fan of remote capabilities and efficiency, but I think the term 'laziness' has to come into effect at some point.

I also think some of you massively overrate the PGR series. Good graphics and environments, but not much else going for it.
No, I'd pay $20 to show some love for the game, regardless of who gets the money. Plus, if I have it on GoD it means I can lend my copy to someone who would be wary of spending money on it to share the love.
 

2600

Member
eso76 said:
FUCK !!

yeah so that means we know everything there is between bernese alps and tr motegi, no surprises there.
and it would be a strange cohincidence if unannounced tracks all went before bernese alps or after motegi, so i guess that they are leaving 4 empty slots after all. that or dlc tracks

sorry guys, no surprise tracks i'm afraid.


But...it seems like these two should be just one entry in your list:

05: #43 camino viejo de montserrat
16: #54 Montserrat

So maybe there's still hope!
 
I know you get some cars for being level 50 in FORZA 3 but how bout some love for 1000/1000 on achievements? I still lack the Gold in all Events achievement but it will be mine prior to FORZA 4's release. I'm searching for a little pick-me-up to get me motivated to finish off all these races so please tell me there will be an epic collection of rare cars for me to download when I upload my FORZA 3 profile and it sees level 50 and 1000/1000. Lie to me if you have to, just give me something.
 

AMUSIX

Member
Mizzou Gaming said:
I know you get some cars for being level 50 in FORZA 3 but how bout some love for 1000/1000 on achievements? I still lack the Gold in all Events achievement but it will be mine prior to FORZA 4's release. I'm searching for a little pick-me-up to get me motivated to finish off all these races so please tell me there will be an epic collection of rare cars for me to download when I upload my FORZA 3 profile and it sees level 50 and 1000/1000. Lie to me if you have to, just give me something.
lvl50 and 1000/1000 in F3 is how you unlock the final make.
(spoilers for those who don't want to know)
Dr. Ing. h.c. F. Porsche AG
 

nagge

Member
eek5 said:
If you're logged into xbox live when you import, you'll be gifted credits based on your FM3 level.

Well that means I will have to get up to lvl50 again, here I come endurance races :)
 

eso76

Member
2600 said:
But...it seems like these two should be just one entry in your list:

05: #43 camino viejo de montserrat
16: #54 Montserrat

So maybe there's still hope!

you're right, i listed it twice, i should really catch some sleep.

updated list:

01: ____amalfi
02: ____autodromo internazionale del mugello
03: ____benchmark high speed ring
04: #42 bernese alps
05: #43 camino viejo de montserrat
06: #44 circuit de catalunya
07: #45 fujimi kaido
08: #46 hockenheim
09: #47 iberian
10: #48 indianapolis
11: #49 infineon raceway
12: #50 ladera
13: #51 le mans
14: #52 maple valley
15: #53 mazda raceway laguna seca

16: #54 ______________
17: #55 Nurburgring
18: #56 Nurburgring GP
19: #57 Road America
20: #58 Road Atlanta
21: #59 Sebring
22: #60 Sedona
23: #61 Silverstone
24: #62 Sunset Peninsula
25: #63 Suzuka
26: #64 Top Gear Soccer Field
27: #65 Top Gear Test Track
28: #66 Tsukuba
29: #67 Twin Ring Motegi

30: ___
31: ___
32: ___

After all there is still at least one track.
Of course it could still be Top Gear Whatever..

The list doesn't rule out Spa or Bathurst yet :D (who am i kidding)
It does rule out Blue mountain, Brands Hatch, Tokio....


On Forzacentral, Badned said Fm4 booth is a lot smaller than initially planned at TGS...
 

Mascot

Member
BADNED said:
You guys forgot the TopGear Soccer Field.

Aw, for fuck's sake. Turn 10 wouldn't really count that as a separate environment, would they? How fucking sneaky can they get? Next thing we know they'll be counting all the cardboard vehicles in the parking lots on their car list.

And WTF about TGS? Smaller booth than originally planned? Kinect only? I thought someone in-the-know said it would be a massive event for Forza?

Oh well. At least Tsukuba has some 3D grass. Woo.

My party balloon is deflating. Need coffee.
 

eso76

Member
H3rTz DoNuT said:

this one i think looked slightly better and more natural in fm3

column_forza3_photomode_2_tsukuba_fm3_1_l.jpg



it appears they are revealing all japanese tracks this week.
Expecting Suzuka later today and Fujimi Kaido tomorrow and THE NEW ONE on friday

Also, so far all environments coming with alternate time of day have shown that in pictures, so one can assume motegi and tsukuba don't have that. Judging from E3 trailer, Suzuka should, though.
 
