bathala said:just finished Insanely Twisted Shadow Planet.
its time to play this game
Yeah i wanna know as well!piratepwnsninja said:Sorry for going Off-Topic, but finished already? How long did that take (and did you 100% it)?
piratepwnsninja said:Sorry for going Off-Topic, but finished already? How long did that take (and did you 100% it)?
And i sincerely hate you for that. U_UBigNastyCurve said:I don't know if it's still available, but a lot of us were able to buy the game early through microsoftstore.com yesterday.
If RUSE had move support, then I'm sure this will also.Autofokus said:Does the PSN version (whenever it's going to be released..) support Move? Seems the perfect title for it.
BigNastyCurve said:I don't know if it's still available, but a lot of us were able to buy the game early through microsoftstore.com yesterday.
True, although if there's a sandbox mode, that would make up for thateshwaaz said:The only thing keeping me from buying this is that many reviews mention how frustratingly difficult the game gets in the later stages. Harsh, white-knuckle challenge is not really what I want from a game like this.
That's not true.eshwaaz said:The only thing keeping me from buying this is that many reviews mention how frustratingly difficult the game gets in the later stages. Harsh, white-knuckle challenge is not really what I want from a game like this.
A few of us nabbed From Dust and ITSP early last night. Deal's gone now. I'm looking forward to playing both after work.TheOddOne said:How the hell did people get Insanely Twisted so fast?
Encouraging to hear a different opinion. Challenges are optional, I assume?Mdk7 said:That's not true.
Maybe only the very last mission is kinda hard, and 3-4 challenges out of 30.
It's by no means a frustratingly hard game.
Challenges are a separate mode from story.eshwaaz said:Encouraging to hear a different opinion. Challenges are optional, I assume?
Man, I'm gonna boycot the game now because I have to wait a week.Crunched said:A few of us nabbed From Dust and ITSP early last night. Deal's gone now. I'm looking forward to playing both after work.
They tell you in the game. LT and RT.tjohn86 said:Can someone tell me how to transplant trees? Its driving me insane.
TheOddOne said:How the hell did people get Insanely Twisted so fast?
BigNastyCurve said:I don't know if it's still available, but a lot of us were able to buy the game early through microsoftstore.com yesterday.
If you mean the ones with fire/water power... you can do it only in certain stages, not in EVERY mission.tjohn86 said:Can someone tell me how to transplant trees? Its driving me insane.
LiK said:They tell you in the game. LT and RT.
What type of tree? I noticed that when I submerge the fire trees in water they die and shrink into some weird ball with roots.tjohn86 said:If I pick up a tree that way it is gone when I put it down with RT.
Maybe I don't understand how it works, I thought I could transplant trees to different areas of the map to increase growth.
Nope.tjohn86 said:If I pick up a tree that way it is gone when I put it down with RT.
Maybe I don't understand how it works, I thought I could transplant trees to different areas of the map to increase growth.
schick85 said:If RUSE had move support, then I'm sure this will also.
Unless you are trying to 100% each map, this game isn't that difficult really. Going for 100% vegetation can be very tough on water based maps because of the erosion.eshwaaz said:The only thing keeping me from buying this is that many reviews mention how frustratingly difficult the game gets in the later stages. Harsh, white-knuckle challenge is not really what I want from a game like this.
Well they did say they'd think about doing a multiplayer update if the game sold well enough. Also, a full blown level editor. I wouldn't hold my breath but you never know. I agree, co-op would be a lot of fun.Mikasangelos said:I really wish this game had online co-op with even bigger maps.
That's exactly what was happening in my game. I carefully gave the mountain a new spine that curved out to sea.The gap between that town and the new mountain was tiny. There was just enough room for the bay to get fresh water and the lava kept flowing out to sea forming a new shelf.Papercuts said:Man, the level with lava was so good. I spent so much time messing around that I didn't realize for awhile the lava going down the volcano was very slowly forming a landbridge and was damn near a few inches off of connecting and lighting the trees/village on fire.
Brewster's Wallet said:True, although if there's a sandbox mode, that would make up for that
TheOddOne said:I have a splitting headace right now so its not the right time to play this game, played a bit of it though just for the new car smell. I dislike timers.
I haven't run into a timer yet - just something letting you know when the next tsunami is coming.TheOddOne said:I dislike timers.
Yeah, somebody before in the thread explained it. Still, seeing the timer makes me a little bit annoyed, more a pet peeve of myself.FlyinJ said:I'm about 3/4 of the way through, and every timer I've encountered has been a soft timer. The game isn't over if it flips, you just lose some progress from whatever disaster triggered... you can still recover.
As a matter of fact, in the later levels, there are constant disasters on timers that you have to contend with. It's a key part of the design.
So, no, levels aren't timed.