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Deleted member 17706
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Two 90hz screens does not mean the game needs to push the equivalent of 180 fps.
Interesting comments here.
I went with the Dell 27". Perfect backlight. 0 bleed anywhere.
Quick thoughts: I really like the smoothness. I'm not sure if I'd classify it as a "god level gaming upgrade". The games certainly don't feel substantially different. The smoothness is rather refreshing but I'm not sure if its something I'd especially miss if I didn't have it. It's the same old games, made smoother. lol. I'll keep it hooked up for a couple more days and then go back to my 34" 21:9 and see just how much I miss the smooth. But I'm pretty sure it's going back. Not impressed enough to part with $600 bones for it.
I don't have any particular complaints about the monitor or the technology other than that I'm glad I'm not the only one that sees the dithering. It's quite jarring to my eyes when I see it. Other than that Idunno...with all the hype I guess I just thought it would impact my experience more. I can't say it's impacted my gaming experience as much as going from my 24" to a 34" 21:9.
I do think I'll keep my eye on this segment, though. 240Hz will be pretty interesting to me if it becomes common and future rigs can push out frames at that level. Considering VR is going to demand 90Hz x2, I'm guessing nextgen GPUs will indeed be able to push upwards of that in at least some modern games.
but its just like playing games with v-sync + triple buffer on.
Guilty Gear is going to look way boss with gsync
I feel the same way. No way its a "god level gaming upgrade"; I thought I was going to be blown away, but its just like playing games with v-sync + triple buffer on.
Maybe I'm just not that susceptible to input lag...
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It might be the same as VSync triple buffered in terms of screen tearing, it is certainly not the same in terms of smoothness. You cannot avoid stuttering at 40-60fps with VSync. And there are a good deal of games that will stutter even keeping the 60fps 95% of the time.
I do agree that "god-level" is probably too much, but its certainly much closer to reality than "its just like playing with vsync + triple buffer".
Granted I've just upgraded from playing on laptop with a dual core CPU + GTX460M for 5 years now to a desktop with an i7 6700K + GTX980Ti so everything is much smoother now lol, so does that mean I would get more stutters if I opted for a non G-Sync monitor?
Hoovering 40-45 fps on Witcher 3 maxed @ 2k a 970 and the game running smooth is where it gets godlike to me.
Despite turning off in-game VSync, Mad Max still caps out at 60FPS for me on my 144hz montior. Anyone know why?
Personally I think people are insane for choosing variable sync over strobing on a powerful PC with lots of GPU overhead. 60Hz LCD without strobing has awful motion clarity.
basically your monitor will match the framerate that the computer is rendering instead of 30/60/120/144. So whatever framerate you're playing at it shows up as if it's the native refresh rate of the monitor no weird juttering or torn frames. Everything looks smoother.
Even when the frame rate drops to something like 20 fps, or even if the frame rate in a certain game is too inconsistent?
20fps is not fluid, thee is no magic. You will not have stutter, but do not expect the game to appear fluid. Gsync is all about minimun framerate. So, yes, for inconsistent framerate it is perfect, as long as the minimum framerate stays above 30fps.
For a game between 40-60fps, you will not "see" any change in the apparent framerate of the game, it will appear smooth all the time, because the monitor will match the changing framerate all the time instead of any kind of forced vsync system.
I cap the framerate at about 136fps
Well of course strobing makes much less sense at 130fps+. You either run with variable sync and try to brute force your way to good motion clarity with very high framerates. Or, you enable strobing at the lowest refresh where flicker isn't a problem, turn the settings up and brute force your way to as consistent frame times as possible. Both are a compromise but given there isn't a gpu available that can run the most demanding games at 144Hz; I'll take option B.playing on a 120Hz+ screen
Personally I think people are insane for choosing variable sync over strobing on a powerful PC with lots of GPU overhead. 60Hz LCD without strobing has awful motion clarity.
60fps LCD without strobing
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And with (you'd need 144Hz+ to match this clarity without strobing)
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I still don't think strobing is all that necessary for playing on a 120Hz+ screen (I make this distinction because it's absolutely essential for VR).
My BenQ XL2730Z is Freesync or "Blur Reduction" (backlight strobing). The strobing only works at 120hz or 144hz unfortunately, so I can only use it on older games. But it really is amazing what it can do.
