Screamer-RSA
Member
Schreier in German means screamer.
Fyi. It's funny.
Schreier in German means screamer.
Fyi. It's funny.
Someone tag this Press Sneak Fuck
This is a way way too reductive assessment of the situation.It's just so seriously unprofessional. Who the hell are you to demand free video games? Have some fucking grace. Frankly, your site can't be too influencial if publishers ignore your requests for early access.
It's not about free games as much as it is about favoritism. I dislike Kotaku about as much as the next guy but not providing codes except for outlets that Gearbox knows are going to give the game good reviews is extremely scummy and anti-consumer. It's a marketing scheme to alter the MetaCritic score at launch.I mean, if anything is the epitome of fake news, video game journalists not being offered free early access to a game has to be it. Schreier wasn't the only one complaining. A certain website's podcast last week contained around 10 minutes of bitching about being denied a BL3 review code.
It's just so seriously unprofessional. Who the hell are you to demand free video games? Have some fucking grace. Frankly, your site can't be too influencial if publishers ignore your requests for early access.
That is such a great summation of this current state of affairs we have with games and the people covering them.I originally started posting this in the ZQ thread but it actually fit better here:
This is how simple it is and it's alarming people don't get onto it. And it's where a lot of all this 'let's make the protag of gears a woman' comes from. If more women play, then it means were finally accepted and those names we were called twenty years ago mean nothing!!! And more women will play these type of games if we just stick a woman in them....
Then you have these bloggers who can't write for any publication with reach or influence and haven't got the artistry to create a novel, so inject what they want to write about into videogames. Meanwhile, these jounalists and older gamers who have always been side eyed for playing games, latch onto this ridiculous bullshit as it creates a false sense of credibility and intellectual reason to play games - which validates the fact they sit on their ass playing a very low barrier, digital form of entertainment. Can videogames be 'deep' and meaningful? They can tell stories and can be built around political events - what people do is draw false parallels because you can mirror some aspect of a games story as a real world concern. Is 'Don't Starve' a simple suvival game, or is it a commentary on how the demons of scientific advancement in the name of progress and addressing world weary problems ultimately will be the downfall of civilisation. Whereupon we then compete for natural resources against nature eventually reconstructing the status quo via engineering? You can inject whatever bullshit you want and then write 600 words about how it's right and people lap it up because it sounds semi-intelligent.
There was an exhibition about art and suppressed political messages about homosexuals in the Tate. These messages had to be subtle at the time, obviously because being homosexual was a crime at one point. So the real artistry and politicalisation required actual creativity:
That is actual movement in art. Subversive and subtle messages that require real creative minds. VIdeo games as a medium is brash, common and immature. This is what we get in videogames:
This is why games and by extension developers, cannot be taken serious as having any sort of influence or positive impact. The portrayal is often through melodramatic and physical acts (which are just as bad as the straight scenes in video games, don't get me wrong), or through supporting textual material which clearly states 'character A is a fun loving guy, who likes to hang with his boyfriend.' It has the subtelty of a five year old. It's not pre-1967 any more and if any of these people want to be taken seriously, they need to stop imagining they're part of some clandestine movement that is fighting against persecution and institutionalised struggle. No one really cares because everyone knows it's not the struggle it's being portrayed as. If it was, then the above just wouldn't simply exist, due to censorship.
If you're really artists and creatives, prove it. If you're really journalists and not bloggers then prove it. It's not the publication of an article that makes you credible these days - the internet saw to that - it's the honesty and quality of your writing.
It's not about free games as much as it is about favoritism. I dislike Kotaku about as much as the next guy but not providing codes except for outlets that Gearbox knows are going to give the game good reviews is extremely scummy and anti-consumer. It's a marketing scheme to alter the MetaCritic score at launch.
Obviously, Kotaku's beef here isn't that the consumer is screwed over but that they won't get that sweet revenue from day-1 reviews but the point still stands. Whether it's some shmuck from PCGamer that lowers a game's score because he/she is an absolute tool or a guy that fairly criticizes a company's unethical business practices I think they should be able to do so without fear of these repercussion. The repercussions should come from the people reading/watching.
Obviously that's all up to the publisher/developer, but you should still look down on the companies that practice this.
That is such a great summation of this current state of affairs we have with games and the people covering them.
But... I'd argue you're being reductive with argument that videogames don't have the same artistic worth compared to other mediums. There are a number of developers out there who went above and beyond to make something compelling.