I take it there will be no massive changes to the livery edition in this 4th edition, as you can import designs from Forza 3?

Also, I take it that the auction house will be pretty much the same, apart from a separate section for unicorn cars?

Imagine if they went the Diablo III route and made a real money auction house. That would be the ultimate in cynicism as it would mean you could buy your unicorn car (to get the achievement) for real money! Not serious - just for laughs!
 

Iknos

Junior Member
I play halo reach with some buddies from time to time and I hear this weekend we are playing a custom game where we race warthogs to random checkpoints on a map.

Now we came to think that would be a cool feature in forza for the benchmark track in the open area. Come to think of it the soccer field would work too.

It would be like a random autocross track. It could show you your next checkpoint and the one after so you can try to enter the checkpoint to better set you up for the next.

We then thought this could be a real life racing event where life imitates games. Then we talked about how you started seeing the first down line in televised football after you saw it in Madden. Somehow the topic changed to Christina Aguilera getting divorced by the end of the convo. Anyways the bottom line is that I have friends that I wish worked at T10.

So I was thinking about what Dan did when he dropped highly anticipated track names...they could have a decent track DLC plan for 4za. I'm calling this game 4za now to protest the lack of info we are getting. so T10 polls us like how they polled Jalopnik and then gets on it.
 

BADNED

Member
eso76 said:
...

updated list:

01: ____amalfi
02: ____autodromo internazionale del mugello
03: ____benchmark high speed ring
04: #42 bernese alps
05: #43 camino viejo de montserrat
06: #44 circuit de catalunya
07: #45 fujimi kaido
08: #46 hockenheim
09: #47 iberian
10: #48 indianapolis
11: #49 infineon raceway
12: #50 ladera
13: #51 le mans
14: #52 maple valley
15: #53 mazda raceway laguna seca

16: #54 ______________
17: #55 Nurburgring
18: #56 Nurburgring GP
19: #57 Road America
20: #58 Road Atlanta
21: #59 Sebring
22: #60 Sedona
23: #61 Silverstone
24: #62 Sunset Peninsula
25: #63 Suzuka
26: #64 Top Gear Soccer Field
27: #65 Top Gear Test Track
28: #66 Tsukuba
29: #67 Twin Ring Motegi

30: ___
31: ___
32: ___

...
Put Mugello into #54 and you pretty much have your list.
 

eso76

Member
amar212 said:
Thanx, I was just prepping to ask where the hell is Mugello on that list.

it's there, i listed it before bernese alps figuring it would appear as:

Autodromo internazionale del Mugello (took from forzacentral list)

if it's just Mugello (and actually, in fm3 it appears just before Nurburgring, so it's just Mugello) then yeah, list is complete.

At this point, we can probably stop wishing for surprise tracks.

Updated again


01: #40 Amalfi
02: #41 Benchmark high speed ring
03: #42 Bernese alps
04: #43 Camino viejo de montserrat
05: #44 Circuit de catalunya
06: #45 Fujimi kaido
07: #46 Hockenheim
08: #47 Iberian
09: #48 Indianapolis
10: #49 Infineon raceway
11: #50 Ladera
12: #51 Le mans
13: #52 Maple valley
14: #53 Mazda raceway laguna seca
15: #54 Mugello
16: #55 Nurburgring
17: #56 Nurburgring GP
18: #57 Road America
19: #58 Road Atlanta
20: #59 Sebring
21: #60 Sedona
22: #61 Silverstone
23: #62 Sunset Peninsula
24: #63 Suzuka
25: #64 Top Gear Soccer Field
26: #65 Top Gear Test Track
27: #66 Tsukuba
28: #67 Twin Ring Motegi
 

Mascot

Member
eso76 said:
At this point, we can probably stop wishing for surprise tracks.

Yep. DLC is our only hope now for some of the requested circuits. Makes Dan's recent comments about tracks even more questionable.

I can't remember if Turn 10 have ever specifically mentioned track DLC. We've been promised monthly 'expansions', but that might just be cars?

BADNED, Saladine - little help here please?
 

saladine1

Junior Member
That DAY 1 list is a let down from a core gamer perspective. The information i've received suggested a couple of more surprises in there but apparentely, the decision was to withhold stuff for DLC. This seems pretty obvious now.
I'm 100% confidant and basically guarantee that we will be seeing "most wanted" tracks...just later.
Just goes to show that nothing is set in stone when it comes to game development...
making money
 

Mascot

Member
saladine1 said:
That DAY 1 list is a let down from a core gamer perspective. The information i've received suggested a couple of more surprises in there but apparentely, the decision was to withhold stuff for DLC. This seems pretty obvious now.
I'm 100% confidant and basically guarantee that we will be seeing "most wanted" tracks...just later.
Just goes to show that nothing is set in stone when it comes to game development...
making money

Spa is surely top of any "most wanted" list, so this news gladdens me.

