Decent video, but some of the for and against arguments are stronger than others. LttP is the one that I care about the most here, and while the game absolutely has a bunch of issues, I don't think Bosman does a great job of covering them. Why does he spend so much of the few minutes he's got talking about Link's origin story, that doesn't seem like a particularly important point. He does mention some of my biggest issues with the game. though. He is right that the game, compared to other Zelda games, is lacking that sense of adventure and exploration. There is some of it, but not as much as most Zelda games have.
First though, I do like LttP. Zelda is one of my favorite game series, and it's a pretty good game. It just isn't the best game, not even close. Many Zelda games are better , including, among the 2d games, LA and both GBC games, on my list. I like Illusion of Gaia and maybe also Landstalker more than LttP, too, for 4th-gen action-adventure games. Still, it's a pretty good game and I did finish it.
Anyway, issues:
- The art design is not great. I've always disliked LttP's look. Cartoony graphics are fine, but these aren't good looking cartoon-style graphics. The sprites look ugly, and environments look only okay. In terms of art design, it's one of the weaker-looking Zelda games, down there with stuff like Minish Cap (somehow that games' look just never worked for me). The sprites are worse than the environments, but environments don't look great either.
- The world is perhaps the most boring in the entire franchise. LttP's world is a central castle surrounded by a circle of themed rectangular areas. It's a rote, blocky (on the map) layout with no variation. Going from place to place doesn't take long, so the overworld feels less interesting and relevant than it is in the NES games or the GB/GBC games. Now, I admit, OoT does have a somewhat similar design in theory, and I absolutely love that one, but I think it's better executed there. There's much more to do in the world in OoT, the towns are actually interesting (this is not true in LttP!), looking at the environments is nice in a way it isn't really in LttP, etc. LttP is kind of boring to explore most of the time.
- The game still has some of those really annoying NES-like parts where you have to figure stuff out with no real ingame clues. I don't want to go through my whole list of these now (that stupid item hidden near one of the towers, several of the medallions, and such. were huge pains to find), and I know fans of the game disagree, but I really don't like that kind of stuff, and it's not good here. Probably the worst moment was when I got to the bottom of a dungeon, only to find that I needed an item that the game had never mentioned up to that point and doesn't say the location of. So I went to a guide, eventually figured out where the stupid thing was, went back, and of course had to redo the dungeon from scratch because that's how this game works. And on that note...
- The dungeons are annoyingly designed and far too linear. In most other Zelda games, dungeons often have some kind of central hub, or areas you unlock as you go that you then access later with the item from that dungeon. LttP has some of that, but it has a LOT of dungeons made up of linear paths you must follow. If you then die you'll have to redo most everything because the game doesn't have enough complex dungeon designs, shortcuts, and such that you expect from Zelda dungeons. This makes the game harder and less fun than the Zelda games that follow it. The NES games are also really hard, of course, but I like the still quite tough, but not as cruel, design of the GB or N64 games better.
- The story is bad and uninteresting. "Rescue the kidnapped girls!" No, come up with a better plot, Miyamoto... it starts out okay, but then devolves into a very basic rescue story. The dark-world aspect is kind of interesting, at the beginning when you're first put there especially, but past that the dark world is very similar to the light one. Along the way there are more and slightly better side characters than the NES games, but it's still mostly bland stuff. All later Zelda games have vastly better writing than this game, and it holds it back. Maybe if the story had been as interesting as the one in the LttP comic in Nintendo Power it could have been something a little better... but it isn't.
- And last and I'm sure not least, because I had a GB in the '90s but not a SNES, I don't have the nostalgia for LttP that I do for LA.
And that's why LttP is "only" A- game for me.
I just don't think the world in LTTP is particularly interesting in the slightest. Out of all the Zelda games except the first two, LTTP probably has the most dull world. Usually when I think "adventure" I think of an exciting world full of interesting locals and full of interesting people that you interact with. What may have been mindblowing years ago doesn't impress me in the slightest. I said earlier I find Link's Awakening much more interesting and find it's world much better. Not to mention I find the dungeons in LTTP pretty weak in puzzle design compared to many other Zelda games.
Yeah, the world design in LttP is somewhat shockingly boring for a Zelda game. No other Zelda game has "here is center box, here are other region boxes surrounding it, that is all there is to the world". Even OoT has some side areas, multiple connected areas off of each path, etc. And LA's fantastic world design absolutely crushes LttP, because it feels like an actual world, not something laid out on a grid to fill up space in a game.