It is less necessary, but it is still a huge upgrade. Anyone with a high refresh rate and/or strobing try the map test. Chrome recommended.
http://www.testufo.com/#test=photo&photo=toronto-map.png&pps=960&pursuit=0&height=0
At 144hz the street names are somewhat readable for me. It's hit or miss, and I just can't quite make most of the words out that well. It is certainly is an improvement over when I try 60hz though.
However, when I turn strobing on they become clear as day. Absolutely perfectly clear - even the railroad name over the grey tracks. It's amazing to behold. Anyone else with Blur Reduction / ULMB / Lightboost I'm sure will echo my thoughts.
I'm glad I went with Freesync + backlight strobing as an option. The 144hz to 144hz strobing is a game changer for games like CS:GO even more than 60hz to 144hz was, for me.
I'm really surprised there aren't more displays that can strobe at lower rates. Obviously flicker tolerance is lower sitting close to a monitor than it is a TV. I imagine ~70Hz is the bare minimum at that range. Running those motion tests and flicking strobing on/off is a real 'holy shit' moment. I can read the street names quite easily on that map test with it on. Off, I can make out the map has roads.The strobing only works at 120hz or 144hz unfortunately, so I can only use it on older games. But it really is amazing what it can do.
The real game changer is variable sync and strobing combined; as soon as somebody figures out how to do it.
What is the best 1080p G-Sync monitor at 24" or less? Can't really trust the reviews on amazon over Gaf.
Also, will they be introducing HDMI cables for G-sync or is it not likely/impossible?
Check if you have caping software running with a special MadMAx profile (nvidia inspector or RTSS).
Check if some option is set in the game (framerate limiter or vsync).
Anyone with a high refresh rate and/or strobing try the map test. Chrome recommended.
http://www.testufo.com/#test=photo&photo=toronto-map.png&pps=960&pursuit=0&height=0
At 144hz the street names are somewhat readable for me. It's hit or miss, and I just can't quite make most of the words out that well. It is certainly is an improvement over when I try 60hz though.
However, when I turn strobing on they become clear as day. Absolutely perfectly clear - even the railroad name over the grey tracks. It's amazing to behold. Anyone else with Blur Reduction / ULMB / Lightboost I'm sure will echo my thoughts.
I'm glad I went with Freesync + backlight strobing as an option. The 144hz to 144hz strobing is a game changer for games like CS:GO even more than 60hz to 144hz was, for me.
http://www.amazon.com/dp/B00MUT6SLE/?tag=neogaf0e-20
OR the Asus if u dont mind adding your own gsync
http://www.amazon.com/dp/B00B2HH7G0/?tag=neogaf0e-20
I have RTSS but never turn it on - that had a 60FPS cap so I've edited that and will see if ti works. Weird though because I do use MSI Afterburner. Does that automatically turn on RTSS?
My BenQ XL2730Z is Freesync or "Blur Reduction" (backlight strobing). The strobing only works at 120hz or 144hz unfortunately, so I can only use it on older games. But it really is amazing what it can do.
It is less necessary, but it is still a huge upgrade. Anyone with a high refresh rate and/or strobing try the map test. Chrome recommended.
http://www.testufo.com/#test=photo&photo=toronto-map.png&pps=960&pursuit=0&height=0
At 144hz the street names are somewhat readable for me. It's hit or miss, and I just can't quite make most of the words out that well. It is certainly is an improvement over when I try 60hz though.
However, when I turn strobing on they become clear as day. Absolutely perfectly clear - even the railroad name over the grey tracks. It's amazing to behold. Anyone else with Blur Reduction / ULMB / Lightboost I'm sure will echo my thoughts.
I'm glad I went with Freesync + backlight strobing as an option. The 144hz to 144hz strobing is a game changer for games like CS:GO even more than 60hz to 144hz was, for me.
![]()
It might be the same as VSync triple buffered in terms of screen tearing, it is certainly not the same in terms of smoothness. You cannot avoid stuttering at 40-60fps with VSync. And there are a good deal of games that will stutter even keeping the 60fps 95% of the time.
I do agree that "god-level" is probably too much, but its certainly much closer to reality than "its just like playing with vsync + triple buffer".
