FIVE hosts in a row have been disconnected after 10+ minutes into each mission.
Horrible
I don't honestly understand why the online is like this, I tried hosting yesterday to clear the missions I can't beat solo and only get 1 bar (6mb download, 700kb upload connection, normally fine for hosting 4 player games). There was little to no lag in the actual missions, but it just kept on randomly dropping people from the room.
I'm personally done with the game after completing the story.
I don't really feel compelled to continue like I would with say Monster Hunter for example which provides a lot of stuff to do past the main story stuff.
An updated game that continues the story would be great though.
Main thing drawing me away is this stupid weapon crafting system. Shame cause I really like this games gameplay, I do plan to get to a 0 sentence though.I'm personally done with the game after completing the story.
I don't really feel compelled to continue like I would with say Monster Hunter for example which provides a lot of stuff to do past the main story stuff.
An updated game that continues the story would be great though.
Main thing drawing me away is this stupid weapon crafting system. Shame cause I really like this games gameplay, I do plan to get to a 0 sentence though.
a rare 8, 317 power babaras acquired finally.
I just got one of my weapons to level 5 and I have the option to change it or keep on going, is there a general recommendation as to which path should be taken?
GAF - of I'm making munitions and health packs and allocate all.. What does that mean. I mean, if I give 10 do I get back more. I think I'm missing shizzle...I have no clue what in doing.
Your Munitions and Medical Facilities can take 15 resources as input. You can either allocate all (15) of a certain resource by pressing Triangle or allocate different amounts of different resources with Square.
You can start a production run with less than 15 resources if you want, but you will get less output. Higher level Facilities produce more items. Also, you can mix resources of different rarities to influence what kind of items you get.
About 20+ guns manufactured.But, after how many manufactured Barbaras
Does module purely determined by RNG?
A Rarity 8 weapon will keep/inherit 7 modules if possible during modification, the other 5 are random.
So, if you have 4 modules on the weapon and modify it with a weapon that has 3, you'll get those 7 and up to 5 random ones.
You can control one of the random modules by using a material that adds a module. Effectively meaning you can have complete control over 8 of the 12 modules.
My Pod Damage XL and Damage +20% are gone during one of the modification process, so I'm kinda pissed :/
Does older modules moves down after each modifying process until they got replaced?
On rarity 8, up to 7 modules are kept or inherited. Now, if there are more than 7 on the weapon or between the two weapons, which ones will be random.
Like. If there are 8 already on the weapon and you merge with a weapon that has 3, you'll have 7 of those 11 modules but which ones will be random.
You would need to go to the module removing NPC and purge some that you don't want first so that the two weapons total no more than 7 modules to guarantee that all of the ones you want are kept.
Let's say your weapon has 8 modules, 4 that you don't actually need or care about. So you go get rid of those 4 for 20k EP and merge with a weapon that has 3 modules you want. Now you have those 7 modules and up to 5 random ones.
Edit: There are also materials like Selenium that can help with controlling your module inheritance, but I found the method of simply purging unneeded/unwanted modules via the NPC more appealing.
5000 EP / module removed.Oh I see, so I should go that NPC if I want to keep some of my modules, but what she says is kinda scares me. Actually, how much the service cost?
Oh I see, so I should go that NPC if I want to keep some of my modules, but what she says is kinda scares me. Actually, how much the service cost?
5000 EP / module removed.
Every module you remove costs 5000 EP.
Edit: Too slow
There I hoped that the 5000EP will be just the initial cost, then turned out what feared is the truth,
There I hoped that the 5000EP will be just the initial cost, then turned out what feared is the truth,
For each module removed cost I need to fight Abel&Red Rage for five times. This is bullshit, unless there is really an easy way to farm those 5000EP.
There I hoped that the 5000EP will be just the initial cost, then turned out what feared is the truth,
For each module removed cost I need to fight Abel&Red Rage for five times. This is bullshit, unless there is really an easy way to farm those 5000EP.
The part I am on now. I am doing the method mentioned by seil and playing a bunch of online special missions when it decides to work.There I hoped that the 5000EP will be just the initial cost, then turned out what feared is the truth,
For each module removed cost I need to fight Abel&Red Rage for five times. This is bullshit, unless there is really an easy way to farm those 5000EP.
So CODE 5
Does it matter that Ann died?
Lol...Yes you're a horrible person and picked wrong!
More seriously though, no, in CODE 8you will be able to bring the one you let die a horrible death back to life
Lol...
...
:/
So, where can I found Red Rage mk2?
Just died on 7-4, not even the final boss. Not my finest moment.
And I even selected two healers.