G-Sync is the god-level gaming upgrade.

Is full screen exclusive gone in dx12 or something? I set my game to full screen but all it does is maximize the window

I doubt that it's gone but dropping fullscreen exclusive modes seems to be more common these days. G-Sync should work regardless.

(I haven't played a single DX12 game. Last-gen Nvidia cards are often better in DX11)
 
Is full screen exclusive gone in dx12 or something? I set my game to full screen but all it does is maximize the window

You'd have to be more specific about the games in question to get an accurate response. Different frameworks can have completely different defaults for process/window/frame management.
 
You'd have to be more specific about the games in question to get an accurate response. Different frameworks can have completely different defaults for process/window/frame management.

In this case it was Just Cause 3, purchased through Steam, running on Windows 10. I did find the option to enable G-Sync for borderless Windowed games though, so that's a start (although it would be nice if there were a way to force exclusive mode across the board)
 
I think I'm going to order that Dell S2417DG to see what all the fuss is about, it's a decent price right now. I've not ever tried, hell I've never even seen 144hz or gsync, and I need to know. If it wows me I'll sell it and my Dell U3415W and get some sort of 21:9, 144hz, GSYNC monster later in 2017.

I need to see Overwatch and DOOM and Titanfall at high refresh rates + GSYNC.
 
In this case it was Just Cause 3, purchased through Steam, running on Windows 10. I did find the option to enable G-Sync for borderless Windowed games though, so that's a start (although it would be nice if there were a way to force exclusive mode across the board)

Exclusive fullscreen should be the default for most games when you select "Fullscreen", completely independent of Windows 10 or DX12.

The first thing I would suggest doing when you get a gsync monitor is double-checking and cleaning out any external graphics tool settings you've been using over the years. In my case, that meant removing the frame limiters I'd set for different games in RTSS, changing all the global settings in NVCP back to default, and adjusting/removing all of the custom game profiles I'd created for individual games in NVCP "3D Settings". That will minimize the possibility of conflicting settings screwing up your gsync experience. From there, it's mostly just a matter of booting up each game on your new monitor and checking that it's running properly. The Acer Predator monitor I purchased has an option to display the current refresh rate, and for each new game I enable that as well as the performance metrics overlay in MSI Afterburner to ensure that the framerate/refresh numbers line up.

Regarding Just Cause 3, I don't remember any issues with it running in fullscreen exclusive mode. I'm doing a quick reinstall because now you've piqued my interest.

I need to see Overwatch and DOOM and Titanfall at high refresh rates + GSYNC.

Yes, you do.
One of us, One of us....
 
Exclusive fullscreen should be the default for most games when you select "Fullscreen", completely independent of Windows 10 or DX12.

The first thing I would suggest doing when you get a gsync monitor is double-checking and cleaning out any external graphics tool settings you've been using over the years. In my case, that meant removing the frame limiters I'd set for different games in RTSS, changing all the global settings in NVCP back to default, and adjusting/removing all of the custom game profiles I'd created for individual games in NVCP "3D Settings". That will minimize the possibility of conflicting settings screwing up your gsync experience. From there, it's mostly just a matter of booting up each game on your new monitor and checking that it's running properly. The Acer Predator monitor I purchased has an option to display the current refresh rate, and for each new game I check I enable that as well as the performance metrics overlay in MSI Afterburner to ensure that the framerate/refresh numbers line up.

Regarding Just Cause 3, I don't remember any issues with it running in fullscreen exclusive mode. I'm doing a quick reinstall because now you've piqued my interest.

I also have the Acer Predator, and this is a brand new Windows 10 installation, so there's definitely no old cruft or drivers or anything. I also set the resolution of the desktop to 144Hz, so even when it does run borderless windowed I should still be getting the best refresh rate. It's just kind of annoying and jarring seeing the windows taskbar at the bottom of the screen.
 