Edit: isn't it TGS press day today?
 

amar212

Member
Xanadu said:
maybe next forza we'll finally have all the tracks we've been asking for since forza 2

Yeah, same as GT6 will give as all old GT series track missing in GT5. Wishful thinking my friend, "cars" are the new "tracks".

This is automotive genre, not architectural one. General public buys games for cars, they do not care about the tracks. They stop playing 2 months after release and they are perfectly happy with 20 tracks per game.

Lasciate ogne speranza voi ch'intrate.
 

eso76

Member
saladine1 said:
I'm 100% confidant and basically guarantee that we will be seeing "most wanted" tracks...just later.

I don't mind buying tracks later, as long as they're integrated in career mode..
 

AMUSIX

Member
I have to admit, I really like Tsukuba, for some reason just clicked with the track in F3 (like this http://www.youtube.com/watch?v=p6Y1hVzc9TA ) but it's so easy to see why F4's track list is so disappointing.

In Forza 3, we got seven new environments, and, technically, are getting almost the same number in Forza 4. However, a look at the environments and F4's just come up painfully short.

1) F3's flagship environment was Montserrat (and Ladera and Iberian) an impressive network of roads both within a race compound and in the surrounding mountains, giving us 10 separate tracks, including the 7km 'Extreme' course. F4's flagship environment is the Bernese Alps which gives us three courses to run on, all using the same primary loop.
Though both environments are equally gorgeous and well built, there's simply no comparison in what they bring to the racing table.

2) F3's Catalunya and F4's Infineon are pretty much equal entrants. They are both impressive recreations of world-class race tracks. Both have intersting layouts with some tricky turns and a bit of elevation changes. Personally, I like Infineon better, but that's really up to the individual.

3) I guess Sedona would be compared to Indianapolis with one being a legendary motor speedway, and the other an original creation, but Sedona's club circuit is a far more desirable course, as well as the environment being much, much more visually interesting.

4) F3 gave us Le Mans. Le Mans. Easily one of the most famous courses in the world and home to the single most prestigious race in motorsports. Hell, Steve McQueen starred in a movie named after the place. F4 brings Hockenheim. A flat track so bland its most notable feature is the fucking spectator stand. The imbalance here is worse than any of the others.

5) Then you get to two amazing original environments in F3 Positano and Fujimi Kaido. Between them, they offered over a dozen incredible street courses. There are literally no environments in F4 that could be compared to either. But I guess since all the others are taken, the Top Gear Test Track has to go here. A flat, featureless environment that can't even be used as a proper race course. Then again, it is on TV.

6) Finally, we have the day 1 downloadable environments. For F3, that was the Benchmark Ring, an open playground which got shoehorned into being a race environment by adding arbitrarily designed courses. In F4, that's the Top Gear Soccer Pitch which has absolutely nothing to do with racing, but might provide an entertaining multiplayer alternative.
 

saladine1

Junior Member
amar212 said:
Yeah, same as GT6 will give as all old GT series track missing in GT5. Wishful thinking my friend, "cars" are the new "tracks".
Sad but true.
Even SMS is scaling back on tracks for their future game. They had an awesome track list in the SHIFT series.
 

Iknos

Junior Member
Maybe the hinted tracks are free DLC to prevent people from buying used?

If not I might consider waiting for a price drop before buying it. F1 2011 and getting a new PC for the next batch of PC sims may be more of what I'm looking for. This track situation is opening my eyes to the posibility that 4za isn't for me. They forgot about the actual "motorsport" part.

4za is still a decent value for new players but I played enough FM3 and removed assists + tweaked physics is not worth $60 in my situation. It will certainly feel like a different driving experience and I'm sure the FFB will be better too but if the racing experience is still limited to what we saw in FM3 I should just sit this one out or buy when cheaper.

I learned a lesson from FM3...don't assume that returning features will be better than the last game. Online got worse. Damage did too. Tracks like Suzuka still looked odd. some features got better and some didn't and most stayed the same.

Here's hoping that all areas of the game got better but that isn't realistic.
 

Mascot

Member
Still day one for me, but I'm nowhere near as hyped as I thought I would be at this point, a month from release.

I've got a week and a half booked off work from launch day, purely to savour FM4. Starting to think about reducing or cancelling those days.

