Bayonetta. I found it mediocre at best, but it seems to have some sort of religious following. Is it simply because it's from Kamiya? If someone else developed it, would it have that following?
Have you played much character action games if I may ask?
The gameplay of the game is just so solid.
I can understand why someone would like just about every kind of game, but in a general sense I'll say I don't understand people who play games that bring them more frustration than fun. MOBAs are a big genre for this. Anecdotally speaking every MOBA player I know freely admits to being frustrated with the game of their choice and its community. When asked why they still play the answer tends to be "I don't know, it's addictive". I watch videos online to see if I can get the appeal and all I can think is "why not just play an RTS?"
I don't know. If you like MOBAs, good for you. It just seems like an unlikely genre to have taken off the way it has.
Back when I played the original DotA, it was certainly very frustrating at times. But man, it also felt so incredibly awesome really often.
I think generally the things in life that might be frustrating or challenging at times can also offer the greatest rewards. I think I haven't actually felt similar sense of rush in any other game ever. Maybe some boss fights in WoW got close, but still so far in a way.
Of course, it helps that MOBAs tend to have some of the most deep gameplay out there so it's easy to play them for months and years without getting bored. There are always new things to learn and things to improve on.
Mobas..its like an RPG without saving
Uh..
I have no clue how you've come to that conclusion. There are some minor RPG elements in them sure, but first of all it's multiplayer, team vs team. That's not typical to RPGs at all (except for PVP in MMOs).
Second, it's more like an RTS, except you just play with a single hero.
MOBAs. They're mildly fun for 10 minutes and then they get pretty stale. Not sure why people get so addicted to them.
Have you played any of them for a while? The first 10 minutes usually suck for most people.
Definitely second Animal Crossing, never understood the appeal of that.
I also want to mention the MOBA-genre (especially DOTA2) in particular. I can see why the core-gameplay can be fun, but I just dont see how it makes for a fun game when there is so much "work" to understand all the different skills, items and characters - which is required to learn to get anywhere.
For me at least back when I started playing the original DotA (the warcraft 3 mod), it was part of the fun slowly learning to play and realizing all kind of different intricacies in each of the characters and of course the intricacies of the gameplay itself. The road to success was very much part of the fun for me (though even at high level play there were always things to improve on). At start it's really only required that you understand the very basic concept. I think you can get pretty far with it, though it can certainly be somewhat frustrating at times.
Story driven games. Why don't you just read a book?
Have you played some of the older RPGs that are considered as some of the best in the genre? Such as Baldur's Gate 2 and Planetscape: Torment?
Not only the stories are very deep and nuanced in them (whereas nowadays the stories tend to be far from books even they're good in the video game standards), but the interactivity makes them so completely different experiences than just reading a book.