Yes.
No idea.
In other words, does it support ray tracing? Yes.
The PS5 doesn't do AI upscaling.
Yes.
Again with your "tapping out". There are dozens of different parts in the system that can be more or less taxed depending on the workload. The point is, does it take advantage of the PS5's features? The answer is a resounding yes.
What did I say about being disingenous?
It will stutter like hell with an HDD, no matter what CPU you pair with it unless you run the sequence and reload, at which point it is cached and will run better. Not that it matters, because if your point is, "Well, with a suped up PC you can break through the hardware limitations,". No shit. That's why the PS5 has those cheaper solutions instead of a 7800X3D-class CPU. The fact that you need a modern powerful CPU to replicate what the PS5 does with an HDD (and still won't come close) means that yes, it does use those features effectively.
And runs at what? 900p upscaled to 1440p and frequently dips below 60? I forgot the exact number. Once again, different ways to allocate those resources but according to you, there's just one way to do that. Never mind the fact that Alan Wake 2 now runs on GPUs without mesh shader support pretty well.
Avatar only supports mesh shaders on consoles, not on PC. Alan Wake 2 now presumably has a vertex fallback to run properly on older GPUs. What good are those if you can do the exact same things with older techniques?
Lol, no one is arguing. Learn to read. A poster claimed that Rift Apart, "doesn't come close to fully taking advantage of the PS5's hardware." I argued otherwise and we can demonstrably show that it takes advantage of most hardware features on the PS5.
Your argument is basically, "Rift Apart doesn't tax the PS5 because instead of using the GPU power for fancy effects, it reallocates them for higher resolution and frame rates," which makes no sense. Rendering budget is a zero sum game. Everything you do has a cost and how the developer chooses to use these resources isn't very relevant to this discussion so long as the developer takes advantage of most modern features of the machine, which Rift Apart does.
If Wolverine runs at 4K and 40-45 fps while doing all of this, then we can 100% say it takes much better advantage of the PS5's hardware than Rift Apart and is far more effective at using it. But we know it won't.