They said at E3 (I think it was a gamespot interview, but I'm too lazy to search right now) that when you go to an area underleveled, you'll be destroyed and that the game doesn't scale with your level.
I wonder if there's actually stat like STR, VIT, etc. Or it's all equipment based. So it's not that you raise your defense by levelling up, but more like you buy/craft new armor and weapon for better attack and defense stat.
I wonder if there's actually stat like STR, VIT, etc. Or it's all equipment based. So it's not that you raise your defense by levelling up, but more like you buy/craft new armor and weapon for better attack and defense stat.
Aloy does level up with xp, so it doesn't look like they're pulling a monster hunter. That said, we still don't know how levelling up actually effects her stats yet.
Thankfully this looks nothing like Second Son, if anything, I hope they go all the way with the Far Cry influence, emergent gameplay should include more than just the player interacting with the enemies, enemies should react to each other, there should be humans roaming around, (outside of quest givers in scripted segments), etc. those things make the world feel lived in.
Genre fighting is stupid, everything is a brown mush of 7 different genres. That said, technically this is an RPG, but it not what you would use to describe it in casual conversation. You'd say open world character action.
Looks good, tho. Open world games are tricky to get right. Hoping it lives up to the hype and isn't another shadows of mordor.