So, as we all have heard many times, the DS is not designed to compete with the PSP. Whether it's true or not does not matter for this topic, just that it poses an interesting question. Mainly: If/when the next gameboy surfaces, what can Nintendo do to influence people to buy it?
Certainly, we can't really expect anything better than current-gen console graphics. They can't add any "innovative" interfaces (that's the point of the DS). So what can they do?
Try to imagine how the next gameboy will differ from the PSP...it's very hard to do. Maybe a better pricepoint than the PSP is sporting now...but that will be years from now and PSP may well be $150 or $100. The only possible thing that comes to mind is the games. And I don't mean to say "only"...because games certainly *are* the point of a gaming-platform, but I'm trying to think of hardware differences mainly..
Another plausable route is for Nintendo to keep gameboy strictly 2-D and save 3-D, et. al. for DS. Imagine the GBASP formfactor with an incredibly high-res screen and a 2-D processor that generates crisp, clear, vibrant scenes. I'm imagining something we haven't seen before in practice. Think Guilty-Gear sprite quality x 10. I'm assuming this could be done with some kind of crazy vector stuff so scaling, rotating, etc. would all look beautiful. What do you think?
Ideas?
(Note: Please don't turn this into a PSP vs. DS thread...there are way too many of those.)
Certainly, we can't really expect anything better than current-gen console graphics. They can't add any "innovative" interfaces (that's the point of the DS). So what can they do?
Try to imagine how the next gameboy will differ from the PSP...it's very hard to do. Maybe a better pricepoint than the PSP is sporting now...but that will be years from now and PSP may well be $150 or $100. The only possible thing that comes to mind is the games. And I don't mean to say "only"...because games certainly *are* the point of a gaming-platform, but I'm trying to think of hardware differences mainly..
Another plausable route is for Nintendo to keep gameboy strictly 2-D and save 3-D, et. al. for DS. Imagine the GBASP formfactor with an incredibly high-res screen and a 2-D processor that generates crisp, clear, vibrant scenes. I'm imagining something we haven't seen before in practice. Think Guilty-Gear sprite quality x 10. I'm assuming this could be done with some kind of crazy vector stuff so scaling, rotating, etc. would all look beautiful. What do you think?
Ideas?
(Note: Please don't turn this into a PSP vs. DS thread...there are way too many of those.)