plagiarize
Banned
Thanks for the comments ,I recorded a short video , so you can have a better idea of the gameplay.
https://www.youtube.com/watch?v=fvT03QDJmTc
Good art is good.
Thanks for the comments ,I recorded a short video , so you can have a better idea of the gameplay.
https://www.youtube.com/watch?v=fvT03QDJmTc
what's the project?
Game I've been working on solo for a little over the past year now, Neon Krieger Yamato. Brawly platformer with fighting game style characters...
You ain't lyin!based phil spencer.
That sounds exciting. I imagine it will be a challenge learning how to implement a save/load system with different consoles?
Bandicam is legit, the 1080p file output is running great on my computer. A bit of framerate drop uploading it to youtube it seems, less so with .mp4 over .avi.
https://www.youtube.com/watch?v=fVcL_Q3jRfw&list=UUR6Ch_7uEcWlm2ARfoxgEHA
I find it kind of funny that the informational guide I'm reading about running your own company talks about an EIN being "sensitive information" that should be protected the same way you protect a social security number.
But, some state(s) publicly post the EIN for every company in their state, on a public website. Oh well!
Sending an email with pics which contain the title and art as I'm not ready to show the new stuff yet publicly. YOU GET FIRST LQQK OMG!
I got a D&B number too (if that's the DUNS you mention), and yeah I think the EIN was pretty quick.It seems everyone wants to know this information. KEEP IT SAFE - but everyone will ask for it so just give it to them.
It was faster for me to get my EIN than my DUNS, oddly enough, which I just needed for Apple.
The business side of things I dread doing. I share your pain
They aint that special ha! I'll send you more when i get them or hell, you know my artist Daniel (planck) so he can just throw you things at his leisure
Yup. Phone tag like crazy with them.I got a D&B number too (if that's the DUNS you mention), and yeah I think the EIN was pretty quick.
I find it kind of funny that the informational guide I'm reading about running your own company talks about an EIN being "sensitive information" that should be protected the same way you protect a social security number.
But, some state(s) publicly post the EIN for every company in their state, on a public website. Oh well!
I got a D&B number too (if that's the DUNS you mention), and yeah I think the EIN was pretty quick.
Hello all,
I wanted to present the game I´m currently working on, Arco.
the game is a new take on the puzzle and tower defense genre, we want to mix the methodic gameplay of games like plants versus zombies and puzzle quest with a frantic arcade gameplay.
Hope you guys like it.
I did a thing.
Well that was fast. Xbox One devkits just arrived
I literally emailed them asking to start the ordering process I think Monday. Haven't seen an email yet and I just got them today.
Talk about fast holy shit.
Hello all,
I wanted to present the game I´m currently working on, Arco.
the game is a new take on the puzzle and tower defense genre, we want to mix the methodic gameplay of games like plants versus zombies and puzzle quest with a frantic arcade gameplay.
Hope you guys like it.
Fantastic! I did the same, emailed to ask about devkits and the doorbell rang w fedex dropping them off.
Fantastic! I did the same, emailed to ask about devkits and the doorbell rang w fedex dropping them off.
I did a thing.
Fantastic! I did the same, emailed to ask about devkits and the doorbell rang w fedex dropping them off.
This is good to know! We're still in the "game info form" approval process. Did that take long for you guys?
Out of interest, did you guys release a game previously or did you sign up for the ID program with your first game?
Looking at the requirements, I noticed this:
"We evaluate each developer individually on its own merits. In the initial phase of ID@Xbox, we’re looking for experienced independent game developers who have a proven track record of shipping games on console, PC, mobile, or tablet, or clear evidence of a game well in flight, such as a successful Kickstarter or entry in a showcase event such as the IGF. These developers will help us smooth the path for those who come later"
First game. There's a lot more info that went into the game information form as well as a small design doc than I've shown publicly as I still hold things close to my chest.
Thanks! Already on board the PlayStation wagon since last year, so I'll put in an application for ID tomorrow.
You lucky dog! If I may ask - how long did the approval process take for your GPP? We just hopped on board with Sony this past Monday and submitted our design docs yesterday. I'm itching to get this final piece of the puzzle placed
Oh damn I'm in for a long wait - i better pack granola bars! Nintendo took a few months for me before they called. I want to say about 3.Took exactly five weeks to get approved. Also applied for Nintendo at the time (September 2014). All they asked for was some basic details and phone number, but I never got a call . Will try them again closer to release.
Oh damn I'm in for a long wait - i better pack granola bars! Nintendo took a few months for me before they called. I want to say about 3.
Thanks, Xtra. The good thing about ID is that they have a very open dialogue from minute 1 so you can engage with them through the entire process. Good luck!Good luck! Maybe I slipped through the cracks, haha. Might as well apply for both tomorrow.
I did another thing...
I did another thing...
I've seen a lot of tachikomas these days, is there some kind of pixel art challenge going on?
This one is really good btw.
Looks good. I get some serious Tina Turner Thunderdome vibes from thisthis was a fun design to do -- If I succeeded, she's frightening and also oddly alluring. This, like many other things in the game, is a "zombie" -- in my world, the recently dead retain human like characteristics for a while. Over time they become more monstrous.
The fungal growths on her body are similar to the ones seen on common enemies throughout this region of the game.
Have been doing art for other projects, but I'm about to begin my very first solo project and diving into UE4 Blueprint because sadly, I'm quite bad at programming.
excellent design, love the claw hand!
Looks good. I get some serious Tina Turner Thunderdome vibes from this
This is fantastic, exaggerated but believable anatomy is my favorite art style for human characters. Do you have an art blog or anywhere that I can see more?this was a fun design to do -- If I succeeded, she's frightening and also oddly alluring. This, like many other things in the game, is a "zombie" -- in my world, the recently dead retain human like characteristics for a while. Over time they become more monstrous.
The fungal growths on her body are similar to the ones seen on common enemies throughout this region of the game.
What software do my fellows devs use for making .gifs? I'm using having some issues with gifcam.
If any Unity devs haven't made the switch from Monodevelop to Visual Studio - DO IT.
Soooooo much faster than Mono with no slow or incorrect autocomplete, works right out of the box flawlessly. Damn. Dunno why I haven't done this earlier. I feel like I just grew an extra brain cell. Just 1, but its a start for me!
I've always used Visual Studio, but I will admit that Visual Studio 2013 has some serious buggy-ness that wasn't present in the earlier versions (Intellisense stops working, highlighting stops working, files randomly fail to open correctly, etc.).
They're easy to fix (close the file a couple of times and reopen it) but they really slow me down when they happen. Apparently they're pretty common issues as well (judging by questions about them on the web) but they never got fixed. The 2015 preview apparently has some of them fixed, but it's got its own issues...
Stupid question, what software are you using to create terrain in your game?
Is it Unity's Terrain system?
I believe it was about 18 days or so for us. The entire process from 1st contact with ID to devkit was about 6 weeks. Which I would consider fast