yeah, Witcher 1 seemed too fetch-questy and not really good by me, what i played of 2 seemed better but the combat...well, Souls spoiled me
also detox even pc gamers know it's got nothing to do with zelda, you gotta not take that bait or the kids never learn
I haven't played it yet but iiirc lttp2 on 3ds let you tackle dungeons in any order and they let you rent as many items as you could. So it can work, the main issue I can see them having is the world being too sparse. The Zelda over worlds have always felt a bit hollow to me.
it totally does that, and it's better for it. and yeah overworlds (for me, the key to zelda) have been troubling because after responding to the (rightful) critique of TP's being too sparse, Skyward by comparison had much more liveliness/reward for your exploration, but hardware limitations kept said overworld feeling partitioned, which was a huge loss. also, the sky portion of it felt largely unfinished.
The fact that Aonuma is stressing overworld rather than dungeon design (probably the one element they've outshined every other like-title for years now) makes me really happy.