From Software responds to Dark Souls II graphics downgrade concerns

The trees in Dark Souls and Deadly Premonition take place in the same universe.

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It looks stupid and nothing like a samurai sprint.

I give them an IGN 8/10 for trying.
 
For those who are defending the animations in this game,just look at how ridiculous looks the enemy's run:
http---makeagifcom--media-3-31-2014-Ln0Ajx_zpsd28ff551.gif


How could anyone say that the animations look the same as they did in Demon's or Dark is beyond me.

Yup saw that in the ENB vid. Laughed my ass off!

Of course it's deliberate. You may or may not like the stylistic choice, but are people really arguing that this animation is that way because From is technologically incapable of doing any other type of animation? Now that is funny.

More like its looks stupid and nothing like a samurai sprint.

tumblr_m4ywu0T6Av1r3d7j0o1_500.gif


Tell+me+more+about+how+every+recent+anime+is+a+_157856a8254683248d9db65700ec2f4e.gif
 
Perfect.



Kameo had better tech in 2005 than anything shown in there. And it ran better. The only point I would give to DS2 is SSAO but it hadn't been invented yet back when Kameo was developed.


Right now, on the Steam page:

"Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before."

Sorry that the truth hurts your feelings.

Have you even played the game? Curious, because the way you phrase your posts it sounds like you have not.

Coming from someone who has played the game, yes the graphics arent as good. But does that diminish from the fun of the game? Hell no. Like it was said earlier, once you start playing, the saltiness from this downgrade fades quite quickly. Youre too busy getting your ass kicked to worry about textures.
 
Its crazy people actually think that looks like a samurai sprint. I will list everything wrong with that animation:

1) when samurai sprint they usually lower their backs
2) The acceleration of the sprint is just wrong. Out of nowhere he just suddenly speeds up, compare it to the black knights in Anor Londo who accelerate normally.
3) His hands are stiff making the run animation look even more stupid
4) Why does he run straight and then turn towards the player instead of just running at the player. Can he only run in 8 directions lol

Lastly I've seen his attack animations and the guys with lightning on their weapon have horribly bad animations. After this one attack they always put their sword back in their sheath even when the player is right infront of them. Like seriously?

All in all stop needlessly defending FROM.
 
-_-

The run is part of this character. It mimics a samurai's running style which enable a quick-draw of the Katana, and in the game it completely works, as these guys shuffle up to you extremely quickly and attack rapidly. They are also pretty obviously inspired by Samurai.

You sir win the Golden Award of Excuses.Bravo. :)

Just curious what do you have to say about the character's sliding feet animations which are very obvious especially when strafing?Is this because the grounds and floors of DS2 world are covered by some invisible ancient mystical ice?
 
Its crazy people actually think that looks like a samurai sprint. I will list everything wrong with that animation:

1) when samurai sprint they usually lower their backs
2) The acceleration of the sprint is just wrong. Out of nowhere he just suddenly speeds up, compare it to the black knights in Anor Londo who accelerate normally.
3) His hands are stiff making the run animation look even more stupid
4) Why does he run straight and then turn towards the player instead of just running at the player. Can he only run in 8 directions lol

Lastly I've seen his attack animations and the guys with lightning on their weapon have horribly bad animations. After this one attack they always put their sword back in their sheath even when the player is right infront of them. Like seriously?

All in all stop needlessly defending FROM.

Are you being serious or joking?
 
After this one attack they always put their sword back in their sheath even when the player is right infront of them. Like seriously?
It's a iaido thing. Read the blacksteel katana, it mentions the quick-draw technique. If you know anything about iaido it makes sense. It's a deliberate style choice. You might not like it or whatever but this has nothing to do with technical stuff, FFS. And it really does seem like the silliest thing to nitpick about ever.
 
You sir win the Golden Award of Excuses.Bravo. :)

Just curious what do you have to say about the character's sliding feet animations which are very obvious especially when strafing?Is this because the grounds and floors of DS2 world are covered by some invisible ancient mystical ice?

Sure buddy, just dismiss the fact that this is actually why that particular character runs this way.
 
I am pretty sure they sprint towards you right before plunging you with the katana


No way is that a stylistic choice, obviously from software just mashed the keyboard and output the animation and shrugged because they are lazy and incompetant.
 
Bah, running in with my shield up does the job enough! Screw that bow crap.

Say that when you reach Shrine of Amana. It's impossible to block attacks coming from three directions at once. I ended up resorting to throwing knives.

No way is that a stylistic choice, obviously from software just mashed the keyboard and output the animation and shrugged because they are lazy and incompetant.

I wouldn't say lazy, but I've had a lot of issues with this game that scream either incompetence or that the game was severely rushed. I've been having problems that I typically only see in Bethesda games.
 
It's a iaido thing. Read the blacksteel katana, it mentions the quick-draw technique. If you know anything about iaido it makes sense. It's a deliberate style choice. You might not like it or whatever but this has nothing to do with technical stuff, FFS. And it really does seem like the silliest thing to nitpick about ever.

I know what iaido is by common sense dictates you don't put away your katana whilst the enemy is right in your face attacking you. Of course its deliberate its not like that animation was made accidentally. Still doesn't change how stupid it is.

