hinch7
Member
Games are so much more expensive to produce these days, particularly ones making AAA games. And building one for one platform isn't viable anymore. Unless you're Nintendo of course, in which case you can do whatever the fuck you want. Which is why console exclusives make their way onto other platforms. Publishers like Sony kind of have offer some incentives to buy their hardware otherwise they'd lose a large chunk of their audience and user base.
Just look at what is achievable with years old architecture + node in the Tegra chipset on the Switch 2 and in that form-factor.
Nah Nvidia still pushing the boundaries nearly every generation of GPU's (every 2 or so years) and with AMD and consoles well behind. And CPU tech moving at breakneck speeds.PC gaming no longer driving those advancements as it once did is part of the reason they are slower.
Hardware power is probably not the most important restriction imposed on development by prioritising console though; having to design around a controller is.
Previously there was also an industry consensus that designing for console / console gamers first and foremost also meant the game had to be easy and 'streamlined' (dumbed down / idiot-proof / button awesome) so -other than perhaps in production value- PC gamers were just getting worse games than they were getting before. I think it's still somewhat true that the industry views console gamers as dim-witted and designs accordingly, but it's not as bad as it used to be.
Just look at what is achievable with years old architecture + node in the Tegra chipset on the Switch 2 and in that form-factor.
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