This is going to sound incredibly stupid...
How do I save?
This is going to sound incredibly stupid...
How do I save?
This is going to sound incredibly stupid...
How do I save?
Easily my biggest gripe with the game is the utterly stupid crafting system and its randomness. To the point that I think I don't want to continue playing it.
Saving this for later ^^While a good chunk of weapon generation is randomized, you can control it up to an extent. It's a grueling process, though, if you're going for supreme ultimate OG based weaponry. I did a little writeup on it on a different forum:
THE BIG GUIDE TO UPGRADING BEASTLY WEAPONS FOR REAL THIS TIME
It's going to look really complicated and seem amazingly esoteric, but the system is actually much more forgiving than what it initially looks like as you can "correct" most things about your weapon at any upgrade stage. You shouldn't even begin to care about any of this until you have beaten the final boss.
There are a number of things to account for on the surface of the weapon.
- Rarity - Rarity determines the number of module slots on the weapon. At R8, you have the maximum of 12 slots. There is no reason not to have as many mod slots as possible. During Modification, you can only force your base weapon to Maintain/Inherit 7 of its existing mods. The other 5 slots are based on the resource material and/or randomly generated. Mods can be deleted for 5k Entitlement Points per mod at the Cell Garden in 6-F140
- Power - Your attack damage ofc. At level 1, this is the most important value to take note of as it will determine whether your weapon even has the capacity to become an optimal variant. This table, in the highlighted column, shows the maximum Power value for the highest Class of the "Late-Bloomer" Growth type. The takeaway from this is that when you craft a new R8 weapon, you want it to be either at or below that highlighted value for the respective weapon.
- Growth Type - There are four Power curves for all weapons, divided into four categories by japanese fans into "Late-Bloomer", "Irregular", "Flat", and "Early-Peaker". For short, we can refer to these as "G1", "G2", etc. G1's curve is such that at level 1, your weapon will have the lowest possible power, while at level 10 it will have the highest possible power. In all cases, you want a G1 weapon.
- Growth Class - If you're familiar with the deeper mechanics of Pokemon, this can be directly compared to the IV system. In short, upon crafting/seizing a new weapon (and when remodeling level 5+ basic weapons into advanced models? We're not entirely sure with this one, reports are unclear) it is assigned a random Class, and the Class of the weapon will be reflected in its Power. It can be C1 (the highest possible) all the way down to C21 (the lowest possible). Every weapon is assigned a Class upon generation, and a C21 weapon is typically hundreds of points worse than a C1 weapon in Power. Again, in all cases, you are aiming for a C1 weapon. However, the bright side is that you can directly increase the Class of a weapon at any time! More on that slightly down. You can check the full list of power curves by Class by just selecting your weapon from the dropdown and hitting the button. They are sorted by Growth class in descending order, so G1 G2 G3 G4.
- Element - It should be noted that if you want to pump an Element into a weapon, there's no reason not to just shoot for the maximum base value for the entire Element pool, which is 100 (that is to say, you can only have 100 base points of any combination of elemental damage. 99 fire 1 ice, 25-25-25-25, etc). Most weapons typically have a few random points of Elemental damage anywhere, but do not worry as this can also be modified directly.
Now, all of this looks dumb and complicated, and it is! Your Rarity and Growth are fixed values, so you should definitely first spend time seizing/manufacturing an R8G1 weapon of your preferred base. The calculator in the bullet for Class can help you figure out what growth curve your weapon is on if you seized it at higher than level 1. Then upgrade and remodel it to your desired model (which should be the primary one that adds impact damage, it being objectively the best, as the others simply tweak elemental values which you can do by yourself). Once you've done that, you should use that same calculator to determine what Class it is. If it's a C1, congrats, you're already done with the hard part and can go hog wild using the misc elemental point resources (google translate works perfectly for material names in this case) to raise/lower your elements to the desired points.
If you didn't end up a C1 weapon, you need to find/make one to use as an add-on during modification, and it will instantly bring your weapon to C1 permanently. Weapons can not decrease in Class, only increase, so what this means is that if that japanese calculator scares the hell out of you, you can just mash in random garbage weapons for hours on end until your weapon doesn't seem capable of getting any additional Power increases. However, it's much more efficient to troll through your weapons and check the Class tables on the calculator and see if you don't happen to have one at C1. An "easy" way to get your hands on some guaranteed C1 weapons is during the post-game campaign: Join the path of the Alliance and you will receive 8 C1 weapons (that also happen to have decent modules, though this will likely not end up mattering if you're just looking for a quick jump to C1).
Once you've modified your weapon with a C1, it will now also be a C1 forever. This can be done at any level of Upgrade, and the same applies for Elemental modification. At R8G1C1, your weapon will have the maximum possible Power at level 10 and you can then spend the rest of your miserable days trying to get the right combination of Mods on it (which will end up costing you tens to hundreds of thousands of EP). It's amazingly dumb, but all you actually need is an R8G1 weapon and anything from there can be corrected manually.
These are the weapons:
EZ-Wolff I ausf.F: LV2 +2 Modular (Portable Artillery)
Murasame Mk.9: LV2 +2 Modular (Heavy Melee)
Decals:
Customize the look of your Sinner and Accessory with additional stickers! Includes 40 stickers - 20 unique Japanese text designs in both black and white fonts.