I also have the Acer Predator, and this is a brand new Windows 10 installation, so there's definitely no old cruft or drivers or anything. I also set the resolution of the desktop to 144Hz, so even when it does run borderless windowed I should still be getting the best refresh rate. It's just kind of annoying and jarring seeing the windows taskbar at the bottom of the screen.

Personally, I find that running borderless windowed is in direct conflict with what I'm trying to achieve by using gsync. As someone who cared about tearing/latency enough to spend 3x as much on a monitor as the general gaming public, I want to ensure that I'm minimizing all input latency and letting the monitor hardware handle all the frame management; running in borderless windowed brings the OS into the pipeline, which seems likely to add latency if it's not handled 100% by the driver in every single game scenario.

Out of curiosity, are you on a multi-monitor setup now? If so, have you checked to see how swapping primary monitors affects your screen/refresh settings?
 
Can anyone explain how G-Sync would help if you use the new "Fast" Vsync option which eliminates screen tearing? Is there even a point to G-Sync if you use that option?
 
Can anyone explain how G-Sync would help if you use the new "Fast" Vsync option which eliminates screen tearing? Is there even a point to G-Sync if you use that option?

You mean fast sync? I believe thats good if you use really high framerates like 200+
 
Can anyone explain how G-Sync would help if you use the new "Fast" Vsync option which eliminates screen tearing? Is there even a point to G-Sync if you use that option?

Definitely. Here's my off-the-cuff explanation, and maybe someone with more time/technical knowledge will correct me if necessary.

The "Fast" option basically allows the GPU to build every frame it's able to but throws away those that exceed the refresh rate of the monitor. Since it's not caching frames and displaying them late (as occurs in the case of normal vsync) the input latency is minimized, but it requires you to be running at >= the maximum refresh rate of your monitor at all times to have any significant benefit.

Gsync is designed to elegantly handle the inverse scenario, in which your GPU is not capable of generating frames at a rate that consistently equals or exceeds the hardware refresh rate of a standard, non g-sync monitor. Normally, in this scenario, you would experiencing either tearing (with no vsync) or input latency (with vsync) along with possible stuttering every time the framerate exceeded the refresh rate and/or increased/decreased dramatically. There are decent workarounds to this problem, but they all involve limiting your framerate to the refresh rate of the monitor, which also necessarily limits your input rate. Gsync allows the game to determine the refresh rate of the monitor, and that capability connects the graphics pipeline all the way through from game -> GPU -> Monitor; this allows the hardware to dynamically adapt to the software in a way that maintains near-perfect sync across input and output regardless of the moment-to-moment gameplay strain on the CPU/GPU.

Edit: There was another thread here that had some good discussion about these topics also. It might be http://neogaf.site/forum/showthread.php?p=150548339 ?
 
Personally, I find that running borderless windowed is in direct conflict with what I'm trying to achieve by using gsync. As someone who cared about tearing/latency enough to spend 3x as much on a monitor as the general gaming public, I want to ensure that I'm minimizing all input latency and letting the monitor hardware handle all the frame management; running in borderless windowed brings the OS into the pipeline, which seems likely to add latency if it's not handled 100% by the driver in every single game scenario.

Out of curiosity, are you on a multi-monitor setup now? If so, have you checked to see how swapping primary monitors affects your screen/refresh settings?

Single monitor setup. I need to go buy some more games and test this out with a sample size of >1 game :)
 
Single monitor setup. I need to go buy some more games and test this out with a sample size of >1 game :)

Yes....yesssssss

I notice that Doom is on sale for < $20 on steam currently. I've heard that it might be the perfect game to play at a high framerate with no input latency....
 
Definitely. Here's my off-the-cuff explanation, and maybe someone with more time/technical knowledge will correct me if necessary.

The "Fast" option basically allows the GPU to build every frame it's able to but throws away those that exceed the refresh rate of the monitor. Since it's not caching frames and displaying them late (as occurs in the case of normal vsync) the input latency is minimized, but it requires you to be running at >= the maximum refresh rate of your monitor at all times to have any significant benefit.