If the point is relevancy than I agree.I agree that Gearbox is manipulating day one review scores. It's dirty pool for sure. They're not exactly angels. It's an awful trend that goes beyond video games.
But more than the clicks and visits these sites can get from posting release-day reviews, it's ultimately a question of relevancy. Not sending review codes is more than a tacit acknowledgement that a site doesn't have much influence. Why bother with Waypoint or Kotaku when a single streamer can reach more people? There are credibility issues with streamers, but pretending that journalistic ethics alleviate bias is unrealistic.
Ultimately, it's a symptom of the disease I'm part of a much larger argument. I don't think the apocalypse is coming for sites like Waypoint and Polygon. I think it's already happened. You have streaming and YouTube on one side of the chasm and clickbait sites that use video games to suck people in on the other. Everything in the middle is dead or dying.
I don't really have a dog in this fight because frankly I don't care if video games are considered art or not. But I don't understand this point.Games have a large barrier to entry, whether that's owning a platform, being competent enough to experience the journey if it takes skill/dexterity to progress (e.g. Souls etc.) or just simple aging out of hardware, and relying on a diminishing way to consume them. T
That's probably where you and I differ. I reject that videogames are 'art', generally speaking. That's not to say games cannot have artistic merit. It's difficult to produce a thorough breakdown of why I think this without a lot of toing and froing so this might get a bit jittery in terms of construct but I hope I can manage to lay out a compelling enough case. My conviction in this has grown stronger as I've aged. I used to maybe a bit more balanced, but ultimately my conclusion is as mentioned.
I guess we start with what is art to me? The definition, because art is contentious and interpretative by its very nature. 'Art' to me is the evocation of a passion that is presented in a way to instil a feeling of identifcation or emotion in a neutral observer. I also think 'art' in a traditional form has three distinct criteria for me:
- it's the production of an individual - a visionary
- It exists with no barriers to entry but many levels of depth
- it is timeless
The first point is what most people take umbrage with when I lay out my own personal view. So let me give you a few contrary common mediums. The first is obviously architecture. The easiest to pick is probably Cathedrals and churches because they were often made just to be beautiful in homage to whichever deity they were raised to. I can appreciate the art and craftsmanship in a stained glass window. Similarly I can appreciate the ornate stonework on pillars, gargoyles etc. Architecture is a form of delivery - an amalgamation of aesthetic and artistic values but just as an orchestrator is not a composer, an architect is not an artist.
Art has never really had a barrier to entry. Most people pull me up here and ask 'What about reading?' as it seems the most pertinent. Literature in its first inception was primarily focused on being an authority, books of religion, science, matsh and philosophy. Fiction and tales came long after the art form of music, ballads and poems. They were easier to transport, easier to carry across the land so the artists name would carry with it. They were easier to inspire with emotional interludes, to compliment with dancing and music. Paintings could be appreciated by the eyes of everyone, from peasants to lords. Sculpting is a similar story, as is music. Someone of lowstanding could listen to Sonata #14 and still be moved with only the use of their ears. By the time common people became literate that is when literature began to take on more prominence with scripts for performances etc.
Probably the most controversial one is the timeless aspect. Literature, paintings, sonnets and symphonies are all just as appreciable now as they ever were. And usually only become more appreciated through the ages. They 'endure' and cross generational divides.
So, I guess after all that why don't I feel videogames fit this medium definition? Firstly, games - especially nowadays - are production line assemblies. There is too much division and arrest with competing ideals to give an honest end product. There is also much limitation in terms of compromise and technical capabilities. The artist is limited not by ability but by tool and medium.
Games have a large barrier to entry, whether that's owning a platform, being competent enough to experience the journey if it takes skill/dexterity to progress (e.g. Souls etc.) or just simple aging out of hardware, and relying on a diminishing way to consume them. The preservation of art is usually decided on its merit to society and cultural importance. Videogame premasters are chosen on whether they are profitable.
I don't consider games timeless at all, they age pretty badly and are carried along in the minds of nostalgic adults for the most part. Revisiting the initial intepretation can't provide the same pleasure or receive as glowing a critical appraisal of when it first burst on the scene because it's judged always in its time. That's not to say they can't be appreciated for what they are/were just that the artistic beauty diminishes relative to the tools available. Sometimes this can be offset by using a simpler artstyle but eventually all fall victim.
For me videogames are art is a fallacy, and falls into the same territory of marketing is an art form. I know certain games are trying to be more artistic and improvements in engines and toolchains allow fewer people to be more productive and true to a vision, but I don't think I'll ever see them as art. I think we try to label videogames as art to lend more credibility to a past time.