Includes the following stickers:
s dog
Central
Politics
News Reportage
Education
Underling
Staff Member
I can die for
Boss
No Heroes Allowed 2
Spec
Tension
Full
Low
High
Test drive
Fresh
Public Communications
Broadcasting
Video distribution
No edgy sacrifice stickers?
My first penalty...
... put me in despair.
My first Rap Sheet. I almost made it look more like me but I was like, "I'm boring. Why do I want to be boring in this game?" So I jazzed it up. However, I tried to make my body type closer to how I am in real life. I am a tall/big girl, so I made her as tall as I could while still looking decent. I kept my Accessory petite since almost everyone I know is shorter than I am. She will become a Velvet Room resident once I gain the ability to edit her look.
Finished the main story (saw credits at least). Really liked the game overall and I'll definitely keep playing. Two main issues I had were the running back and forth around the cell blocks early on in the game and the confusing crafting system.
I did the same thing. Though I'm 6'1" and stretching and resizing could only get me to around 5'10"ish. My character still towers over everyone in the game. Looks hilarious.Finally hit CODE 2. Yaaaay.
My first penalty...
... put me in despair.
My first Rap Sheet. I almost made it look more like me but I was like, "I'm boring. Why do I want to be boring in this game?" So I jazzed it up. However, I tried to make my body type closer to how I am in real life. I am a tall/big girl, so I made her as tall as I could while still looking decent. I kept my Accessory petite since almost everyone I know is shorter than I am. She will become a Velvet Room resident once I gain the ability to edit her look.
I'm 6'2". It's impossible to reach without looking goofy on the female Sinner model. But yeah, I'm pretty much a giant in-game too.I did the same thing. Though I'm 6'1" and stretching and resizing could only get me to around 5'10"ish. My character still towers over everyone in the game though. Looks hilarious.
Probably should start looking into crafting at some point as well since my equipment is getting pretty bad, the game doesn't really explain anything about it though and every guide I've checked seems to be aimed at people who already understand all this late bloomer and rarity nonsense.
Congrats!
I have a question to all of you who finished the game - how is this game on variety of content?
God Eater Burst on PSP felt like literally 3 maps and 5 enemies and after like 15 hours I just gave up. The game felt ridiculously repetitive. Im worried Freedom Wars is just as bad.
Can you upgrade a weapon multiple times at once if you build more weapon facilities?
Can you upgrade a weapon multiple times at once if you build more weapon facilities?
Having problems with the code 6 optional missions (time and # or lives).
Are Will'O Diodes a random drop from enemies? Trying to get another Last Legs because co-op is impossible without it. We found some missions with it but don't know how to actually go about obtaining it.
In the interview with Nick on the beyond podcast, he said that there is an ingame glossary list explaining some of the words used in the game, is this true and if so, where can I find it?
Is it actually possible to get to 0 years?
Things are starting to get harder now (Code 4, having to take down multiple abductors in a row) and I think I can't just choose to use my crappy weapons anymore. Found an Easy Blaster that is rarity 3.. should I upgrade that for now? Used it a bit (it's level 1) and I don't really see what all the fuss is about. Do people use it 24/7, or just on downed abductors?
I gotta say, those last couple of missions were pretty frustrating as I was fighting the camera, getting knocked off severing every second, etc. I want to make things less frustrating by at least using gear that will make things easier. Thanks for any tips.
Is it actually possible to get to 0 years?
The ending cutscene... that was it?
I was seriously hoping we'd fight some more Retribution monsters or something from On High. What an odd moment to end the story.
Welp, time to hop online and min max the shit out of my weapons
Well, I upgraded my Murasame to level 5 and my Easy Blaster to level 4 (from 1). Hopefully that helps a bit. Last mission was pretty frustrating with so many enemies and two abductors (one ramosa) at once... Was getting chain stunned pretty much and dying repeatedly.
What are the best guys to roll with single player... Been playing with lots of healers when possible.
Must be 'view re-education materials'
Colin Moriarty reviewed the game on IGN, and it got an 8.0 which I think is fair. Game is pretty good, but there are certain things that can be changed in the future, if they decide to make a sequel.
Oh, I thought he ment the lore
Colin Moriarty reviewed the game on IGN, and it got an 8.0 which I think is fair. Game is pretty good, but there are certain things that can be changed in the future, if they decide to make a sequel.
Upgraded weapons definitely helped. Got 6 stars on the CODE 5 exam.
Question: Am I dealing damage to the overall health bar when I'm severing?
Maybe I missed it, but pretty much no mention of the weapon crafting is telling.
Also, it seems the physical version doesn't save to the cart. Is there a way to confirm? I have to constantly manually upload to the PS+ cloud and download to the system I play on when switching between PSTV and Vita.
Well, just beat the game, and I have no clue what just happened. Last boss fight was pretty intense.Why is Sylvia suddenly so friendly and letting us ride on her dragon? Like, nothing happened! I don't understand.
I guess this means it's now time for the fun that is maxing out my weapons. About how much post game content does this game have? Any new bosses or stuff like that?