Gsync is designed to elegantly handle the inverse scenario, in which your GPU is not capable of generating frames at a rate that consistently equals or exceeds the hardware refresh rate of a standard, non g-sync monitor. Normally, in this scenario, you would experiencing either tearing (with no vsync) or input latency (with vsync) along with possible stuttering every time the framerate exceeded the refresh rate and/or increased/decreased dramatically. There are decent workarounds to this problem, but they all involve limiting your framerate to the refresh rate of the monitor, which also necessarily limits your input rate. Gsync allows the game to determine the refresh rate of the monitor, and that capability connects the graphics pipeline all the way through from game -> GPU -> Monitor; this allows the hardware to dynamically adapt to the software in a way that maintains near-perfect sync across input and output regardless of the moment-to-moment gameplay strain on the CPU/GPU.

Edit: There was another thread here that had some good discussion about these topics also. It might be http://neogaf.site/forum/showthread.php?p=150548339 ?

Thanks for the explanation. So when I get a G-Sync monitor, what is the preferred setting for Vsync? Should I leave it on Fast and disable V-Sync in games or just leave it to "Application Controlled" and enable or disable V-Sync in games?

I prefer an uncapped frame rate since I like hitting over 100fps but I know what I can't always hit 144hz so I leave V-Sync off.
 
Got a laptop with a 1080p/120Hz G-Sync panel. GT73VR w/ GTX 1070.

There's no going back. Everything is s smooth at 120Hz, even moving the mouse around the desktop.
 
Got a laptop with a 1080p/120Hz G-Sync panel. GT73VR w/ GTX 1070.

There's no going back. Everything is s smooth at 120Hz, even moving the mouse around the desktop.

Laptops with Gsync. Whatatimetobealive.swf

I'm so excited about an order I placed earlier today. I got a family friend this monitor as a late Christmas/Birthday present (it was just going to be like... Infinite Warfare and some steam cash for his birthday but I decided on this even if it delayed it a bit).

It's not like "top shelf" or anything (cut me some slack, I live on a fixed income...), but from what I understand it's much better than the monitor he has now (some cheapo 1080p monitor hand-down from years ago) and since his most played games on steam include CS:GO (almost 3k hours) and Team Fortress 2 (more than 1k hours) I think he'll see a huge upgrade.

At least I hope he does.
 
Laptops with Gsync. Whatatimetobealive.swf

I'm so excited about an order I placed earlier today. I got a family friend this monitor as a late Christmas/Birthday present (it was just going to be like... Infinite Warfare and some steam cash for his birthday but I decided on this even if it delayed it a bit).

It's not like "top shelf" or anything (cut me some slack, I live on a fixed income...), but from what I understand it's much better than the monitor he has now (some cheapo 1080p monitor hand-down from years ago) and since his most played games on steam include CS:GO (almost 3k hours) and Team Fortress 2 (more than 1k hours) I think he'll see a huge upgrade.

At least I hope he does.

Your friend is lucky to have you. Any gsync screen is better than no gsync.

And if you aren't obsessed by color reproduction, that is a great monitor.

I still use my first-gen ROG Swift (TN panel) and I love it.

No way I'm upgrading until oled 4k and whatever high refresh rate we'll have by then are available on a huge ass screen xD
 
Your friend is lucky to have you. Any gsync screen is better than no gsync.

And if you aren't obsessed by color reproduction, that is a great monitor.

I still use my first-gen ROG Swift (TN panel) and I love it.

No way I'm upgrading until oled 4k and whatever high refresh rate we'll have by then are available on a huge ass screen xD

Thanks, lol.

I still use a TN panel too (Acer XB270H), 1080p though, and I love it. The way it looks to me now is that I'll likely get a 4k TV before a 4k monitor because I don't want another monitor without Gsync in it.
I'm really interested in seeing his impressions while playing with it, since I don't think he follows this sort of tech and I don't even think he's ever played on a HighFrameRate monitor (first time I had was when I played Bulletstorm right after getting mine last summer and was like... this is fantastic).
 
