C'mon, we all have deadlines. xD Yeah, I dig all these details, really! But you
have to watch out to not show the player every minute detail, not because of
diminishing returns, which would be ok, no, but because with an ever increase in
detail you take the ability away from the player to draw up his own phantasie in
his head about your game. I'm pretty convinced that one needs to strike a
balance between too fuzzy and too detailed considering these kinds of art, if
one wants the player to resonant with the game a lot more.
Well, lil, you may going to tell me that's this is your style and you want the
player to experience the game as you've envision it, which is fully legit. No
question about it. But it is impossible to tell a player how (s)he should
perceive a game. And as such, as an artist, one should give the player some
room to enter to make up his own phantasie about the game.
The game of crwilso does exercise this quite well in my book;
It's not about the coloring or the figures, rocks etc., it's the blend between
fuzziness and detail that really makes this game so interesting. So who ever is
the artist of this game, (s)he knows to pull the player in. Good job!