Future of Capcom Fighting games - lots of rumors

Capcom All Stars on Mahvel Engine

or

Marvel Super Heroes on Mahvel engine...

......


Nah, gimme Uncanny Marvel vs Capcom 3. We need the salt to be concentrated.
 
Also How doesn't Capcom still have the marvel license? Of course they do, UMVC3 is still being sold in stores and you can still buy it digitally on PSN. Unlike Tatsunoko vs Capcom which no more copies are being made and cannot be sold digitally because capcom recently lost the rights.

So the question is will capcom just sit on the license? I mean I hope marvel knows capcom can make a better fighter than ubisoft....

Pretty sure Sven explained before that what they are doing is "One shot" licences with Marvel so they can just go back to the well when both companies want/need to instead of locking it to a multi-year contract and having to produce X amount of titles in that time, which gives them both a lot more flexibility in how they work together and Capcom doesn't have to sit on it.

Speaking of Marvel, I remember they explained Niitsuma's absence from E3 on the capcom stream as he was off having "High level talks" with Marvel over the future and couldn't attend E3. So it looks like they are still working with each other, but unknown in what capacity yet (And we probably won't find out till Captivate next year).
 
Prepare to be disappointed. I suspect this game is going to look exactly like marvel. I think fans would pitch a fit if Felicia or Morrigan turned out chunky.

Define "chunky". It's not as though the SF4 females looked like they were from VF2 or something. Most of the characters in SF4 actually look pretty good. Some of the worst offenders are the shotos though due to their sausage legs.

It would be nice to have them with traditional animation. It's not like it doesn't still look great, especially in HD. MvC3 just has such a sterile look to it, and SF x Tekken just seems slightly "off".
 
Are Capcom sprites dead? Any chance they make a comeback? Not really digging SF4/MvC3 models anymore, while much of their old sprite work is still beautiful.
Probably. 1080p sprites that look as good as SF3's would be very expensive to produce and have quite a few drawbacks compared to 3D models.

I'm actually quite fond of the art style used in SF x T's CGI trailers, wonder if next-gen consoles will be able to handle that level of detail in a fighting game environment. Two very high-poly character models, a quality but mostly static background and some nice lighting effects. Should be doable, right?
 
Lupi is rarely wrong, but his vagueness can just go to hell, either say it straight or don't say anything.
Still a Capcom Fighting All-Stars would be nice so long as the roster is varied, like if we're getting Rival Schools characters, have Daigo in, etc.
Also gimme Hauzer~
 
Define "chunky". It's not as though the SF4 females looked like they were from VF2 or something. Most of the characters in SF4 actually look pretty good. Some of the worst offenders are the shotos though due to their sausage legs.

It would be nice to have them with traditional animation. It's not like it doesn't still look great, especially in HD. MvC3 just has such a sterile look to it, and SF x Tekken just seems slightly "off".

Everyone in SF4 looks like they have saline injected into their muscles, resulting in a very bulky look. Characters like El Fuerte or Sakura or Makoto, who are supposed to look lean but cut, end up looking like they're on steroids, while the bigger characters end up looking larger than life, but disproportional when looking at their muscle mass and height. Marvel tones that down a lot resulting in a lot better looking character models. The only model that looks correct is Vega(Claw), and that's probably because they were trying to make him look svelter than the rest of the male cast.

When SF4 first came out and C.Viper was revealed, I thought there was something gravely wrong with her model, but I could never quite put my finger on it. When her Marvel model came out a few years later, I could see every last issue that I had with her in SF4 resolved.
 
Pretty sure Sven explained before that what they are doing is "One shot" licences with Marvel so they can just go back to the well when both companies want/need to instead of locking it to a multi-year contract and having to produce X amount of titles in that time, which gives them both a lot more flexibility in how they work together and Capcom doesn't have to sit on it.

Speaking of Marvel, I remember they explained Niitsuma's absence from E3 on the capcom stream as he was off having "High level talks" with Marvel over the future and couldn't attend E3. So it looks like they are still working with each other, but unknown in what capacity yet (And we probably won't find out till Captivate next year).
Niitsuma was just having dinner/chilling with Marvel games department executives briefly while he was stopping through town to visit Capcom USA offices in San Francisco. There was no implication of business talks going on, even though its a possibility.

All we know is that both Marvel and Capcom are really happy with (U)MvC3 and both sides love what's come out of it. And how could they not really, both likely turned a good profit for both and the Marvel guys were always really enthusiastic about it.
 
