CadetMahoney
Member
The trees in Dark Souls and Deadly Premonition take place in the same universe.

It looks stupid and nothing like a samurai sprint.
I give them an IGN 8/10 for trying.
The trees in Dark Souls and Deadly Premonition take place in the same universe.
It looks stupid and nothing like a samurai sprint.
For those who are defending the animations in this game,just look at how ridiculous looks the enemy's run:
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How could anyone say that the animations look the same as they did in Demon's or Dark is beyond me.
Of course it's deliberate. You may or may not like the stylistic choice, but are people really arguing that this animation is that way because From is technologically incapable of doing any other type of animation? Now that is funny.
Where is that from? Creepy...
Perfect.
Kameo had better tech in 2005 than anything shown in there. And it ran better. The only point I would give to DS2 is SSAO but it hadn't been invented yet back when Kameo was developed.
Right now, on the Steam page:
"Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before."
Sorry that the truth hurts your feelings.
-_-
The run is part of this character. It mimics a samurai's running style which enable a quick-draw of the Katana, and in the game it completely works, as these guys shuffle up to you extremely quickly and attack rapidly. They are also pretty obviously inspired by Samurai.
Its crazy people actually think that looks like a samurai sprint. I will list everything wrong with that animation:
1) when samurai sprint they usually lower their backs
2) The acceleration of the sprint is just wrong. Out of nowhere he just suddenly speeds up, compare it to the black knights in Anor Londo who accelerate normally.
3) His hands are stiff making the run animation look even more stupid
4) Why does he run straight and then turn towards the player instead of just running at the player. Can he only run in 8 directions lol
Lastly I've seen his attack animations and the guys with lightning on their weapon have horribly bad animations. After this one attack they always put their sword back in their sheath even when the player is right infront of them. Like seriously?
All in all stop needlessly defending FROM.
Are you being serious or joking?
It's a iaido thing. Read the blacksteel katana, it mentions the quick-draw technique. If you know anything about iaido it makes sense. It's a deliberate style choice. You might not like it or whatever but this has nothing to do with technical stuff, FFS. And it really does seem like the silliest thing to nitpick about ever.After this one attack they always put their sword back in their sheath even when the player is right infront of them. Like seriously?
You sir win the Golden Award of Excuses.Bravo.
Just curious what do you have to say about the character's sliding feet animations which are very obvious especially when strafing?Is this because the grounds and floors of DS2 world are covered by some invisible ancient mystical ice?
Even as a melee, you should have a bow for pulling![]()
Bah, running in with my shield up does the job enough! Screw that bow crap.
No way is that a stylistic choice, obviously from software just mashed the keyboard and output the animation and shrugged because they are lazy and incompetant.
It's a iaido thing. Read the blacksteel katana, it mentions the quick-draw technique. If you know anything about iaido it makes sense. It's a deliberate style choice. You might not like it or whatever but this has nothing to do with technical stuff, FFS. And it really does seem like the silliest thing to nitpick about ever.
My reply wasn't a joke. I was genuinely curious as to whether or not you were being serious. There was nothing to elaborate on. It was a straight forward question.
Momma?
Anyways most enemies don't even sprint they just walk very very fast. So yes that sprinting enemy is suppose to look like that.
the only thing thats a joke is your reply. If you disagree with something please elaborate.
You can tell the animation system is worse everytime the player moves. Sliding all over the place. Also plenty of animations lack transitions.
I've heard several people talk about sliding in the game. I don't see it or maybe I just don't know what to look for.
I've heard several people talk about sliding in the game. I don't see it or maybe I just don't know what to look for.
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".
The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.
I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".
The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.
I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".
The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.
I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.
For those who are defending the animations in this game,just look at how ridiculous looks the enemy's run:
![]()
How could anyone say that the animations look the same as they did in Demon's or Dark is beyond me.
Its a different team. Notable roles are missing not just Miyazaki.
In the Dark Souls vs Dark Souls 2 thread me and another guy confirmed that with the exception of a few programmers (16 people i think) everyone else from Dark 1 were absent in DS2.Different artists,different animators,different game designers.
It's as if Miyazaki took the whole team of Dark with him to whatever he is working on now.
Well... there we go then. Something to be excited for in the future!!
Well... there we go then. Something to be excited for in the future!!
I know what a fast ninja run is supposed to look like, and that's not it.These samurais have sort of a stylized "ninja run fast" type run. It's like that by design. I had no problem with it.
The whole series has always had shitty animations, that's part of the reason why it's so hard.
I know what a fast ninja run is supposed to look like, and that's not it.
