SenjutsuSage
Banned
"Better rendering"
They really need to stop with this.
Presumably what they're saying, I think, is if they are using cloud processing to help with specific parts of a game, it somehow means they have more available local resources on the console itself to help with game rendering, like maybe for visibility culling of geometry or something. I don't think they're suggesting that there will be superior graphics coming directly from the cloud. Beyond that, it wouldn't surprise me in the least if somewhere down the line we could see a few games have cloud specific benefits if you're connected to the internet, and if you aren't connected or your connection doesn't meet a baseline requirement, then you just get whatever the console can do with local resources.
If there's any truth at all to what they said about latency insensitive tasks, then maybe there could be some interesting applications for that, but of course it doesn't mean anything until we actually see it in a real game. But if all this ends up meaning is dedicated servers are very widespread across Xbox One games, that in itself is already a big enough deal. Microsoft is doing a very good thing here.