Everyone in SF4 looks like they have saline injected into their muscles, resulting in a very bulky look. Characters like El Fuerte or Sakura or Makoto, who are supposed to look lean but cut, end up looking like they're on steroids, while the bigger characters end up looking larger than life, but disproportional when looking at their muscle mass and height. Marvel tones that down a lot resulting in a lot better looking character models. The only model that looks correct is Vega(Claw), and that's probably because they were trying to make him look svelter than the rest of the male cast.

When SF4 first came out and C.Viper was revealed, I thought there was something gravely wrong with her model, but I could never quite put my finger on it. When her Marvel model came out a few years later, I could see every last issue that I had with her in SF4 resolved.

So what is stopping then from using the improved models, but give the game that water colored look? It's not so much the character models that I don't like from the modern MvC games, because they do indeed look far superior. It's the whole prerendered shiny shit look that I can't stand. Everything just looks so sterile and synthetic instead of organic.
 
So what is stopping then from using the improved models, but give the game that water colored look? It's not so much the character models that I don't like from the modern MvC games, because they do indeed look far superior. It's the whole prerendered shiny shit look that I can't stand. Everything just looks so sterile and synthetic instead of organic.
It looks like a comic book. They look like caricatures, and the choice of visual effects from supers to distortion effects compliment that. It's the best example of comic book style in video games I've seen without things looking too saturated or cel-shaded.
 
So what is stopping then from using the improved models, but give the game that water colored look? It's not so much the character models that I don't like from the modern MvC games, because they do indeed look far superior. It's the whole prerendered shiny shit look that I can't stand. Everything just looks so sterile and synthetic instead of organic.

Ah, so you mean the stylized nature of motion and such. No I agree, something like that would be really nice, though they need to be careful about what they do. I get the feeling that Marvel started out in a more comic cell style fashion, but abandoned it as time went on so they wouldn't have to make so many new resources. SFxT...I dunno, that game's a mess.

Totally agree with an overall style that bleeds over better character models though. In SF4, those models just visually overpowered everything for me.
 
I know it's hard because everyone wants Marvel updates until the end of time (except for casuals I guess, but really I have a hard time building sympathy for people who will likely not stick with the community or game beyond a month), but we need to put this past us.

Seth Killian and Sven have over and over and over and over and over and over and over and over and over and over and over and over denied the existence of an MvC3 update beyond UMvC3. The dev team has been dissolved. It's likely a different studio is working on ports to GoD and PSN like what is the norm in the industry. Niitsuma moved on to working on facilitating the JoJo's port, which was likely a side project, but it was also mentioned his next big project was not MvC-related. Nobody knows what Neo_G is doing, but he's probably working on DSIV with Ono. Sven quite literally said don't expect Marvel again for a very long time and that they're very happy with UMvC3, in the face of begging month after month on Capcom-Unity for a new update. Also, they flat out said that a new update or MvC3 game is not in development or planned, now take that into the context of Capcom planning 5 years ahead at all times. UMvC3 did (obviously) worse than MvC3, but more importantly worse proportionally than SSFIV, which means extrapolating rates of people buying AE to those who bought SSFIV to Marvel probably indicated they wouldn't make a reliable enough return and it wouldn't be worth it unless they install base increased a lot over time.

Could it be in development right now? Sure, but there's nothing but hopes and dreams backing those assertions up. It's telling when the most trustworthy rumour comes from FChamp saying he spoke with Seth (they both live in NorCal) and knew Zero and Doom nerfs were coming, and not only did nothing come of it, but no one including FChamp has spoken of it since, making it most likely an isolated account of someone talking shit. Capcom plans to have a steady release schedule of fighting games over the next 5 years, and potentially beyond, and its pretty safe to say nothing is MvC related and new.

I swear I make this same post every few months.
 
Yeah, if that EVO panel dropkick to the Mahvel community wasn't enough for people to finally see that the game is done. :(
Completely forgot about that. That's good evidence too.

That was cold as fuck and really anti-climactic too. Stung really hard as a Marvel fan.
 
At this point I've pretty much resigned myself to the idea that I don't think we'll see any new fighters except Street Fighter 5 in a few years on next gen platforms.

I think SFxT's failure (wrongly) convinced Capcom that the fighting game revival is starting to wear off, instead of blaming the game's lack of success on the fact that it was clearly rushed. It looks like Ono is being marginalized and I doubt he has the same pull as he used to. Seth Killian probably saw the writing on the wall and jumped ship while he still could.

