voady said:I hope you'll do the same thing with diablo 3 as soon as it releases
Heh. Well, I think D3 had a chance. SC2 has a very solid community, as does HoN. As long as D3 comes with BNet channels, I think the D3 community will stay strong.Unknown Soldier said:When Diablo III launches I'm expecting a GAF guild with hundreds of people on the list.most of which will vanish mysteriously within a week like all GAF guilds
Four players and weird "community" features are a strong impediment to Diablo 3 having the staying power that Diablo 2 does.TheExodu5 said:Heh. Well, I think D3 had a chance. SC2 has a very solid community, as does HoN. As long as D3 comes with BNet channels, I think the D3 community will stay strong.
Coldsnap said:I'd be interested in playing, I played only a bit of #2 a long time ago. I could use a faq in op.
Unknown Soldier said:When Diablo III launches I'm expecting a GAF guild with hundreds of people on the list.most of which will vanish mysteriously within a week like all GAF guilds
You tell me what class you want to play and I'll tell you what to do.Coldsnap said:I'd be interested in playing, I played only a bit of #2 a long time ago. I could use a faq in op.
Fugu said:Four players and weird "community" features are a strong impediment to Diablo 3 having the staying power that Diablo 2 does.
Paladins are the most broken broke class that ever broke. They are beyond easy to play and even easier to build. Barbarians are fairly unconventional in the current Diablo 2 landscape outside of as a support role for BO but they still have many options in PvE; just keep in mind that a barbarian will likely never be the largest damage dealer in the group.AlimNassor said:I'll go. I couldn't get into DIablo 2 because nobody wanted to play.
Gunna be a barbarian or Paladin which is better? What should my stats skills be?
How is it not? The four player maximum inherently and fundamentally caps the amount of players you can interact with at once.V_Arnold said:What? No, not really. D3 is doubted, we get it, SC2 was doubted aswell. Look how THAT turned out.
V_Arnold said:What? No, not really. D3 is doubted, we get it, SC2 was doubted aswell. Look how THAT turned out.
V_Arnold said:Fugu, let me be very, very clear on this one. Diablo 2 can and is often times nothing more than a clusterfest when played by a lot of players, especially when it comes to assholes and/or loot.
Oh, but it does for me. See, I have more than three friends who regularly play games like this. We stopped playing PSO explicitly because if there were five of us on, one person would be playing by themselves. Because Diablo 2 scales, we can play with however many or little players that we have, and that's great. And if we want to play with less, we can. Blizzard is removing the option to play with more players; how is this in any way desirable? Are they saying that it's impossible for them to balance the game for eight players? If so, what is so fundamentally different about Diablo 3 that makes a scaling system similar to Diablo 2's so intrinsicially impossible to implement?Blizzard has TREMENDOUS party experience with WoW (I know, people can now howl at the moon for years just because I even mentioned it ), and if they are designing a game for 4 players, that does not even the slightest will mean that it has less staying power.
4 player is a good size anyway. It means you need 3 friends to play coop with, not 7+, where sometimes a bad player will slip in. More "less against the wild" feeling, more party-ness, less "we are massacring something, because drops are dropped and blood is everywhere" crazyness.
I dispute that but it's hardly relevant; The Diablo series is a completely different beast.Edit:Also, this reminds me of WoW's 25 man vs 10 man raiding. Guess what: usually people came to like 10-man raiding aswell, because it allowed less slackers, slackers and bad players became obvious after a few tries, and there was no one left but those who actually knew what to do. It saved lesser guilds.
Skill builds in Diablo 2 are now very simple. Most of them consist of picking a skill, maxing that skill, and maxing all of its synergies. Really, the only place you can go wrong now is picking a skill to synergize that is not viable.coopolon said:Reading up on builds. Remembering why I always get intimidated when thinking about playing this game in recent years.
Fugu said:Skill builds in Diablo 2 are now very simple. Most of them consist of picking a skill, maxing that skill, and maxing all of its synergies. Really, the only place you can go wrong now is picking a skill to synergize that is not viable.
Fugu said:Paladins are the most broken broke class that ever broke. They are beyond easy to play and even easier to build. Barbarians are fairly unconventional in the current Diablo 2 landscape outside of as a support role for BO but they still have many options in PvE; just keep in mind that a barbarian will likely never be the largest damage dealer in the group.
Stats are sort of build-specific; generally you want enough strength and dex for your gear and the rest in vit with as few points in energy as you can manage. The only time that this is not true is if you want max block (IE you intend to use a shield; I would recommend this for hardcore), in which case you also need to put a variable amount of points into dexterity (the amount varies depending on the %block on the shield and your level, but it is always a large number).
There are resources, the problem is that a lot of them are a) out-of-date and b) assume that you have more trading leverage than you probably do. Don't worry too much about it; just feel your way through the game for awhile and once you get a solid footing on what's what you can just use a skill reset and fix your build.AlimNassor said:Alrite, well is there a site that helps out a newb? last time I played I royally screwed my build up. Like what kind of equips i will need, the skills i should max.
Unknown Soldier said:Okay, I've gotten the game to work with Sven's Glide wrapper in Win7-64. First, download the wrapper and put it in the D2 directory. Run the glide-init.exe tool and set it up, on any modern machine you can activate and max everything really. Since D2 is fundamentally a sprite-based experience, I don't think enabling supersampling will do a whole lot. I didn't notice any difference, but I set max fps to 100 and it's always locked to that so whatever. If you remove the max fps limit you can get comical 300 fps. To prevent the game from trying to run at an impossibly low resolution that most modern displays don't support, make sure to enable Keep desktop composition in the Renderer pane, which maintains the desktop resolution. Anyways, then run d2vidtst.exe and choose 3dfx Glide. Now right-click on Diablo II.exe and go to Compatibility tab. You can leave OS compatibility alone, but you'll need to Disable visual themes and Disable desktop composition. If you are using a custom font size for the Windows UI you'll need to disable font scaling blah blah as well. Now you can launch D2 and enjoy a full emulated 3dfx Glide experience!
Is anybody starting a game now? If not I will.
coopolon said:What is the advantage to using this? Is 3dfx that important to getting it to look good?
Fugu said:I just started a game on hardcore (me22/22). Not even at Stony Field.