I'm willing to bet the top 3 thing is possibly down to the limitations of drivatars, they [appear] to be horribly unbalanced.
I am increasingly impressed with the physics in fast(er) cars, massively improved over 5, in previous versions of FM, slow(er) cars was where it was at, due to the high end cars highlighting the issues with the tyre and suspension model, this isn't the case in 6.
I've also found that race suspension is way too hard by default, which can exacerbate the (iffy) slip curve on slick tyres, another point about the tyres, I read that, in the wet, all tyres up to race tyres are using the same tyre model in the dry and the wet, and you only have a specfic wet tyre when using race tyres.
I also think the league rewards need work, they give you a fair few credits (I got 250'000), but I don't need credits, they are literally chucking money at me, and I don't need it, give me something else, cars, XP, heck, even mod cars........
I am increasingly impressed with the physics in fast(er) cars, massively improved over 5, in previous versions of FM, slow(er) cars was where it was at, due to the high end cars highlighting the issues with the tyre and suspension model, this isn't the case in 6.
I've also found that race suspension is way too hard by default, which can exacerbate the (iffy) slip curve on slick tyres, another point about the tyres, I read that, in the wet, all tyres up to race tyres are using the same tyre model in the dry and the wet, and you only have a specfic wet tyre when using race tyres.
I also think the league rewards need work, they give you a fair few credits (I got 250'000), but I don't need credits, they are literally chucking money at me, and I don't need it, give me something else, cars, XP, heck, even mod cars........