I'd love for those Capcom All Stars/MSH2 rumors to be true, but I'm trying to prevent myself from being overly optimistic
 
I think SFxT's failure (wrongly) convinced Capcom that the fighting game revival is starting to wear off, instead of blaming the game's lack of success on the fact that it was clearly rushed. It looks like Ono is being marginalized and I doubt he has the same pull as he used to. Seth Killian probably saw the writing on the wall and jumped ship while he still could.

The Marvel community's activity should be a huge sign for Capcpom that we are hungry for more marvel. Every major has had the last game grand finale as Marvel, and Marvel draws the largest crowds and the largest viewer counts by far, of any fighter new or old, 2D or 3D.

This just makes me resent SFvT even more, aside the fact that the game looks boring.
 
MarlinPie said TACs are being nerfed according to Seth so those Marvel patch rumors don't start and end with FChamp either.

I am not putting much stock into any of these rumors bur at the very least someone should confront these players on what they know.
 
The Marvel community's activity should be a huge sign for Capcpom that we are hungry for more marvel. Every major has had the last game grand finale as Marvel, and Marvel draws the largest crowds and the largest viewer counts by far, of any fighter new or old, 2D or 3D.

This just makes me resent SFvT even more, aside the fact that the game looks boring.

I think Marvel's fate didn't have to do with SFxT, actually. It's more that it's a licensing mess and Niitsuma wanted to work on something else. I'm talking more about everything Capcom was presumably planning post SFxT. If SFxT did well I imagine Darkstalkers 4 would have been a definite rather than just a maybe that hinges on the sales of an XBLA/PSN game that will probably only be bought by a niche audience.

Also I'd argue SSF4 is definitely more popular than Marvel on the whole, at least worldwide. I feel like the US is the only country where Marvel has a strong foothold in the competitive scene and that might be a part of why a balance patch was never considered a priority.

And yes, I know Marvel has communities in Japan and Europe but it's not at the same level as the US, let's be honest.
 
The Marvel community's activity should be a huge sign for Capcpom that we are hungry for more marvel. Every major has had the last game grand finale as Marvel, and Marvel draws the largest crowds and the largest viewer counts by far, of any fighter new or old, 2D or 3D.

This just makes me resent SFvT even more, aside the fact that the game looks boring.

Yes, SFxT blocked UMvC 3.x. all by itself.

It has nothing to do with:
1. UMvC3 underperforming
2. Marvel v. Capcom being a licensed game like WWE 2013 or Madden
 
Yes, SFxT blocked UMvC 3.x. all by itself.

It has nothing to do with:
1. UMvC3 underperforming
2. Marvel v. Capcom being a licensed game like WWE 2013 or Madden

Didn't The PSV version of UMvC3 beat Uncharted at launch in digital sales? I'd say topping the killer app at console launch is a success in itself.

Sven's said a lot that when you take into account of the sales post launch window and the PSV version, then it adds up a lot better than the 600,000 number he first gave last January and it far from under performed (In fact, it beat all the internal estimates). It just didn't do SSF4 numbers like he was hoping.

But then a lot of the "UmvC3 underperformed" talk comes from the more salty corners of the community who are angry at it for some reason (No Megaman, Too soon, etc.). Game did well and people have to accept that.

As for the licence, Marvel are flexible on it though have final say. May have been just a case of both sides not wanting to spend too long on the one game and start moving on to the next projects.
 
Didn't The PSV version of UMvC3 beat Uncharted at launch in digital sales? I'd say topping the killer app at console launch is a success in itself.

Sven's said a lot that when you take into account of the sales post launch window and the PSV version, then it adds up a lot better than the 600,000 number he first gave last January and it far from under performed (In fact, it beat all the internal estimates). It just didn't do SSF4 numbers like he was hoping.

But then a lot of the "UmvC3 underperformed" talk comes from the more salty corners of the community who are angry at it for some reason (No Megaman, Too soon, etc.). Game did well and people have to accept that.

As for the licence, Marvel are flexible on it though have final say. May have been just a case of both sides not wanting to spend too long on the one game and start moving on to the next projects.

Outselling a B team Uncharted on a stillbirth of a system is success?
I'm curious about the source of the internal estimate and the nature of it.

Blaming SFxT for the lack of support on MvC3 is pretty far out.
 
Yes, SFxT blocked UMvC 3.x. all by itself.

It has nothing to do with:
1. UMvC3 underperforming
2. Marvel v. Capcom being a licensed game like WWE 2013 or Madden
#2 is the biggest factor.