It's time Turn 10 stopped with bullshit hints (I still can't believe Dan continues to be evasive about tracks in interviews) and started unleashing the dogs of war.

Build the hype, for the love of God. Bring the news.
 

Xanadu

Banned
i too am still getting it day 1 but i am pissed off at the tracks, this is the main thing for me in racing sims, apart from physics of course
 

eso76

Member
i understand new environments require time, but T10 could have rather easily provided new ribbons in existing locales at least.
Montserrat and Fujimi could have hosted new layouts, instead of just removing New York they could have obtained more tracks out of the same environment etc.

T10 took a few steps back and not only didn't provide new 'epic' tracks (montserrat extreme, fujimi, positano) but actually removed one.

I understand New York and Positano probably had to go because of the amount of stuff (in terms of assets and textures) in them, but in the end we gained 5 environments and lost 3.

Bad use of resources.

Was anticipating transfaragard or some long p2p track across the countryside (to run classic open wheels on :p) but eh. I hope we're getting something like that in DLC form, although those would be huge downloads
 

saladine1

Junior Member
Things that could be considered a racing enthusiast's dream:

Better track selection
Different weather conditions
Night racing
Qualifying
Pit stops
Race stats
Smarter A.I
Expansive damage parameters
Track surface anomalies
Race day immersion
..etc

There is a lot of things that need to be done in order for the FM series to entice the track day racer. Forza was once known as a 'motorsport' game and now has turned out to be a 'car' game. Obviously, that's Dan's perogative but Danny boy...oohhh Danny Boy...the pipes..the pipes are calling, from glen to glen, and down the mountain side.
It would've been a wise decision to have added more aspects dedicated to the core racer...
 

Magni

Member
AMUSIX said:
I have to admit, I really like Tsukuba, for some reason just clicked with the track in F3 (like this http://www.youtube.com/watch?v=p6Y1hVzc9TA ) but it's so easy to see why F4's track list is so disappointing.

In Forza 3, we got seven new environments, and, technically, are getting almost the same number in Forza 4. However, a look at the environments and F4's just come up painfully short.

1) F3's flagship environment was Montserrat (and Ladera and Iberian) an impressive network of roads both within a race compound and in the surrounding mountains, giving us 10 separate tracks, including the 7km 'Extreme' course. F4's flagship environment is the Bernese Alps which gives us three courses to run on, all using the same primary loop.
Though both environments are equally gorgeous and well built, there's simply no comparison in what they bring to the racing table.

2) F3's Catalunya and F4's Infineon are pretty much equal entrants. They are both impressive recreations of world-class race tracks. Both have intersting layouts with some tricky turns and a bit of elevation changes. Personally, I like Infineon better, but that's really up to the individual.

3) I guess Sedona would be compared to Indianapolis with one being a legendary motor speedway, and the other an original creation, but Sedona's club circuit is a far more desirable course, as well as the environment being much, much more visually interesting.

4) F3 gave us Le Mans. Le Mans. Easily one of the most famous courses in the world and home to the single most prestigious race in motorsports. Hell, Steve McQueen starred in a movie named after the place. F4 brings Hockenheim. A flat track so bland its most notable feature is the fucking spectator stand. The imbalance here is worse than any of the others.

5) Then you get to two amazing original environments in F3 Positano and Fujimi Kaido. Between them, they offered over a dozen incredible street courses. There are literally no environments in F4 that could be compared to either. But I guess since all the others are taken, the Top Gear Test Track has to go here. A flat, featureless environment that can't even be used as a proper race course. Then again, it is on TV.

6) Finally, we have the day 1 downloadable environments. For F3, that was the Benchmark Ring, an open playground which got shoehorned into being a race environment by adding arbitrarily designed courses. In F4, that's the Top Gear Soccer Pitch which has absolutely nothing to do with racing, but might provide an entertaining multiplayer alternative.

Aren't they getting rid of the full Positano too? I'm so pissed off and disappointed by the tracks this time around.. I did a poll on FM.net a couple months after release, received tons of replies, and the top two, by far, most requested were Spa and Bathurst. Instead we get Hockenheim and Infineon, pretty meh (it is something, but still..). I'm still bummed out by the lack of FM1 tracks on 360 (sold FM along with all my other OG games except the two Halos when I got my 360, FM is the only one I regret selling now.. don't sell any of my games anymore haha
 

AcridMeat

Banned
Depending on how the multiplayer ends up being I may take a pass on Forza for the first time. I am really sick of the tracks they have, Tsukuba and Maple Valley in particular.

I love that they have my home circuit in now (Infineon) but that's just not enough for me.

