Sure. I just thought they would have let you know they were doing it.
^ eh, I don't mind. No harm done!
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I'm evaluating an old and often overlooked weapon you can optionally find in my game: Gel Bombs.
The problem I'm having is that their utility is very...
arbitrary right now. They can open breakable walls, but there's a sense of inconsistency because other breakable walls can be broken with other weapons. In other words, gel bombs can break all breakable walls, and regular guns can break
some breakable walls. It feels lazy.
They can be used in combat, but they're not very effective against enemies currently in the game. They can be used to kill things, but other weapons are just better for this purpose.
My objective is to retool this weapon and how it fits into the game either by tweaking what it does utility wise and/or by adding enemies that it intuitively/logically works well against (hopefully in ways more than only "okay, gel bomb does a bunch of extra damage to these dudes
just because". That path isn't necessarily bad, but I'd like to go beyond that as well).
For its utility uses, I was considering making it so that ALL breakable walls in the game can only be broken by this -- This would make the gun feel more consistent and useful, however, it would require removing all breakable walls from critical path due to the fact that gel bomb is not required -- I do not want any add on weapon to be required. This is a route under strong consideration.
For combat uses, I was thinking it may be good to up its damage in general, but it becomes sort of a balancing problem because people will just use what does the most damage. Either the gel bomb does more overall damage than alternatives or it doesn't. I suppose I could increase the AOE range, however there aren't a lot of places in the game that would really benefit from this a lot. I could potentially choose or add a "class" of enemies that are just weak to this weapon in general. Another idea would be to make it so the damage of the bombs increase if multiple bombs are placed in a very tight concentration, making them potentially more effective in combat but only if you use them correctly.
I was thinking of adding enemies that have some kind of shielding that the gel bomb is particularly effective at removing -- but, again, unless these enemies are spread out through the game, it becomes incredibly situationally useful.
I'm open to suggestions.