This is just one example. Point is the animation is just not up to par with Dark Souls or Demons Souls.

My reply wasn't a joke. I was genuinely curious as to whether or not you were being serious. There was nothing to elaborate on. It was a straight forward question.

No.
 
I've heard several people talk about sliding in the game. I don't see it or maybe I just don't know what to look for.

Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".

The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.

I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.
 
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".

The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.

I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.

Its a different team. Notable roles are missing not just Miyazaki.
 
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".

The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.

I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.

Miyazaki supervised Dark Souls 2 and did some stuff with the networking portions of the game. There is a list floating around but I can't find it.
 
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".

The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.

I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.

In the Dark Souls vs Dark Souls 2 thread me and another guy confirmed that with the exception of a few programmers (16 people i think) everyone else from Dark 1 were absent in DS2.Different artists,different animators,different game designers.

It's as if Miyazaki took the whole team of Dark with him to whatever he is working on now.
 
For those who are defending the animations in this game,just look at how ridiculous looks the enemy's run:
http---makeagifcom--media-3-31-2014-Ln0Ajx_zpsd28ff551.gif


How could anyone say that the animations look the same as they did in Demon's or Dark is beyond me.

These samurais have sort of a stylized "ninja run fast" type run. It's like that by design. I had no problem with it.
 
Its a different team. Notable roles are missing not just Miyazaki.

In the Dark Souls vs Dark Souls 2 thread me and another guy confirmed that with the exception of a few programmers (16 people i think) everyone else from Dark 1 were absent in DS2.Different artists,different animators,different game designers.

It's as if Miyazaki took the whole team of Dark with him to whatever he is working on now.

Well... there we go then. Something to be excited for in the future!!
 
These samurais have sort of a stylized "ninja run fast" type run. It's like that by design. I had no problem with it.
I know what a fast ninja run is supposed to look like, and that's not it.

Here's hoping From fixes this in time for the PC release. These kind of updates are what the month of delay was about, right?

right guys?
 
The whole series has always had shitty animations, that's part of the reason why it's so hard. The enemies wind up and do a bunch of generally awkward shit that throws you off. It's not natural at all.
 
I know what a fast ninja run is supposed to look like, and that's not it.

Here's hoping From fixes this in time for the PC release. These kind of updates are what the month of delay was about, right?

right guys?

I think it is just a tracking bug. The animation looks fine when you stand directly in front the the alonne knights and the plunge you with the katana.
 
Just out of curiousity, why is there a more significant discussion about some smaller issues with some animations in the game? To me, it almost indicates that Dark Souls 2 is suppose to be a technical marvel, which wasnt exactly the case with either Demon's Souls or Dark Souls, so i'm just curious why this changed with Dark Souls 2.
 
Just out of curiousity, why is there a more significant discussion about some smaller issues with some animations in the game? To me, it almost indicates that Dark Souls 2 is suppose to be a technical marvel, which wasnt exactly the case with either Demon's Souls or Dark Souls, so i'm just curious why this changed with Dark Souls 2?
Because From showed early footage they couldn't hit in retail and Namco used new and old builds for previews up until release.

It's drummed up a ton of negativity and anger and since a lot of us on PC haven't played the game we have nothing to do but speculate and worry.
 
-_-

The run is part of this character. It mimics a samurai's running style which enable a quick-draw of the Katana, and in the game it completely works, as these guys shuffle up to you extremely quickly and attack rapidly. They are also pretty obviously inspired by Samurai.

The run looks funny and has been the butt of a large number of jokes for a long time, but it is deliberate. It has a name but I forget what it is.


People are nitpicking about every fucking thing in this game.
That's the enemies specific animations, he is supposed to shuffle fast & mimic a samurai.
 
People are nitpicking about every fucking thing in this game.
That's the enemies specific animations, he is supposed to shuffle fast & mimic a samurai.
I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.
 
Because From showed early footage they couldn't hit in retail and Namco used new and old builds for previews up until release.

It's drummed up a ton of negativity and anger and since a lot of us on PC haven't played the game we have nothing to do but speculate and worry.
I see. Is there any reason to worry about it though? I mean, i love good graphics and animation, but havnt people who worry about this played Demons's Souls and/or Dark Souls? If they have, they know what Dark Souls 2 would be like too.
 
I see. What exactly is there to worry about though? I mean, i love good graphics and animation, but havnt people who worry about this played Demons's Souls and/or Dark Souls? If they have, they know what Dark Souls 2 would be like too.
I'm not worried personally and think I should abandon this thread before the negativity starts geting to me. I just want it to run smooth and look clean out of the box.
 
I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.

I can pinpoint all of that to a certain crowd, but someone spoke up against them & he was banned in seconds in the other thread. So yeah...
 
I can pinpoint all of that to a certain crowd, but someone spoke up against them & he was banned in seconds in the other thread. So yeah...

Backseat modding like the above will send you on your merry way too. You can stow the gamma stuff after you were proven comprehensively wrong across like three threads the other week. I know it stings, but take it on the chin like a champ yeah.