Unrelated but have any of you gone back to Forza 1 recently? It's damn hard!

edit: Is Laguna Seca not in or am I misreading the post on this page?
 

saladine1

Junior Member
Off topic but just seen this in the F1 2011 thread:

iciEVBD5J.gif


Holy.Fucking.Shit!!
The flexing, the suspension travel, the physics,the weather....
 

Mascot

Member
saladine1 said:
Things that could be considered a racing enthusiast's dream:

Better track selection
Different weather conditions
Night racing
Qualifying
Pit stops
Race stats
Smarter A.I
Expansive damage parameters
Track surface anomalies
Race day immersion
..etc

There is a lot of things that need to be done in order for the FM series to entice the track day racer. Forza was once known as a 'motorsport' game and now has turned out to be a 'car' game. Obviously, that's Dan's perogative but Danny boy...oohhh Danny Boy...the pipes..the pipes are calling, from glen to glen, and down the mountain side.
It would've been a wise decision to have added more aspects dedicated to the core racer...
Totally agree. Speaking personally, it should be only AFTER a good number of the things you mention were included that they then start diverting resources into autovista and car soccer (CAR SOCCER! I still can't quite believe it) because don't delude yourselves, people: AV and car soccer came at the expense of other things that really should have been higher up the list.
 
saladine1 said:
Off topic but just seen this in the F1 2011 thread:

iciEVBD5J.gif


Holy.Fucking.Shit!!
The flexing, the suspension travel, the physics,the weather....

But that's unpossible on the 360!!!
at least with 60 fps :p

Imagine a PC-exclusive Forza game, where Turn 10 could go all Crytek. "Ohhh, you don't have 4 GB RAM and a $500 GPU? Well, fuck you! You can still watch the pretty graphics in YouTube videos, hf!"
 

Mascot

Member
Ars Technica interview with Beardy said:
One of Gran Turismo 5's new features was the introduction of a track editor, and I asked Dan if we might see anything like this in the future. Imagine being able to take GPS or Google Earth data of your favorite driving road, for example, and sharing it online. Sadly, this just isn't possible right now, mainly because of that perennial Ars topic, intellectual property (IP).

It's something they've considered. Greenawalt has spent time studying the various PC games and communities that have allowed it, and there's very little interest in anything other than virtual recreations of real tracks, both former and current: "Those are things that we really can't condone—the stealing of other people's IP. The first thing that gets made is Spa, or Bathurst, or Brands Hatch. When people make original tracks, they don't do well in these communities."

As to whether Spa or Bathurst or Brands Hatch will appear in the game, I was told enigmatically "we haven't announced all the tracks yet." Cue Internet speculation in 5, 4, 3…

The more I think about this, the more the stench of horse shit fugs my nostrils. If the fear of "stealing of other people's IP" is really the reason why there isn't a track editor in FM4, then how does Dan condone the multitude incidences of copyright infringement and IP theft on unauthorised replica logos and liveries? These have permeated the auction house and storefront for years. Theft is theft, right? If this is really what keeps Dan awake at night then it would have been stamped out on day one, been made a bannable offence.

Why not tell us what we already know, Dan: the resources for creating a track editor were diverted onto car soccer and autovista instead, and a powerful track editor in the hands of the Forza community would instantly render any cash-generating DLC track plans obsolete.
 

Xanadu

Banned
brotkasten said:
Imagine a PC-exclusive Forza game, where Turn 10 could go all Crytek. "Ohhh, you don't have 4 GB RAM and a $500 GPU? Well, fuck you! You can still watch the pretty graphics in YouTube videos, hf!"
ive wanting this for god knows how long

there are no GT/forza type games on PC, well SEGA GT counts but it sucked
 

Angst

Member
Mascot said:
Totally agree. Speaking personally, it should be only AFTER a good number of the things you mention were included that they then start diverting resources into autovista and car soccer (CAR SOCCER! I still can't quite believe it) because don't delude yourselves, people: AV and car soccer came at the expense of other things that really should have been higher up the list.
I would cry sad tears if they announced that car soccer was the most popular online mode :[
 

Xanadu

Banned
car soccer is more for kids IMO, even when it was on top gear i found it kind of pointless..maybe i'm just a boring sim guy but i see stuff like car soccer a novelty and will only be slightly fun the first time trying it
 

eso76

Member
Mascot said:
Why not tell us what we already know, Dan: the resources for creating a track editor were diverted onto car soccer and autovista instead, and a powerful track editor in the hands of the Forza community would instantly render any cash-generating DLC track plans obsolete.

nah, it's more like "we considered a track editor...but then we wouldn't be able to sell bathurst and spa as dlc lol !"
 
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