You do a much better job with scenes than I do. Most of my enjoyment comes from drawing the character themselves, so I skimp on the backgrounds a lot of times.
I know that feeling. But the only reason I do better with scenes right now, is because that's what I've been practicing. That, and gesture poses, which is a lot of rapid sketching while only having a model up for 60 seconds (quickposes.com is great for this). I posted a bit about it here:
http://minotaurus-rex.tumblr.com/post/118290937109/a-few-60-second-studies-from-www-quickposes-com-a
Backgrounds are hard - it's why I'm currently doing the 30 day background challenge:
http://minotaurus-rex.tumblr.com/post/119940952979/i-think-im-going-to-try-this-would-make-for
It's hard, though. But that's the point. Day 1 (Your Own Room) came out okay:
But Day 2, a Witches/Wizard's room, was a disaster:
I realized midway that (aside from still being woeful at painting), I had no idea how to paint glass, for the glass bottles.
Today's challenge is "an uninhabited planet", so I spent some time last night thumbnailing out ideas, still haven't decided on one:
The reason I'm currently focusing on backgrounds, is because they enhance a character immensely. A character just floating in a white void is a bit, flat, no matter how virtuoso the character is rendered. You can stylize it a bit to help, like adding a free-floating pad they're standing on (popular with the Japanese), but nothing says 'I care about my characters' like giving them a place to exist in, I think.
I'm trying to make up for my lack of skill in drawing characters, by having the environment around them look nice, which in turn makes the characters look nice:
I hope to one day be as good as Tracy J. Butler, the amount of research she puts into doing backdrops is amazing, and never fails at blowing me away.
She has a lot of great advice too, on how to draw, paint, construct:
http://lackadaisycats.com/ishkabibble.php
Some people like to think of themselves as experts.
I never once claimed to be an expert. I know I have a long road ahead of me, but I'm currently putting in a lot of effort to learn and get better, and that means being able to understand not just where you succeed, but where you can improve. Being able to point out mistakes doesn't make you an expert - but it does mean you can see them, and understand why there is a better way of doing things. Never mistake critique (not criticism) as someone always looking down at something.
I know I can't draw as well as D-Pad, I don't have that knack for making solid-looking, beefy characters. But that doesn't mean I can't offer advice when it comes to framing a scene, or reminding them that proper pre-planning, thumbnailing and layout considerations can take an average picture and make it amazing. There's no better way to learn than to try and explain something to someone else: because if you can't, that means you don't understand it properly yourself.
Does throwing peanuts go with it as well?
If D-Pad doesn't want my advice, they're free to say so, and I'll shut up. But what you're doing now is just throwing peanuts yourself, without actually adding anything. If you want the thread to just be "omg great art yiff", okay, sure. Perhaps I should make a 'Furry Artists Helping Each Other' thread then and take my crap elsewhere.
My original appraisal of the image, which I thought was just a random post from some site, was overly harsh, and for that I apologize to D-pad. It was unfair of me to be so snarky in my appraisal of it. My observations were framed badly, and I feel bad about it.