So you want more puzzles in your action-adventure game?
...go play puzzle games?
Honestly, the cinematic experience of U2 is exactly what made it so fucking amazing. Character development and having reasons for your actions is what made the player actually care about the characters. Adding long complex puzzle sections to appease the hardcore crowd wouldn't have improved the game, it would have fucked up the pacing and story. Knocking a games score down just because you don't agree with the direction of the game or genre seems...bleh.
Basically, I disagree.
...go play puzzle games?
Honestly, the cinematic experience of U2 is exactly what made it so fucking amazing. Character development and having reasons for your actions is what made the player actually care about the characters. Adding long complex puzzle sections to appease the hardcore crowd wouldn't have improved the game, it would have fucked up the pacing and story. Knocking a games score down just because you don't agree with the direction of the game or genre seems...bleh.
Basically, I disagree.