Can you tell me more about the mood, tone, and mechanics for the game? Because they all convey different ones to me, so I'd wanna make a suggestion that's appropriate.
Mechanics wise, isometric action rpg ala Diablo, although a bit more linear, and guns. Lots of guns and abilities etc. It's basically a cyberpunk-esque Diablo. I say cyberpunk-esque becasue it's more inspired by the look of GiTS than say Bladerunner, so it would feel more clean and less dystopian, although there's very much constant fighting between factions.
So the gist of it all is, you keep dying, the cost of replacing your cybernetic body is really expensive so you've been re-enrolled into a VR training programme by the insurance company to "git gud", while visitng various areas to complete tasks in different locations from the "real world" in the games story. And "git gud" you must, because it's difficult. Highest difficulty will probably feel like a 1:1 pvp match. So the tone of the game is, fight, survive, or forever be stuck in this VR training programme. So a professional smart look to it all would be the way I want it to seem I think, possibly, which is why I'm leaning towards cyan I think. There is more to it, but then I would be treading on spoilers then!
All that said, and the customisation of cyberpentic parts and abilities, the argument for changing the UI colour is quite strong the more I think about it. But I hope that answers most of your question!
I like the first one, the burnt orange color (viewing on mobile right now). It is easy on the eyes.
The purple screen really stands out to me. I can't remember ever seeing a purple display tint before.
Second choice is the first one. It reminds me of Portal.
Yeah, orange was very much my go to for a lot of the UI early on, such as being easy on the eyes. But I guess I'm also trying to avoid it because it's used a lot elsewhere, but that could be me being different for different sake at a possible disadvantage, like it burning out your retina
And thank you
I'm not the largest fan of purple but this looks stellar in contrast with the blue cables and gold pin connectors. There are a lot of animated effects that are going into the level to give the geometry a bit more life not seen in the pic. I want the levels to feel like they are "running" as an active process so that theme will carry throughout the game and play a part in a few of the later levels.
Guessing the world needs more purple!
And I know what you mean by active process, gave bit of an insight to story up above, but looking back here,
http://www.neogaf.com/forum/showpost.php?p=194071818&postcount=11406, that was my goal with the moving blocks, as if it was memory (there is more to it, but spoilers!) I went through tons of concepts, like standing on
circuit board like things with pulsing lights moving along it, but could never get it to a state I was happy with (although I still love the atmosphere of that shot). You've nailed it in your look for sure though.