Not a typo.
Sure that's not a typo for Durango?
Not a typo.
What's amazing is that it's not the first time it happened!Amazing typo I think.
He's not the CEO is a consultantPretty sure Mark Cerny, the CEO of Sony (not just some consultant guy) said they're already using 7GB for video recording.
It is fun I have to admit. There are a small number of very vocal Sony fans who will be eating some crow. I never trust these companies.Very true. This is soooo good to watch. The thread title really is the big win though.
I really need to not talk so much, but one last thing. The RAM on Xbox One requires developers to jump through an extra hoop to take advantage of it. It adds an additional layer of complexity and has disadvantages (I'm not a programmer, don't ask me).
When year two or three of console life cycle is in check; the differences between these units will be glaringly obvious. Do not look to launch day to help you uncover hidden potential in either machine.
So is 4.5 GB of GDDR5 a meme now?
Halo fan back in 2011. I was a big Halo fan in 2011 as well, despite being disappointed with Reach's multiplayer.
Got all giggly when Halo 4 was announced.
No longer a diehard fan. Enjoy the campaigns. But yeah, enjoying Halo =/= liking Microsoft.
I loved Halo until Halo 4, and now I don't really care about it or MS. Only reason I still have this avatar is because it's what people recognize me by.
Amazing typo I think.
Yeah, but no multiplatform titles would have made any real use of a large memory advantage anyway. Reserving just 1 GB, like some people want, would be a mistake and may render them incapable of competing with some really popular OS feature (like party chat this gen).But it takes time to respond to changes, if it takes Sony a year to figure out if they can free up more memory from the OS, the it'll take another 12-18 months for games to adapt. So you're already 2+ years down the road.
I'm guessing you're a Halo and Durante fanboy with a username like yours.What's amazing is that it's not the first time it happened!
Check out this tweet and recent ones from the Octodad dev.
https://twitter.com/PTibz/status/360803893501902851
So PS4 = Gouku, XBone = Vegeta?
So they pretty much confirm the OS memory reserve, but say it should be plenty enough?Check out this tweet and recent ones from the Octodad dev.
https://twitter.com/PTibz/status/360803893501902851
That and broken tubs
He's not the CEO is a consultant
The way people are acting in this thread is crazy. Do you play RAM? Jeez. This is OD. So what if 3.5gb is reserved for the OS? Have any devs said 4.5gb is not enough? Have you seen a disadvantage of the memory reservation? Have people even used the console to make judgement about it? This reaction is crazy and hinges on borderline illiteracy. You play video games not RAM! If the games are good then why bother about the hardware?
No longer SSJ God Goku though
It's in quotes for a reason.
Sure that's not a typo for Durango?
I really need to not talk so much, but one last thing. The RAM on Xbox One requires developers to jump through an extra hoop to take advantage of it. It adds an additional layer of complexity and has disadvantages (I'm not a programmer, don't ask me).
When year two or three of console life cycle is in check; the differences between these units will be glaringly obvious. Do not look to launch day to help you uncover hidden potential in either machine.
But it takes time to respond to changes, if it takes Sony a year to figure out if they can free up more memory from the OS, the it'll take another 12-18 months for games to adapt. So you're already 2+ years down the road.
I really need to not talk so much, but one last thing. The RAM on Xbox One requires developers to jump through an extra hoop to take advantage of it. It adds an additional layer of complexity and has disadvantages (I'm not a programmer, don't ask me).
When year two or three of console life cycle is in check; the differences between these units will be glaringly obvious. Do not look to launch day to help you uncover hidden potential in either machine.
Just caught up.
Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?
Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.
Say good bye to multiplats
12 to 15 year generation inbound.
Just caught up.
Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?
Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.
Say good bye to multiplats
But why? Devs already knew it obviously. Why tell it to the public? Who really cares about the allocation of fucking RAM? No one besides enthusiastic gamers on this and other gaming boards. I don't like it either, but I have to ask myself why does it matter if all the devs are happy and knew about this before.
Just caught up.
Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?
Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.
Say good bye to multiplats
Try catching up a couple more times.Just caught up.
Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?
Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.
Say good bye to multiplats
Just caught up.
Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?
Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.
Say good bye to multiplats
Just caught up.
Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?
Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.
Say good bye to multiplats
Check out this tweet and recent ones from the Octodad dev.
https://twitter.com/PTibz/status/360803893501902851
Yeah, but no multiplatform titles would have made any real use of a large memory advantage anyway. Reserving just 1 GB, like some people want, would be a mistake and may render them incapable of competing with some really popular OS feature (like party chat this gen).
The games don't need to adapt, because no game needs so much RAM right now. Devs have said they really want to use all the RAM, but struggle to even fill 4 GB of it.But it takes time to respond to changes, if it takes Sony a year to figure out if they can free up more memory from the OS, the it'll take another 12-18 months for games to adapt. So you're already 2+ years down the road.
Really?Just caught up.
Maaaan this is bad news for PlayStation. So I guess the Xbox One is more powerful now right?
Oh snap! I bet that's why Titanfall isnt on it. They were waiting to see if the specs were finalized and 1080p.
Say good bye to multiplats
Do more catching up. They're looking to be about equal.
Do more catching up. They're looking to be about equal.
Which are exactly the people who are most likely to get your system on launch; which are exactly the people who parroted the '8 GB GDDR5' and the presumably 7GB for devs as a swaying reason to get the PS4.
Sony was happy to let that go on and not correct or divulge any further details about the allocation because it suited their image as being the gamer's choice and all that. And their silence on that front is also why now this news is met strongly by people. It would have been much less of a 'big deal' if Sony detailed the allocation X weeks after the console announcement.