I get that this series is a sacred cow to a lot of you, I would say it was/is to me too, but finding out this was pretty much an entirely different dev team cloning and trying their best to replicate what the team before them had created makes a whooooooooole lot of sense now as to why stuff feels off.

The people matter.
 
I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.
It all stems from that marketing bait and switch and the last minute downgrade. If that hadn't happened, you wouldn't be hearing nearly as much negativity. But now it's too late. The game's under very close scrutiny now and that won't change until release day. In this situation, flaws will get noticed and magnified by the discussion.

A discussion, I might add, that is also fuelled by the fact that there are a ton of people (on GAF and elsewhere on the internet) that are just devouring every bit of info, screenshot and video they can get their hands on as they wait on their version to release. A simultaneous release would've defused this as well, but that one month delay to the PC version has come back to bite them in the ass.


Either way, things will calm down after April 25th as the mod community rolls up its sleeves to help make this game as great as it can be.
 
I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.

Meh. It's their loss at the end of the day. Keep in mind that I'm still of the mind that Dark Souls is the better game (not just graphically, but overall) although I stopped at the very tipping point in DS2: opening up Shaded Woods and reaching area after area in succession where you finally feel the game get its familiar hooks into you. That was, for me, the down-the-rabbit hole moment. If the endgame gets even better as many have said...
 
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".

The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.

I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.

It's more obvious when you're strafing around enemies.Afteryou watch that just look how strafing looks in DS1.


Interesting, I kind of see it now. I wonder what the source of this is considering previous Souls games didn't have it. Perhaps it's an oversight or a lack of attention to detail? Maybe it's a consequence of programming in the new engine? Or possibly they ran out of time to finish polishing details like this?


Is there a gameplay impact to something like this or is it just a visual inconsistency that can be distracting?
 
I'm not worried personally and think I should abandon this thread before the negativity starts geting to me. I just want it to run smooth and look clean out of the box.
If you have played any of the previous Souls games, i think that you will enjoy Dark Souls 2 as well :) For me personally, the Souls games have never been about top notch graphics and animation, but about the exploration and the lore of the game. I feel that From Software did a great job with this in Dark Souls 2 as well. I played Dark Souls 2 (the PS3 version) for about 174 hours so far. So yeah, if you enjoyed any of the previous Souls game, try not to let the negative get to you. Hopefully you will enjoy Dark Souls 2 as well :) I think the PC version will run smooth and look good, not worse than what Dark Souls 1 on PC did at least, but we'll see.
 
Looks like the person set the in game gamma to max.

Sad people are not getting banned for cherry picking shots to make the game look worse than it really is.
Yeah well welcome to gaf.

The amount of cherry picking in this thread is ridiculous, I mean we've gone from the valid complaints of the graphical downgrades to singling out a single running animation in a game with literally dozens of enemies and using that as an excuse that all animations in the game are terrible.
 
Backseat modding like the above will send you on your merry way too. You can stow the gamma stuff after you were proven comprehensively wrong across like three threads the other week. I know it stings, but take it on the chin like a champ yeah.

I get that this series is a sacred cow to a lot of you, I would say it was/is to me too, but finding out this was pretty much an entirely different dev team cloning and trying their best to replicate what the team before them had created makes a whooooooooole lot of sense now as to why stuff feels off.

The people matter.

I took a quick grab of that same area from a random yourube walkthrough & compared it to the one posted.
ibwdIm78mQu9B2.jpg

I checked other video to make sure they all look the same as the bottom pic.

Are you telling me the person who made the video for the above pic didn't intentionally try to make the game look worse?

JRW also found the correct color range setting on the 360 (intermediate). I haven't seen any one refute that.
 
Looks like the person set the in game gamma to max.

Sad people are not getting banned for cherry picking shots to make the game look worse than it really is.

That's the only area of the game I've seen that has disappointingly bad graphics so far. I'm about 3/4 through. Of course I care more about gameplay, so I'm not making an effort to find all the flaws.

Yeah well welcome to gaf.

The amount of cherry picking in this thread is ridiculous, I mean we've gone from the valid complaints of the graphical downgrades to singling out a single running animation in a game with literally dozens of enemies and using that as an excuse that all animations in the game are terrible.

The unfortunate thing is that the crazies are going to end up getting the legitimate issue swept away as well.
 
Yeah well welcome to gaf.

The amount of cherry picking in this thread is ridiculous, I mean we've gone from the valid complaints of the graphical downgrades to singling out a single running animation in a game with literally dozens of enemies and using that as an excuse that all animations in the game are terrible.

It's not just a single animation. I've seen issues with at least a fifth or so of the enemies, but that is more forgivable than the brain dead AI in this game. Somehow the enemies have gotten better at pathing to the character, but when it comes to avoiding pits or backing away to their initial position, I don't think I've ever seen worse. At least half of the time when an enemy tries to return to their original location they end up backing off a ledge or getting caught on a wall or something. This doesn't just happen with the mooks though, I've had bosses get stuck on walls and once I had one path themselves off a ledge without me baiting it.

I'm still loving the game (I have over 70 hours played), but it's nowhere near perfect and could've used at the very least another half year in the oven.
 
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