Disgruntled Borderlands 3 players on PC are unhappy about the numerous connectivity and performance problems they’ve encountered barely a day into the game’s launch, and they’re letting people know about it in the forums. For Borderlands 2. On Steam.
You’ll recall that Borderlands 3 is an Epic Games Store exclusive. Epic Games Store does not have forums. Nor does it have user reviews, thwarting the primary means of revenge for disappointed PC gamers. For while players are lighting up the franchise subreddit, the PC gaming subreddit, and the official forums at Gearbox Software, nothing says spite like unloading on a seven-year-old game in a marketplace that can’t even sell its sequel.
One Steam user pleaded with Borderlands 2 fans not to engage threads on Borderlands 3, and included a link to the Gearbox forums. People are still popping in questions and requests for help with Borderlands 3’s performance. Framerate drops and stutters appear to be the biggest bugaboo facing PC users.
“Need help,” wrote one player, “regardless of the graphics settings, frequent reductions in FPS, CPU and GPU are only loaded at 60%, RAM at 70, but the hard drive jumps from 0 to 100% and hangs at 100% when FPS reduced. I already turned off all Windows services that might be the reason, I also checked the disks, fragmented them, can there be a reason that the game is installed on the same disk as windows?”
“Try an actual Borderlands 3 forum,” someone replied. “You’ll probably get more responses.”
“ty,” OP replied.
The most recent guidance from Gearbox Software’s official Twitter account is that the studio is investigating all of these various issues, and users are being steered to 2K Games’ official support site to log a ticket.
Back in April, when Gearbox announced Borderlands 3 — and announced it would be exclusive to the Epic Games Store — angry PC gamers flooded the user reviews for Borderlands 2 with enough negative remarks that it triggered Steam’s first ever “off-topic review activity” flag, set up to combat “review bombs.”
Borderlands 3 launched for Windows PC, as well as PlayStation 4 and Xbox One yesterday. Our review noted that the version we played was “obviously not … a finished version” that featured frequent crashes for users on three different gaming PCs.
It's not about free games as much as it is about favoritism. I dislike Kotaku about as much as the next guy but not providing codes except for outlets that Gearbox knows are going to give the game good reviews is extremely scummy and anti-consumer. It's a marketing scheme to alter the MetaCritic score at launch.
Obviously, Kotaku's beef here isn't that the consumer is screwed over but that they won't get that sweet revenue from day-1 reviews but the point still stands. Whether it's some shmuck from PCGamer that lowers a game's score because he/she is an absolute tool or a guy that fairly criticizes a company's unethical business practices I think they should be able to do so without fear of these repercussion. The repercussions should come from the people reading/watching.
Obviously that's all up to the publisher/developer, but you should still look down on the companies that practice this.
As it stands they can't be trusted to not do something like this when you send them your new game: https://www.kotaku.co.uk/2019/04/18...ates-persona-5-dlc-includes-a-disability-slur
I don't really have a dog in this fight because frankly I don't care if video games are considered art or not. But I don't understand this point.
That reads a lot like the distinction between high and low art and culture? That they have different ends, that the low appeals to base, homogenized desires laden with tropes and cheap appeals to emotion and sentimentality
i don't agree with this definition of timeless. timeless does not mean emulating the reaction of the age where the art came out. timeless means that a work simply withstands time, that it's appeal holds true today just as yesterday.I don't consider games timeless at all, they age pretty badly and are carried along in the minds of nostalgic adults for the most part. Revisiting the initial intepretation can't provide the same pleasure or receive as glowing a critical appraisal of when it first burst on the scene because it's judged always in its time.
again, this is pretty silly, equating aesthetic and form with timelessness. as if the simplistic wall paintings on the tombs in Ancient Egypt aren't still revered around the world, even though we now have 3D IMAX movies, which are clearly the "superior" medium. as if we should just smash all the sculptures, because we have 3D printing now, and it is more accurate. this stance seems more like marketing than art appreciation tbh. "This painting has more colors than yours" is a silly way to look at art. the medium is not the art. it is what you do with it.That's not to say they can't be appreciated for what they are/were just that the artistic beauty diminishes relative to the tools available. Sometimes this can be offset by using a simpler artstyle but eventually all fall victim.