I got a FreeSync monitor (Same thing, I suppose) and I don't think I'll EVER go back.

Still, I still notice some stuttering for XCOM2, even though my refresh is indeed changing according to my monitor's OSD. Am I going crazy? My monitor's Freesync range is 30hz to 144hz.
 
I got a FreeSync monitor (Same thing, I suppose) and I don't think I'll EVER go back.

Still, I still notice some stuttering for XCOM2, even though my refresh is indeed changing according to my monitor's OSD. Am I going crazy? My monitor's Freesync range is 30hz to 144hz.
These technologies can't really account for engine-induced stutter, maybe XCOM2 is prone to that kind. (i.e. FC4 also shows annoying movement stutter in certain situations)
 
These technologies can't really account for engine-induced stutter, maybe XCOM2 is prone to that kind. (i.e. FC4 also shows annoying movement stutter in certain situations)

XCOM2 is a UE3 based game and it seems that engine is prone to it in some games. A few .ini tweaks made it a lot better though. Still, after playing some Overwatch with Freesync on and off for comparison, it's definitely an amazing upgrade!
 
I think I'm going to order that Dell S2417DG to see what all the fuss is about, it's a decent price right now. I've not ever tried, hell I've never even seen 144hz or gsync, and I need to know. If it wows me I'll sell it and my Dell U3415W and get some sort of 21:9, 144hz, GSYNC monster later in 2017.

I need to see Overwatch and DOOM and Titanfall at high refresh rates + GSYNC.
It's pretty decent and on sale at BB for $499 this week. The 144hz is great and g-sync makes games butter, but the color is a little underwhelming moving from an IPS. You re-adjust pretty quickly though.

I returned 2 units because of dead pixels, but the third one seems ok. I'd buy in-store if you can in case you want to easily exchange it.

I think all 27" 1440/144/g-sync panels have QC issues of some sort.
 
It's pretty decent and on sale at BB for $499 this week. The 144hz is great and g-sync makes games butter, but the color is a little underwhelming moving from an IPS. You re-adjust pretty quickly though.

I returned 2 units because of dead pixels, but the third one seems ok. I'd buy in-store if you can in case you want to easily exchange it.

I think all 27" 1440/144/g-sync panels have QC issues of some sort.

I ended up ordering the 27 inch model as the 24 inch stopped being on sale. I'm in Canada so ordering directly from Dell's site is the only way to get any of their stuff for even remotely close to decent prices. I am so comfortable ordering Dell monitors directly from them, I know if there's an issue their support will be there for the next 3 years.
 
Got my Acer XB271hu in today from Costco. I love everything about it... but it's hard to justify this purchase. The BLB doesn't bother me. In fact, in only bothered me when I did the test on the phone. I don't notice it at all when it's in use.

I'll play around with it for one more day and then decide. I like the 144hz, IPS colors, and the 1440p, I just don't know about the GSYNC. I should probably turn it off and then see how much of a difference it makes. =P
 
Got my Acer XB271hu in today from Costco. I love everything about it... but it's hard to justify this purchase. The BLB doesn't bother me. In fact, in only bothered me when I did the test on the phone. I don't notice it at all when it's in use.

I'll play around with it for one more day and then decide. I like the 144hz, IPS colors, and the 1440p, I just don't know about the GSYNC. I should probably turn it off and then see how much of a difference it makes. =P
If you're coming from a 60hz display like I did, you'll notice g-sync more in games that hover closer to 60 or dip under than those that run at 100+ fps
 
Got my Acer XB271hu in today from Costco. I love everything about it... but it's hard to justify this purchase. The BLB doesn't bother me. In fact, in only bothered me when I did the test on the phone. I don't notice it at all when it's in use.

I'll play around with it for one more day and then decide. I like the 144hz, IPS colors, and the 1440p, I just don't know about the GSYNC. I should probably turn it off and then see how much of a difference it makes. =P

Ayy I got mine from Costco last week too haha. I agree with everything you said, but the thing that's bothering me more is the monitor stand. Why is it so pronounced? I occasionally hit it with my mouse and it's pretty annoying.

