Games that you just don't understand the appeal of

Pikmin, Starfox and Dead Rising are the three main franchises that in my perfect world would have either failed at the first game or never been made in the first place

I just dont get it. I can understand people liking a million other games in any genre but with these 3 franchises I just dont see why anyone ever cared
 
Definitely second Animal Crossing, never understood the appeal of that.

I also want to mention the MOBA-genre (especially DOTA2) in particular. I can see why the core-gameplay can be fun, but I just dont see how it makes for a fun game when there is so much "work" to understand all the different skills, items and characters - which is required to learn to get anywhere.

Also dont get why people play stuff like Heavy Rain when they can just watch a movie that is destined to be much better at everything.
 
MOBA games - I watch streams time to time to attempt to spark an interest but it just seems boring to me. People complain about grinding in a lot of games but they seem like "Grinding: The Game" to me. Could be one of things you have to play to get.
Playing is very different from watching. The only thing that would frustrate you is the lack of documentation, if wikis didn't exist.
 
I used to like shmups, but nowadays I cant understand their appeal
not that they are that popular compared to 15-30 years ago

back in the 80s-90s, CPU AI was that way and one couldnt expect anything else.
what mattered where the graphics, fx and explosions.

but ever since then, very little has changed. shmups still are about learning the same bullet patterns all over again. graphics cant impress anymore. for today's standards it makes them very boring. at least in older fighters and platformers you are more free to explore stuff.

adding online co-operative play would be a nice incentive
 
Story driven games. Why don't you just read a book?

Competetive games. Chess and basketball don't need balance patches so your knowledge and skill set are always relevant and aren't rendered useless whenever the developers want to change the game.

Sports games. Just play the sport. The equipment and a YMCA membership are probably cheaper than buying a $400 device and $60 game.

Pinball. It's like mini putt but you have limited tries and put yourself at risk for epileptic seizures or whatever their called.

Call of Duty. Laser tag weapons have the same recoil and you don't have to deal with 12 year olds and scrubs at LaserQuest.

RPGs. DOnt EVEN get me started.

Real talk though, I understand the appeal of everything but there are some things I don't respect, like Facebook games and timer based mobile games.
 
I use to think this way about Dark Souls...
but then I played it.
I've always seen the appeal of the games, but after trying Demon's Souls once and Dark Souls three times, I had to finally accept that I don't find them fun.
 
I honestly never realized some of these games were so popular until I found out they were considered to be pretty important by others over the internet years ago and even to this day.

Mario 3
Super Metroid
Zelda Lttp

Also was confused by the popularity of the ps2 and some of the more highly regarded or even niche games on it.

I still struggle to see what others have seen in these. I mean, I can see the appeal but not the reputation they get. I guess I had alternatives at the time that I just found were superior even though I still had those games listed.
 
Call of Duty or any other online FPS.

Back when I was playing CS we used to have full servers with people in the actual game chat. You could talk to people, coordinate your attacks and curse the opponents. Now the only people in actual game chats seem to be idiots and the good people are either in private party chat or not in chat at all, I really, really, really don't get the appeal of this.

Where is the difference between this and shooting bots? And who enjoys shooting bots?

Yup... I've been over shooters for awhile. I hope E3 isn't 90% showing new fps games.
 
Your favorite game.

kidding

I can understand the appeal of video games that I don't like because we all have different tastes.
 
Bayonetta. I found it mediocre at best, but it seems to have some sort of religious following. Is it simply because it's from Kamiya? If someone else developed it, would it have that following?
Have you played much character action games if I may ask?

The gameplay of the game is just so solid.

I can understand why someone would like just about every kind of game, but in a general sense I'll say I don't understand people who play games that bring them more frustration than fun. MOBAs are a big genre for this. Anecdotally speaking every MOBA player I know freely admits to being frustrated with the game of their choice and its community. When asked why they still play the answer tends to be "I don't know, it's addictive". I watch videos online to see if I can get the appeal and all I can think is "why not just play an RTS?"

I don't know. If you like MOBAs, good for you. It just seems like an unlikely genre to have taken off the way it has.
Back when I played the original DotA, it was certainly very frustrating at times. But man, it also felt so incredibly awesome really often.

I think generally the things in life that might be frustrating or challenging at times can also offer the greatest rewards. I think I haven't actually felt similar sense of rush in any other game ever. Maybe some boss fights in WoW got close, but still so far in a way.

Of course, it helps that MOBAs tend to have some of the most deep gameplay out there so it's easy to play them for months and years without getting bored. There are always new things to learn and things to improve on.

Mobas..its like an RPG without saving
Uh..

I have no clue how you've come to that conclusion. There are some minor RPG elements in them sure, but first of all it's multiplayer, team vs team. That's not typical to RPGs at all (except for PVP in MMOs).
Second, it's more like an RTS, except you just play with a single hero.

MOBAs. They're mildly fun for 10 minutes and then they get pretty stale. Not sure why people get so addicted to them.
Have you played any of them for a while? The first 10 minutes usually suck for most people.

Definitely second Animal Crossing, never understood the appeal of that.

I also want to mention the MOBA-genre (especially DOTA2) in particular. I can see why the core-gameplay can be fun, but I just dont see how it makes for a fun game when there is so much "work" to understand all the different skills, items and characters - which is required to learn to get anywhere.
For me at least back when I started playing the original DotA (the warcraft 3 mod), it was part of the fun slowly learning to play and realizing all kind of different intricacies in each of the characters and of course the intricacies of the gameplay itself. The road to success was very much part of the fun for me (though even at high level play there were always things to improve on). At start it's really only required that you understand the very basic concept. I think you can get pretty far with it, though it can certainly be somewhat frustrating at times.