It still did well and turned a profit and IIRC met expectations.
 
Why do you want an updated version of UMvC3 when they could be working on MvC4? It's another way to milk everyone out of $100.
 
Why do you want an updated version of UMvC3 when they could be working on MvC4? It's another way to milk everyone out of $100.

Because a few key changes to UMvC3 could make it a better game. And people like the current format/gameplay of UMvC3 and would like to see more characters involved. Also, the amount of time it would take to develop an update to UMvC3 is far less than it would take for them to develop a whole new MvC4... a title which will be halfbaked and require at least another iteration before it's complete.


Yeah, if that EVO panel dropkick to the Mahvel community wasn't enough for people to finally see that the game is done. :(

What was this?
 
MarlinPie said TACs are being nerfed according to Seth so those Marvel patch rumors don't start and end with FChamp either.

I am not putting much stock into any of these rumors bur at the very least someone should confront these players on what they know.

I think in situations like these, people like us know 10x more about what's going on with the game's production status than pro players.

To them:

Niitsuma: "we have seen the TAC infinites."

Pro Joe: "oh so it's being patched okay."

To us:

Niitsuma: "we have seen the TAC infinites."

Us: "typical PR bs means nothing the development team is nonexistent move along."

I'm pretty sure half the Street Fighter audience actually thinks ver.2013 AE is confirmed, too.
 
Why do you want an updated version of UMvC3 when they could be working on MvC4? It's another way to milk everyone out of $100.
Unless MVC4 is on the same engine as MVC3... it's very unlikely it's going to start off with 50 characters. Part of the appeal of the series has been the insane roster and the only way to maintain that roster is to expand the game. If they want to milk the fanbase then just keep iterating MVC3... there are hardcores who would buy new characters/balance changes no matter what.

What was this?
There were quite a few rumors floating around that there was a panel at EVO for Marvel where Capcom might announce some future development of the game. This is also after Nitsuma responded to the discovery of the TAC infinites by saying "We are going to look into it". The panel was essentially an elaborate way to say "NO MORE FUCKING MVC SO STOP ASKING". It was a kick in the nuts especially when people were asking stuff like "why does Spider Man have no good assists" and the panel people just say "so get better at playing Spider Man on point" or some crap like that.

I think in situations like these, people like us know 10x more about what's going on with the game's production status than pro players.
Pro players were talking about patch to the game months before the discovery of the TAC infinites.
 
Yes, SFxT blocked UMvC 3.x. all by itself.

It has nothing to do with:
1. UMvC3 underperforming
2. Marvel v. Capcom being a licensed game like WWE 2013 or Madden

I wasnt saying SFxT is the main factor or anything. I just resent the fact that it exists.

Aside that, was UMVC3 REALLY that much of a flop? 500K+ for a $40 10-character roster update, balance changes, and the addition of a few stages that are kind of color swaps of stages that were present in MVC3 cost that much more than the main game?

I doubt it.
 
Dahbomb wants an updated MvC3 so that doesn't have to wear a silly avatar. :)
tumblr_m9en10uqX41qit8aco3_500.gif
 
I just want an SF5 where the artstyle and feel is a little more hip hop and street a la SF3. I like the idea of many characters, I think Capcom can balance it, and I'd like to see a complete overhaul like they tried to do with 3. All new characters, new stories, just NEW. I want it to be a reboot, but one that'll capture our hearts like 2 did.
 
I just want an SF5 where the artstyle and feel is a little more hip hop and street a la SF3. I like the idea of many characters, I think Capcom can balance it, and I'd like to see a complete overhaul like they tried to do with 3. All new characters, new stories, just NEW. I want it to be a reboot, but one that'll capture our hearts like 2 did.

That will never happen. SF3 bombed too hard outside of Japan. It's why capcom took the risk averse route with SF4 just being an ugly ass SF2, until console version added alpha characters, then Super added more much needed new faces.

I'm all for a new roster SF3 style, and add fan favorites back in the annual updates, but it will never happen again thanks to rising development costs and risk averse business practices. :(

4 just limped out of the gate for me. Ugly visuals and a limited number of new characters.

Stop the nostalgia train, because SF2 was mostly new characters when it came out.

Yeah, I'm salty.

And I want a viable Hakan at some point, sequel or otherwise. Hakan is the best thing to come of SF4.

Abel is okay too.
 