Here's hoping From fixes this in time for the PC release. These kind of updates are what the month of delay was about, right?
right guys?
Because From showed early footage they couldn't hit in retail and Namco used new and old builds for previews up until release.Just out of curiousity, why is there a more significant discussion about some smaller issues with some animations in the game? To me, it almost indicates that Dark Souls 2 is suppose to be a technical marvel, which wasnt exactly the case with either Demon's Souls or Dark Souls, so i'm just curious why this changed with Dark Souls 2?
-_-
The run is part of this character. It mimics a samurai's running style which enable a quick-draw of the Katana, and in the game it completely works, as these guys shuffle up to you extremely quickly and attack rapidly. They are also pretty obviously inspired by Samurai.
The run looks funny and has been the butt of a large number of jokes for a long time, but it is deliberate. It has a name but I forget what it is.
I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.People are nitpicking about every fucking thing in this game.
That's the enemies specific animations, he is supposed to shuffle fast & mimic a samurai.
I see. Is there any reason to worry about it though? I mean, i love good graphics and animation, but havnt people who worry about this played Demons's Souls and/or Dark Souls? If they have, they know what Dark Souls 2 would be like too.Because From showed early footage they couldn't hit in retail and Namco used new and old builds for previews up until release.
It's drummed up a ton of negativity and anger and since a lot of us on PC haven't played the game we have nothing to do but speculate and worry.
I'm not worried personally and think I should abandon this thread before the negativity starts geting to me. I just want it to run smooth and look clean out of the box.I see. What exactly is there to worry about though? I mean, i love good graphics and animation, but havnt people who worry about this played Demons's Souls and/or Dark Souls? If they have, they know what Dark Souls 2 would be like too.
I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.
I can pinpoint all of that to a certain crowd, but someone spoke up against them & he was banned in seconds in the other thread. So yeah...
I can pinpoint all of that to a certain crowd, but someone spoke up against them & he was banned in seconds in the other thread. So yeah...
It all stems from that marketing bait and switch and the last minute downgrade. If that hadn't happened, you wouldn't be hearing nearly as much negativity. But now it's too late. The game's under very close scrutiny now and that won't change until release day. In this situation, flaws will get noticed and magnified by the discussion.I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.
I've seriously never seen a game that's generally accepted as great get so much negative backlash and "pre order canceled" type stuff thrown at it. I could understand if the game was a massive letdown piece of shit but that doesn't seem to be the case in any way. I understand the anger at the confusion with the visuals but yeah this has a lot more vitrol thrown at it then I would have imagined.
Slideyness is basically when animations are at odds with the realism of what they're portraying. A run cycle, for instance, that has the model covering more ground than the amount of times the legs and feet are pushing momentum forward will evoke "slideyness".
The above enemy running is just such an example, and I've seen other stuff from the game where the animations are just not as tightly cued as in the previous games.
I asked in another thread, but a comparison of just who wasn't working on DaS 2 but was present for DeS and DaS 1 other than Miyazaki would be some interesting reading. Obviously he's got some of his peeps working with him, and it would seem to be the 'attention to detail' chaps that made those games a little more polished.
It's more obvious when you're strafing around enemies.Afteryou watch that just look how strafing looks in DS1.
If you have played any of the previous Souls games, i think that you will enjoy Dark Souls 2 as wellI'm not worried personally and think I should abandon this thread before the negativity starts geting to me. I just want it to run smooth and look clean out of the box.
Yeah well welcome to gaf.Looks like the person set the in game gamma to max.
Sad people are not getting banned for cherry picking shots to make the game look worse than it really is.
Backseat modding like the above will send you on your merry way too. You can stow the gamma stuff after you were proven comprehensively wrong across like three threads the other week. I know it stings, but take it on the chin like a champ yeah.
I get that this series is a sacred cow to a lot of you, I would say it was/is to me too, but finding out this was pretty much an entirely different dev team cloning and trying their best to replicate what the team before them had created makes a whooooooooole lot of sense now as to why stuff feels off.
The people matter.
Looks like the person set the in game gamma to max.
Sad people are not getting banned for cherry picking shots to make the game look worse than it really is.
Yeah well welcome to gaf.
The amount of cherry picking in this thread is ridiculous, I mean we've gone from the valid complaints of the graphical downgrades to singling out a single running animation in a game with literally dozens of enemies and using that as an excuse that all animations in the game are terrible.
Yeah well welcome to gaf.
The amount of cherry picking in this thread is ridiculous, I mean we've gone from the valid complaints of the graphical downgrades to singling out a single running animation in a game with literally dozens of enemies and using that as an excuse that all animations in the game are terrible.