Inviusx
Member
I'm so tired of modern games burying the actual gameplay under endless tutorials and bad story cutscenes. Just let me play!
Death Stranding 2 does this well: quick setup, a few cutscenes, then you're straight into the core mechanics.
Meanwhile, AC Shadwos drags on forever before you get to do anything meaningful. Same with MH Wilds, which has a painful, cringe-heavy tutorial that never ends. It feels like devs don't trust players to figure things out anymore. At least give us an "experienced player" option to skip all the fluff.
I almost dread picking up a new game now knowing that my enjoyment is going to be gated behind this meandering, slow drip approach to onboarding a player (returning or new).
Anyone else frustrated by this trend? What games do you think handle intros right (or horribly wrong)?
Death Stranding 2 does this well: quick setup, a few cutscenes, then you're straight into the core mechanics.
Meanwhile, AC Shadwos drags on forever before you get to do anything meaningful. Same with MH Wilds, which has a painful, cringe-heavy tutorial that never ends. It feels like devs don't trust players to figure things out anymore. At least give us an "experienced player" option to skip all the fluff.
I almost dread picking up a new game now knowing that my enjoyment is going to be gated behind this meandering, slow drip approach to onboarding a player (returning or new).
Anyone else frustrated by this trend? What games do you think handle intros right (or horribly wrong)?