Hey, that looks much better!
Basically I'm wondering these questions:
1. Is the art style I'm aiming for even feasible.
2. Which areas would an environmental or character shader be better and which area would just straight texturing/modeling be better.
3. If shaders needed to be written, how would that look from concept to implementation. What would I have to "give up" to get something that's close to the aim but makes sense in the context of 3d space.
And then the actual creation of the shaders themselves. I can't write shaders for
shit haha (that's been well documented in the past from me in this thread
)
I'm at work at the moment, but I'll find the references again so I can post them here. ...
We had someone in here (many months ago) having done something similar what
you are looking for, I guess. I can't remember him/her, but the demo (s)he
posted was about a little girl wandering around through some floors. The look
of the girl was more or less of anime style, if I remember correctly. Back
then I was thinking that it looked quite good. So perhaps you can get in
contact with him/her, who ever (s)he is.
... In a nutshell, I want the game to look like an early 90's anime, down to the background/character composition. (there are definitely more modern examples that the art itself is something that stuck in my head, especially Redline with it's use of hard inked shadows)
I've always found it hard to find an example that successfully pulls it off rather than trying to "ape" a cartoon look.
Guilty Gear Xrd seems to be the closest I've seen but artistically that's a different tone than what I'm aiming for. Maybe mechanically there's some similarity!
/wall'o'text
Haven't done such renderings, but from the look of it I think you need a good
artist above all. The lighting and shading etc. doesn't seem to be complex.
Some artistic shading stuff (like in cell shading) are is needed, sure, but
I think these kind of graphics live by the artist drawing them.
I am not an artist and I haven't really messed with shaders, but does anyone have any idea or a link to any shader that can give me a LED screen door effect like
this video? I am very impressed this was done in Unity and I really REALLY like that image effect.
The raster effect you see is actually a pattern made out of the following
symbols; " ", ".", ":", "O", "*". Basically, it's ASCII rendering rendered as
an overlay. You tile the screen and compute for each tile an average quantity
(brightness for example) and quantize it into these symbols/steps/levels. The
symbol chosen is then drawn into the tile resp. drawn as an overlay.