The Abominable Snowman
Member
Sure worked great without them in Tekken Tag 2 & Virtua Fighter 5.
But you will have to get used to them in Tekken Tag 3 and Virtua Fighter 6.
Sure worked great without them in Tekken Tag 2 & Virtua Fighter 5.
Well I guess that removes any remnants of meaning in the word "honest" with regard to fighting games.No super meter makes the game more honest.
Capcom All Stars on Mahvel Engine
or
Marvel Super Heroes on Mahvel engine...
......
Nah, gimme Uncanny Marvel vs Capcom 3. We need the salt to be concentrated.
Also How doesn't Capcom still have the marvel license? Of course they do, UMVC3 is still being sold in stores and you can still buy it digitally on PSN. Unlike Tatsunoko vs Capcom which no more copies are being made and cannot be sold digitally because capcom recently lost the rights.
So the question is will capcom just sit on the license? I mean I hope marvel knows capcom can make a better fighter than ubisoft....
Prepare to be disappointed. I suspect this game is going to look exactly like marvel. I think fans would pitch a fit if Felicia or Morrigan turned out chunky.
But you will have to get used to them in Tekken Tag 3 and Virtua Fighter 6.
Probably. 1080p sprites that look as good as SF3's would be very expensive to produce and have quite a few drawbacks compared to 3D models.Are Capcom sprites dead? Any chance they make a comeback? Not really digging SF4/MvC3 models anymore, while much of their old sprite work is still beautiful.
Define "chunky". It's not as though the SF4 females looked like they were from VF2 or something. Most of the characters in SF4 actually look pretty good. Some of the worst offenders are the shotos though due to their sausage legs.
It would be nice to have them with traditional animation. It's not like it doesn't still look great, especially in HD. MvC3 just has such a sterile look to it, and SF x Tekken just seems slightly "off".
Niitsuma was just having dinner/chilling with Marvel games department executives briefly while he was stopping through town to visit Capcom USA offices in San Francisco. There was no implication of business talks going on, even though its a possibility.Pretty sure Sven explained before that what they are doing is "One shot" licences with Marvel so they can just go back to the well when both companies want/need to instead of locking it to a multi-year contract and having to produce X amount of titles in that time, which gives them both a lot more flexibility in how they work together and Capcom doesn't have to sit on it.
Speaking of Marvel, I remember they explained Niitsuma's absence from E3 on the capcom stream as he was off having "High level talks" with Marvel over the future and couldn't attend E3. So it looks like they are still working with each other, but unknown in what capacity yet (And we probably won't find out till Captivate next year).
Everyone in SF4 looks like they have saline injected into their muscles, resulting in a very bulky look. Characters like El Fuerte or Sakura or Makoto, who are supposed to look lean but cut, end up looking like they're on steroids, while the bigger characters end up looking larger than life, but disproportional when looking at their muscle mass and height. Marvel tones that down a lot resulting in a lot better looking character models. The only model that looks correct is Vega(Claw), and that's probably because they were trying to make him look svelter than the rest of the male cast.
When SF4 first came out and C.Viper was revealed, I thought there was something gravely wrong with her model, but I could never quite put my finger on it. When her Marvel model came out a few years later, I could see every last issue that I had with her in SF4 resolved.
It looks like a comic book. They look like caricatures, and the choice of visual effects from supers to distortion effects compliment that. It's the best example of comic book style in video games I've seen without things looking too saturated or cel-shaded.So what is stopping then from using the improved models, but give the game that water colored look? It's not so much the character models that I don't like from the modern MvC games, because they do indeed look far superior. It's the whole prerendered shiny shit look that I can't stand. Everything just looks so sterile and synthetic instead of organic.
You're aware that its the end of 2012 right now and umvc3 is over a year old right?
So what is stopping then from using the improved models, but give the game that water colored look? It's not so much the character models that I don't like from the modern MvC games, because they do indeed look far superior. It's the whole prerendered shiny shit look that I can't stand. Everything just looks so sterile and synthetic instead of organic.
Completely forgot about that. That's good evidence too.Yeah, if that EVO panel dropkick to the Mahvel community wasn't enough for people to finally see that the game is done.![]()
I think SFxT's failure (wrongly) convinced Capcom that the fighting game revival is starting to wear off, instead of blaming the game's lack of success on the fact that it was clearly rushed. It looks like Ono is being marginalized and I doubt he has the same pull as he used to. Seth Killian probably saw the writing on the wall and jumped ship while he still could.
The Marvel community's activity should be a huge sign for Capcpom that we are hungry for more marvel. Every major has had the last game grand finale as Marvel, and Marvel draws the largest crowds and the largest viewer counts by far, of any fighter new or old, 2D or 3D.
This just makes me resent SFvT even more, aside the fact that the game looks boring.
The Marvel community's activity should be a huge sign for Capcpom that we are hungry for more marvel. Every major has had the last game grand finale as Marvel, and Marvel draws the largest crowds and the largest viewer counts by far, of any fighter new or old, 2D or 3D.
This just makes me resent SFvT even more, aside the fact that the game looks boring.
Yes, SFxT blocked UMvC 3.x. all by itself.