I still want an updated SSF4X with Rolento, Elena, Hugo and Poison brought in from SFXT. 360/PS3/3DS/Vita/PC/WiiU/iOS multi!

Other than that, I'd like to see DarkStalkers IV (Niitsuma X 8ing) and Gotcha Force 2 (Byking). Again, across all formats possible.
 
And there's meant to be a surprise at the SF25th anniversary finals which is pretty soon. I know everyone already knows this, but i don't think its been mentioned in this thread yet.

It is a re-release of either SF Alpha 2 or 3. It is hinted at by the trailer of the SF25 finals that has the A3 announcer (the shrill one that goes "go for it maaaaan") saying "Get ready fighters!"
 
I wasnt saying SFxT is the main factor or anything. I just resent the fact that it exists.

Aside that, was UMVC3 REALLY that much of a flop? 500K+ for a $40 10-character roster update, balance changes, and the addition of a few stages that are kind of color swaps of stages that were present in MVC3 cost that much more than the main game?

I doubt it.

Writing something underperformed isn't the same as claiming it wasn't profitable. But you're right, you didn't blame it solely on SFxT so I shouldn't have phrased it that way. You just resent SFxT for MvC3 not getting support despite the 2 having different teams, different licenses, different release schedules, etc.

The only thing I could possible see is that SFxT continues the downward trend (doing worse than Marvel) for each new fighting game Capcom brings outs. But that trend started with MvC3 doing worse than SF4.
 
Everyone in SF4 looks like they have saline injected into their muscles, resulting in a very bulky look. Characters like El Fuerte or Sakura or Makoto, who are supposed to look lean but cut, end up looking like they're on steroids, while the bigger characters end up looking larger than life, but disproportional when looking at their muscle mass and height. Marvel tones that down a lot resulting in a lot better looking character models. The only model that looks correct is Vega(Claw), and that's probably because they were trying to make him look svelter than the rest of the male cast.

When SF4 first came out and C.Viper was revealed, I thought there was something gravely wrong with her model, but I could never quite put my finger on it. When her Marvel model came out a few years later, I could see every last issue that I had with her in SF4 resolved.
Their 2D versions are beefier. SFIV are great.
I just want an SF5 where the artstyle and feel is a little more hip hop and street a la SF3. I like the idea of many characters, I think Capcom can balance it, and I'd like to see a complete overhaul like they tried to do with 3. All new characters, new stories, just NEW. I want it to be a reboot, but one that'll capture our hearts like 2 did.
Sounds nice, but I prefer SF5 to be a bridge between SFIV and SFIII, adding to the SFIV roster all SFIII characters, Haggar, Poison and the remaining SF1 and SFZ characters. With some few new faces too.

And it opens the door to SF1 game mode, SF2 game mode etc with the remixed version of the stage and theme of every character for each game, and the respective pallete variations for each character to unlock, giving the DLC for early unlocks. And a Final Fight brawler mode as DLC. So here's your reboot, but for every single previous main SF. New costumes would be from previous games (like SFZ Chun-Li), endings, Capcom illustrations, etc. But I'm dreaming and Capcom won't do it.
 
Capcom All Stars would be so awesome.
Really hope that happens with a nice roster representing their history.

A supposed "Fighters of Capcom" game utilizing an upgrade/refinement of the Marvel/Tatsunoko engines? I wouldn't mind that at all.

Plus, it's the main way I can see Capcom being able to salvage the "Versus" game without a dancing partner...
 
Still talking out of their asses the entire time.

Everyone is talking out of their asses (myself included).

Along those lines:

-I'd expect an update if Origins sells really well

otherwise the franchise goes on hiatus till

-Avengers 2 movie

Outside chance:
-an update for Avengers v. X-Men but it would be kind of late now.
 
At first I hear "Capcom All Stars" and think it would be a diluted, uninspired mess, but then I think that it's my only shot to get a fighting game with Asura.

So pencil me in for 6 copies.
 
It looks like a comic book. They look like caricatures, and the choice of visual effects from supers to distortion effects compliment that. It's the best example of comic book style in video games I've seen without things looking too saturated or cel-shaded.

The problem is that the game is not consistent at all in that regard. Some characters do look pretty close to what you would see in a comic book (although more of a graphic novel than tradtional comic), while others have that out of place look, almost like they had two different art departments working on the character textures without much communication between the two. I think aside from the look however, what makes it seem like it's robotic is the animations themselves. Much of them are way too stiff looking, because either they don't have enough frames, or they simply have a very long active frame where they are locked into place for what seems like ages.
 
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