I'm still getting used to 1440p too, but yeah it's amazing.
 
If you're coming from a 60hz display like I did, you'll notice g-sync more in games that hover closer to 60 or dip under than those that run at 100+ fps

Yeah, I tried DOOM with GSYNC on and off. I have a GTX 970 so I can't run DOOM at a high FPS when the settings are high. It's around 50-70fps. I can see the difference. I just don't know if I need it tbh. I think if I play GTA V I'll definitely notice it the most, as that game gives me the most frame drops.

I like it but I don't love it. I was trying to see if there are monitors that are 1440p, 144hz, and IPS w/o the GSYNC and looks like there are none, just Freesync or GSYNC monitors. Maybe I can wait another year.

Thank you Costco and your generous return policy. lol

EDIT: Switched back to my 21.5" 1080p monitor. It feels so tiny...
 
Anyone else getting lots and lots of errors with gsync lately? For a lot of games (tyranny, Civ V, Civ VI, Tales of Berseria Demo, Xanadu next, Stardew Valley...), I have to disable gsync to keep a playable framerate, or else it'll add a lot of stutter. It still works alright in some titles, but it bugs especially in 'fullscreen windowed' games (I have the windowed option enabled). Don't know if this was caused by a driver update but it feels like it does more harm than good with the titles I play lately.
 
Anyone else getting lots and lots of errors with gsync lately? For a lot of games (tyranny, Civ V, Civ VI, Tales of Berseria Demo, Xanadu next, Stardew Valley...), I have to disable gsync to keep a playable framerate, or else it'll add a lot of stutter. It still works alright in some titles, but it bugs especially in 'fullscreen windowed' games (I have the windowed option enabled). Don't know if this was caused by a driver update but it feels like it does more harm than good with the titles I play lately.

Is it where the framerate is basically stuck at 24fps and the core clock is pretty much idle?

A switch from full screen back to window fixes it for me. Happens every time if the first game I boot up is a windowed full screen game.
 
Is it where the framerate is basically stuck at 24fps and the core clock is pretty much idle?

A switch from full screen back to window fixes it for me. Happens every time if the first game I boot up is a windowed full screen game.

Yes. I'll try to see if this works. And it is hard to reproduce on my end: sometimes I'll boot it and it's perfect, other times it runs at 20-24fps. Pretty annoying.
 
I doubt that it's gone but dropping fullscreen exclusive modes seems to be more common these days. G-Sync should work regardless.

(I haven't played a single DX12 game. Last-gen Nvidia cards are often better in DX11)

I seemed to have issues when I wasn't in full screen exclusive.
 
Anyone else getting lots and lots of errors with gsync lately? For a lot of games (tyranny, Civ V, Civ VI, Tales of Berseria Demo, Xanadu next, Stardew Valley...), I have to disable gsync to keep a playable framerate, or else it'll add a lot of stutter. It still works alright in some titles, but it bugs especially in 'fullscreen windowed' games (I have the windowed option enabled). Don't know if this was caused by a driver update but it feels like it does more harm than good with the titles I play lately.

Some of the recent Nvidia drivers have been fucking with G-Sync.
 
Hey, figured I'd try my luck here.
When playing Diablo 3, I select to disable V-Sync since G-Sync is enabled (red light on monitor). Shouldn't the hz stay the same as the frame rate then? It goes well beyond 144hz, causing slight judder. Anyone else having the same issue?
 
Hey, figured I'd try my luck here.
When playing Diablo 3, I select to disable V-Sync since G-Sync is enabled (red light on monitor). Shouldn't the hz stay the same as the frame rate then? It goes well beyond 144hz, causing slight judder. Anyone else having the same issue?

You need to enable both.
 