Personally I think people are insane for choosing variable sync over strobing on a powerful PC with lots of GPU overhead. 60Hz LCD without strobing has awful motion clarity.
60fps LCD without strobing
![]()
And with (you'd need 144Hz+ to match this clarity without strobing)
![]()
I'm still really tempted by g sync. But how do you dual monitor people deal with it? The way I see it, if you buy two identical g sync monitors you're kind of wasting your money since nobody games on two monitors at the same time. So the price premium you pay for the g sync module in the screen you're not currently using for gaming is wasted.
The other alternative is using one g sync monitor and one normal monitor. But that sets off my ocd, since the screens won't be the same design, and will probably have different bezel, stand, color and level of gloss probably.
And even if you can accept the aesthetic discrepancy, if you don't have a second high refresh rate screen, what happens in windows? Will the mouse movement be hitcy in one screen and OK in the other? Or will they both be relegated to the highest refresh rate both screens can output at?
I'm still really tempted by g sync. But how do you dual monitor people deal with it? The way I see it, if you buy two identical g sync monitors you're kind of wasting your money since nobody games on two monitors at the same time. So the price premium you pay for the g sync module in the screen you're not currently using for gaming is wasted.
The other alternative is using one g sync monitor and one normal monitor. But that sets off my ocd, since the screens won't be the same design, and will probably have different bezel, stand, color and level of gloss probably.
And even if you can accept the aesthetic discrepancy, if you don't have a second high refresh rate screen, what happens in windows? Will the mouse movement be hitcy in one screen and OK in the other? Or will they both be relegated to the highest refresh rate both screens can output at?
Does gsync really have zero stutter, like vsync at a locked framerate, when fps is fluctuating wildly?
It's kinda hard to believe.
Does gsync really have zero stutter, like vsync at a locked framerate, when fps is fluctuating wildly?
It's kinda hard to believe.
I'm still really tempted by g sync. But how do you dual monitor people deal with it? The way I see it, if you buy two identical g sync monitors you're kind of wasting your money since nobody games on two monitors at the same time. So the price premium you pay for the g sync module in the screen you're not currently using for gaming is wasted.
The other alternative is using one g sync monitor and one normal monitor. But that sets off my ocd, since the screens won't be the same design, and will probably have different bezel, stand, color and level of gloss probably.
And even if you can accept the aesthetic discrepancy, if you don't have a second high refresh rate screen, what happens in windows? Will the mouse movement be hitcy in one screen and OK in the other? Or will they both be relegated to the highest refresh rate both screens can output at?
I do just that all the timeI really can't see people using VR with strobed displays and then wanting to go back to sample-and-hold either.
Does gsync really have zero stutter, like vsync at a locked framerate, when fps is fluctuating wildly?
It's kinda hard to believe.
Well, 40 FPS doesn't magically become 60 FPS, but there will be absolutely no tearing and no duplicated frames. G-Sync also has a nice habit of eliminating persistent microstutter in a few games.
It has no vsync related stutter, but it can't nullify high frame variance caused by other things, just make it a little less jarring. I think people would be surprised at how many problems are caused by vsync on PC games especially.
Unless there are other things going on that are causing high and inconsistent frametimes, then fps fluctuating from, for example, 50-80fps is stutter free.
try vsync off on your old monitor and imagine no tearing.
try vsync on on your old monitor and imagine no sync stutter (nobody can do anything against streaming stutter beside faster HDD).
imagine a monitor that does both at the same time.
Understand that most discussions on GAF on stutter and framedrops are a consequence of the forced vsync technology.
Arkham knight and Dead Rising 3 are two games I am playing now, two games criticized for their bad framerate, but this is vsync related and nothing like that is a problem on gsync monitors. At some points, some game reviews like eurogamer are not anymore a game review but a monitor review. I am pretty sure that redoing all these face off with gsync would even more increase the PC/console differences.
I understand that. My question might have been dumb or maybe I'm misunderstanding how gsync works.
Gsync has no stutter/judder because it matches refresh rate to your fps at all times, but can it keep up at matching the refresh rate when the fps is fluctuating wildly? Can it lag behind sometimes etc?
Speaking of stutters, on my XB270hu I don't notice much of a stutter drop, I do notice an absolutely lack of tearing, but stutters due caching or a sudden spike in I/O and such will still be noticeable.