It has nothing to do with:
1. UMvC3 underperforming
2. Marvel v. Capcom being a licensed game like WWE 2013 or Madden
Didn't The PSV version of UMvC3 beat Uncharted at launch in digital sales? I'd say topping the killer app at console launch is a success in itself.
Sven's said a lot that when you take into account of the sales post launch window and the PSV version, then it adds up a lot better than the 600,000 number he first gave last January and it far from under performed (In fact, it beat all the internal estimates). It just didn't do SSF4 numbers like he was hoping.
But then a lot of the "UmvC3 underperformed" talk comes from the more salty corners of the community who are angry at it for some reason (No Megaman, Too soon, etc.). Game did well and people have to accept that.
As for the licence, Marvel are flexible on it though have final say. May have been just a case of both sides not wanting to spend too long on the one game and start moving on to the next projects.
#2 is the biggest factor.Yes, SFxT blocked UMvC 3.x. all by itself.
It has nothing to do with:
1. UMvC3 underperforming
2. Marvel v. Capcom being a licensed game like WWE 2013 or Madden
Why do you want an updated version of UMvC3 when they could be working on MvC4? It's another way to milk everyone out of $100.
Yeah, if that EVO panel dropkick to the Mahvel community wasn't enough for people to finally see that the game is done.![]()
MarlinPie said TACs are being nerfed according to Seth so those Marvel patch rumors don't start and end with FChamp either.
I am not putting much stock into any of these rumors bur at the very least someone should confront these players on what they know.
Unless MVC4 is on the same engine as MVC3... it's very unlikely it's going to start off with 50 characters. Part of the appeal of the series has been the insane roster and the only way to maintain that roster is to expand the game. If they want to milk the fanbase then just keep iterating MVC3... there are hardcores who would buy new characters/balance changes no matter what.Why do you want an updated version of UMvC3 when they could be working on MvC4? It's another way to milk everyone out of $100.
There were quite a few rumors floating around that there was a panel at EVO for Marvel where Capcom might announce some future development of the game. This is also after Nitsuma responded to the discovery of the TAC infinites by saying "We are going to look into it". The panel was essentially an elaborate way to say "NO MORE FUCKING MVC SO STOP ASKING". It was a kick in the nuts especially when people were asking stuff like "why does Spider Man have no good assists" and the panel people just say "so get better at playing Spider Man on point" or some crap like that.What was this?
Pro players were talking about patch to the game months before the discovery of the TAC infinites.I think in situations like these, people like us know 10x more about what's going on with the game's production status than pro players.
Yes, SFxT blocked UMvC 3.x. all by itself.
It has nothing to do with:
1. UMvC3 underperforming
2. Marvel v. Capcom being a licensed game like WWE 2013 or Madden
Dahbomb wants an updated MvC3 so that doesn't have to wear a silly avatar.![]()
Dahbomb wants an updated MvC3 so that doesn't have to wear a silly avatar.![]()
I just want an SF5 where the artstyle and feel is a little more hip hop and street a la SF3. I like the idea of many characters, I think Capcom can balance it, and I'd like to see a complete overhaul like they tried to do with 3. All new characters, new stories, just NEW. I want it to be a reboot, but one that'll capture our hearts like 2 did.
And there's meant to be a surprise at the SF25th anniversary finals which is pretty soon. I know everyone already knows this, but i don't think its been mentioned in this thread yet.
I wasnt saying SFxT is the main factor or anything. I just resent the fact that it exists.
Aside that, was UMVC3 REALLY that much of a flop? 500K+ for a $40 10-character roster update, balance changes, and the addition of a few stages that are kind of color swaps of stages that were present in MVC3 cost that much more than the main game?
I doubt it.
Their 2D versions are beefier. SFIV are great.Everyone in SF4 looks like they have saline injected into their muscles, resulting in a very bulky look. Characters like El Fuerte or Sakura or Makoto, who are supposed to look lean but cut, end up looking like they're on steroids, while the bigger characters end up looking larger than life, but disproportional when looking at their muscle mass and height. Marvel tones that down a lot resulting in a lot better looking character models. The only model that looks correct is Vega(Claw), and that's probably because they were trying to make him look svelter than the rest of the male cast.
When SF4 first came out and C.Viper was revealed, I thought there was something gravely wrong with her model, but I could never quite put my finger on it. When her Marvel model came out a few years later, I could see every last issue that I had with her in SF4 resolved.
Sounds nice, but I prefer SF5 to be a bridge between SFIV and SFIII, adding to the SFIV roster all SFIII characters, Haggar, Poison and the remaining SF1 and SFZ characters. With some few new faces too.I just want an SF5 where the artstyle and feel is a little more hip hop and street a la SF3. I like the idea of many characters, I think Capcom can balance it, and I'd like to see a complete overhaul like they tried to do with 3. All new characters, new stories, just NEW. I want it to be a reboot, but one that'll capture our hearts like 2 did.
Still talking out of their asses the entire time.Pro players were talking about patch to the game months before the discovery of the TAC infinites.
Capcom All Stars would be so awesome.
Really hope that happens with a nice roster representing their history.
Still talking out of their asses the entire time.
It looks like a comic book. They look like caricatures, and the choice of visual effects from supers to distortion effects compliment that. It's the best example of comic book style in video games I've seen without things looking too saturated or cel-shaded.