Hey, figured I'd try my luck here.
When playing Diablo 3, I select to disable V-Sync since G-Sync is enabled (red light on monitor). Shouldn't the hz stay the same as the frame rate then? It goes well beyond 144hz, causing slight judder. Anyone else having the same issue?

V-sync needs to be enabled in the nVidia control panel, but not turned on in-game
 
Yes. I'll try to see if this works. And it is hard to reproduce on my end: sometimes I'll boot it and it's perfect, other times it runs at 20-24fps. Pretty annoying.

Yeah, sounds like the same problem I've had ever since I got G-Sync. The Full Screen back to Windowed Full should always fix it.

Kind of inconvenient, but after awhile I don't even notice I have to do it anymore lol.
 
Thanks, that seemed to work!

Diablo is the first game I had to do this with, all other games I've hade V-sync disabled. Isn't the purpose of G-sync to not get the input lag associated with V-Sync as well as avoid screen tearing?
You can just set the max fps to 142 in game so it doesn't switch to vsync.
 
You can just set the max fps to 142 in game so it doesn't switch to vsync.

I tried this, but it didn't feel as smooth as it does now (when I've activated V-sync in control panel).

Doesn't the V-sync activate until over the screen hz, and before that it's G-sync?
 
I just got a gaming laptop with GSYNC and it's the feature I'm excited for the most. I even fear that it might make my TV obsolete, since I'd rather be able to play on a much bigger screen without resenting the lack of GSYNC every second.

Guess I'll know in a couple of days!
 
For those of you that are experiencing the 24 fps bug when you first launch a game after booting, give this a try:

Disable Fast Startup

- Go to Power Options.
- Click Choose what the power buttons do.
- Click Change settings that are currently unavailable.
- Scroll down to Shutdown settings and uncheck Turn on fast startup.
- Click Save changes.

I would have the 24 fps lock every day in the first game I launched but now it seems to just work properly from the get go.
 
No there isn't. The IPS part severely raises the price of the panel.

It's not the IPS part that severely raises the price lol, it's the Gsync part. The FPGA board increases the cost by $200+ per unit.

My MG279Q IPS 1440p, 144hz, Freesync was $440. Still lofty. The cheapest 27" Gsync monitor, even with TN is the DELL S2716DG which starts at $600 I believe.
 
Trying to decide whether to upgrade to a Dell U2515H for £280ish or just say "fuck it" and get a S2716DG for £500, the whole IPS vs TN thing is a sticking point, justifying nearly twice the price for a TN panel without seeing one is difficult.

I spend a lot of time with apps & productivity on it so the IPS is tempting, but then so it 144Hz and GSYNC for the gaming, choices choices. :/
 
Trying to decide whether to upgrade to a Dell U2515H for £280ish or just say "fuck it" and get a S2716DG for £500, the whole IPS vs TN thing is a sticking point, justifying nearly twice the price for a TN panel without seeing one is difficult.

I spend a lot of time with apps & productivity on it so the IPS is tempting, but then so it 144Hz and GSYNC for the gaming, choices choices. :/
Well a monitor stays with you for a very long time, better get a really good one.
 
For those of you that are experiencing the 24 fps bug when you first launch a game after booting, give this a try:



I would have the 24 fps lock every day in the first game I launched but now it seems to just work properly from the get go.

This is good general advice for a system used mostly for games. Fast start has been a feature since Windows 8. It's basically a way to lower boot times that means shutting down Windows in fact just suspends it, leaving all kernel modules loaded. This includes the GPU driver. Fast start is on by default with no obvious indication to the user.

With fast start enabled the only way to do a cold boot is to power up, let Windows load, then perform a restart. The feature also costs disk space in the form of a hibernation file on your system disk.

With an SSD for a system disk, true cold boots should be fast enough for most people.
 
For those of you that are experiencing the 24 fps bug when you first launch a game after booting, give this a try:



I would have the 24 fps lock every day in the first game I launched but now it seems to just work properly from the get go.

That setting enabled also messes up the frame rates using g-sync while in window/borderless mode.
 
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