Story driven games. Why don't you just read a book?
Have you played some of the older RPGs that are considered as some of the best in the genre? Such as Baldur's Gate 2 and Planetscape: Torment?

Not only the stories are very deep and nuanced in them (whereas nowadays the stories tend to be far from books even they're good in the video game standards), but the interactivity makes them so completely different experiences than just reading a book.
 
MOBAs. I just can't get into them. The only one I have enjoyed a little of those I've tried(LoL, DOTA 2, Infinite Crisis, Heroes of the Storm) was Heroes.
 
Yes. YES! I second that. Animal Crossing: New Leaf

The only instalment I've played in the franchise, I bought it because I wanted to experiment with some titles on my new 3DS XL and it was going for £8 on the Nintendo site due to a misprice. I put a few hours into it and found it so mind-bendingly dull and lethargic that it actually inspired me to sell my console (which I did, and at a profit too!). I like relaxing games, but there was just nothing worthwhile to accomplish in it. It didn't even have purty graphics on its side or a tangible sense of place or atmosphere to accompany the slow-as-molasses gameplay. It was just a great big festering pile of BLEGH!

Fuck that shitty ass time-wasting piece of shit dross and everything it stands for. I've played some terrible games in my life, but never one that convinced me to get rid of a system.

Honourable mentions...

Bayonetta (when a game is so horrible in every aspect outside the gameplay, it actually affects the urge to play the game)
Demon's Souls
Gran Turismo or any sim racer (zzzzzzzzz)
 
Legend of Zelda: Link Between Worlds

I know its just me because a lot of my friends have beat and love this game but I just found it so boring. Not for a lack of trying either, I clocked around 6 hours into it before putting it down for good.
 
Fighting games, especially the Super Smash Bros series. I've never played it but that series just looks like a total cluster-fuck of button bashing. As a spectator it looks really shallow and random.

Racing sims, especially the Gran Turismo series.

Genres such as MMO, MOBA, RTS, TBS, dungeon crawler or any king of strategy or simulator game really, especially ones with WWII or medieval themes. That's one of the reasons I don't feel I'm missing out on much not being a PC gamer.
 
i tried a long time to get into demon's souls. at the end it was just an exercise in frustration. i will not go back for more anytime soon.
 
I could never get into either of the Galaxy games. It's really hard for me to get engaged with games that don't have a plot.
 
i tried a long time to get into demon's souls. at the end it was just an exercise in frustration. i will not go back for more anytime soon.

This.

To this day I'm sure there's a ton of questionable design decisions on that game that get a pass from the fans because "challenge" but would be ripped apart on any other game.
 
Minecraft.

All my sisters are really invested into it though. Every time I go look for them, either they're playing or watching some vids on youtube about it.

To be fair, I haven't really put that much time playing it as opposed to watching someone else play it.
 
Insanely hard games. I Wanna be the Guy, Kaizou Mario, Mega Man 9, Cave shooters on their hardest settings (they're fun on normal,) 7th Saga etc. I don't mind challenging games but not too hard or it's not fun.
 
Huge LOL at all those Animal Crossing mentions, I feel bad for your souls. Seems like you haven't seen god in person yet, if ever, such a shame.

god= mr. Resetti
 
Half-Life 2 doesn't appeal to me. I vastly preferred the original game, as it was contained to a dilapidated science facility and felt like a tighter package. Nevertheless, I can't say that I don't understand the appeal of it. If I'm to be honest, the ARMA games are the closest to "I can't see why anyone would like this" as military sims are repellant to me.
 
I don't understand the appeal of David Cage games, or maybe i do and i just dont know how to draw enjoyment out of those. It's kind of the same with old FMV games, Dragons Lair and the like. It's barely more than a reaction test to events you don't really have control over. Someone is reading you a book/showing you clips of a movie and now and then you have to say something back to the presenter so that he knows that you didn't fell asleep about it.

I do understand Minecraft though, i've played the ef out of that game on 360. But it's also more like an experiment than a game to me, see how much you can affect the world around you and what your own actions attribute to the world. There's also an exploration aspect to it that has some merits, once i've seen most of that and knew how much i could transform the game on my own i lost interest in the game.... that was several 100 hours later though.
 
Minecraft. I get that you can build pretty much whatever you want, but... then what?
'You can build whatever you want' is a hell of a lot of possibilities to exhaust before you get to 'then what?'.

There is more to Minecraft than just building, though.
 
Dark Souls by a country mile. I have no problem with freakish difficulty - Devil May Cry 3 is one of my favorite games - but I mainly went into the game expecting to be engrossed in its world (a quality many people have praised it for) and came out severely disappointed. The environments struck me as extremely drab and dull-looking, and I never felt like I was given much motivation to explore anything. The challenge of the game harmed this for me more than it actually helped, and I just wasn't having much fun with it at all.
 
Atelier games, Tales games, and those hyper dimension art/style of games. I can understand that there are a lot of fans/people that play those games. Just don't know the appeal is. Fan service, Loli looks, I dunno.

Stuff to appreciate if you're not into anime art (I am):

Atelier series - complex alchemy/crafting system, nonlinear gameplay, smaller-scope storyline, multiple endings
Tales series - responsive action RPG combat, huge worlds to explore, tons of sidequests
Neptunia games - the theme of it, being a piss-take on console
 
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