I only count four...daMandus said:Five games? Donkey Konga 1 & 2 and Jungle Beat and...?
AniHawk said:There should be a Seaman for GC after Vivarium gets finished with Odama.
And I, for one, like this idea better than a camera.
jarrod said:I only count four...
-Donkey Kong
-Donkey Konga 2: Hit Song Parade
-Donkey Kong: Jungle Beat
-Yoot Saito's Odama
jarrod said:I only count four...
-Donkey Kong
-Donkey Konga 2: Hit Song Parade
-Donkey Kong: Jungle Beat
-Yoot Saito's Odama
jarrod said:I only count four...
-Donkey Kong
-Donkey Konga 2: Hit Song Parade
-Donkey Kong: Jungle Beat
-Yoot Saito's Odama
StrikerObi said:So is there like... a source for this "article?" I see no proof that it's real.
daMandus said:Odama? Any link to some info on that... not that I don't believe you, just that I really want to know more about it.
Thanks and all!
Yeah true... hopefully there some more games in the pipeline.CVXFREAK said:I personally consider DK in the U.S. different from the Japanese version, so different that it's a different game altogether. I didn't know about Odama, though.
efralope said:the mic thing is very, very underwhelming if it's the accessory that will allow "the whole family" to play Mario Party 6, regardless of skill. Plus, do you still use controllers, I thought the whole point was to eliminate the need for controllers...
huzkee said:Underwhelming indeed. I wanted a cam... or something else. Booo! I can't be bothered to read the whole thing, how are 4 people gonna play if one of the controller ports in used for the mic?
Anihawk said:And I, for one, like this idea better than a camera.
Catchpenny said:Same here. There might be some huge untapped potential with camera games, but the EyeToy stuff has left me cold thusfar.
I'd love to see a Mario Party game that required a set of bongos, a pair of maracas, a dance pad and a microphone. It'd cost about as much as Steel Battalion and would be far more fun.
efralope said:I thought the whole point was to eliminate the need for controllers...
I wonder if the built-in microphone of the bongos (that registers when you clap in Donkey Konga) can be used with Mario Party 6 ...Catchpenny said:I'd love to see a Mario Party game that required a set of bongos
Acrylamid said:I wonder if the built-in microphone of the bongos (that registers when you clap in Donkey Konga) can be used with Mario Party 6 ...
AniHawk said:At least with a mic you can give commands and interact, as opposed to things like in Eye Toy where you knock things out of the way with your hands.
Agent X said:How is the EyeToy not interactive, then?
Agent X said:How is the EyeToy not interactive, then?
CVXFREAK said:Eye Toy seems like a game you'd play for ten minutes before moving on to something else...
AniHawk said:Don't get mad at him folks, just a little inside joke.
Memles said:I think he means that A Microphone interacts with a "video game" interface, not a web cam game. When it comes to being used with video game, and not webcam technology, a microphone is technically the better choice from a usage standpoint if you're looking for a new experience, and one that is actually within a video game.
AniHawk said:I think what I meant to say was that the Eye Toy, while you interact in the games currently available, there's no real depth to them.
AniHawk said:It would be cool if it could put you in a game like Tekken and you could see yourself fight on the TV (I know there's something similar to this already, but it's not the same. This could/should/would have to use a dance pad of some sort to understand you're moving forward or backward).
AniHawk said:Stuff like Seaman and Lifeline sounded like fun because you were actually talking to the character on the screen, and the character would react to your commands/words.
Agent X said:"New experience," huh? Where have I heard that before? Oh yeah, every DS vs. PSP thread...
Hmm...it's really hard for me to address this comment, since the only EyeToy game I've played is EyeToy: Play. So, I'll just address that one.
With regard to EyeToy: Play, you're right, most of the mini-games don't have any real depth to them. That's not really the point of EyeToy: Play, though. They're supposed to be fun diversions that you can play in short bursts. I've got EyeToy: Play, and it's great when you've only got 10-15 minutes to spare and want a break from the "usual" games. It's also great in a party environment.
Analogous counterparts from the Nintendo universe would be Wario Ware and Mario Party games. I don't really hear people complaining about the lack of depth in those games.
Perhaps they will do this eventually. EyeToy is still very new, you know. For what it's worth, Dance Dance Revolution Extreme will use both a dance pad and the EyeToy.
You're aware the EyeToy has a microphone in it, right?
Agent X said:"New experience," huh? Where have I heard that before? Oh yeah, every DS vs. PSP thread...
I think you're really selling the EyeToy short here.
Er, then I take it you've never read a Mario Party review in your life?Agent X said:Analogous counterparts from the Nintendo universe would be Wario Ware and Mario Party games. I don't really hear people complaining about the lack of depth in those games.
They are very different. I have both the Japanese ones and judging from the US demo the new songs make for a very different game. So the EUR version will also be worth importing.CVXFREAK said:I personally consider DK in the U.S. different from the Japanese version, so different that it's a different game altogether. I didn't know about Odama, though.
This only makes Mario Party 6 more interesting. With party 5 Hudson really polished the series to near perfection and with six they needed something that set it apart from the others.MaddenNFL64 said:Mario party 6 here I come .