uh.... ok. yeah, i don't think you have an art education. i went to art school and took a couple courses in art history, photography, film. this take is so absurd tbh I have a hard time taking any of what you say seriously. films have been considered art for 50-100 years by academia. tbh the barriers between what is and isn't art haven't really existed in the art world for decades now. it seems really silly to start drawing lines now, 100 years after Dada. what's the next line? appropriation isn't art? performance art isn't art? abstract expressionism? face it, the barriers were destroyed in the 20th century. you are living in the past.I don't consider films art
feel like you are conflating the two. everything created by man can be art, but not every piece of art is a masterpiece. i feel like shorthand these days has made people think "If it's art, it's a masterpiece of untouchable quality" and it's like, no, you can have art that is crap. calling something art doesn't remove it from critical evaluation, in fact I would argue the opposite.This is just my opinion, it's as broad as the debate between what is a masterpiece and what is not
feel like you are conflating the two. everything created by man can be art, but not every piece of art is a masterpiece. i feel like shorthand these days has made people think "If it's art, it's a masterpiece of untouchable quality" and it's like, no, you can have art that is crap. calling something art doesn't remove it from critical evaluation, in fact I would argue the opposite.
Art has never really had a barrier to entry.
yeah it may be. i think back in the day when time moved slower and things were more local, it was easier to find a community, to be part of something local. the internet gives us the tools to find like-minded people, but this is not the same. a community is not just like minded people. people may disagree, there can be feuds, everyone is impacted by local issues, etc.Seems what's really missing in the modern age is a movement to gravitate around. But maybe that's old school thinking too.
yeah when you look at the Old Masters, they spend years copying the Older Masters. technique, practice, fundamentals, all are pretty essential, unless you want to be an "outsider artist" of course. even then you need free time, to have a life of relative ease. if you are working all day to put food on the table, you don't have time to sit around and paint and come up with ideas. if you are working all day to put food on the table, you don't have the energy. paints are expensive, a luxury item, especially oil paints. canvas is bulky and also not cheap. just as well, you will need to know someone in order to sell your work or get it in a gallery. networking is important and favors the connected. for a long time artists existed on some privileged plain, usually through the patronage of the wealthy. the barrier to entry was very real for thousands of years at least.I'm not sure I agree with you here. I think, in art, you need some sort of skill or a keen eye to make art what it is. Whether it be a good understanding language (writing), understanding how to draw and understand perception, or being good at other skills like math and what not. I think there's always barrier to entry when learning a skill, especially in art. You can't just pick up a brush and start drawing and boom it's good art.
i don't agree with this definition of timeless. timeless does not mean emulating the reaction of the age where the art came out. timeless means that a work simply withstands time, that it's appeal holds true today just as yesterday....
uh.... ok. yeah, i don't think you have an art education. i went to art school and took a couple courses in art history, photography, film. this take is so absurd tbh I have a hard time taking any of what you say seriously. films have been considered art for 50-100 years by academia. tbh the barriers between what is and isn't art haven't really existed in the art world for decades now. it seems really silly to start drawing lines now, 100 years after Dada. what's the next line? appropriation isn't art? performance art isn't art? abstract expressionism? face it, the barriers were destroyed in the 20th century. you are living in the past.
I'm not sure I agree with you here. I think, in art, you need some sort of skill or a keen eye to make art what it is. You can't just pick up a brush and start drawing and boom it's good art.
Agreed with cormack12 that the biggest issues games have is that they're not timeless.
That's mainly in people heads though. Tetris or pacman are as close to timeless concept as we have.
Does tetris 99 not qualify as the same game that Pajitnov made ?
When we finally hit the technology limit will game start to be art because everyone use the same tools to make them ?
The timeless aspect of video games is mainly judged with graphics, it is a poor way of judging art.
Are the Lascaux painting not art because the proto-humans suck at drawing ?
I don't myself, I enjoy just the meandering chat. I don't say what I think or how I think is definitive, I just tend to share because I enjoy the conversations it fosters between people even if they are opposed.
I guess you could term it a dependency barrier. A game is a medium but you need a specific item to play it. For instance, would Chess be considered art? An arrangement of carefully arranged pieces ready to checkmate the King? I don't think so - you can find beauty in the stalking patterns of wolves but it doesn't 'quantify' as art. I can listen to music on a CD, but I need a CD player. But I can just listen to music from an instrument or a voice. Literature is the outlier in the form of a written word - but for example I don't need a kindle to read specific books, and were it penned or copied out it's just there with no barrier. You can't provide the manual of code and have it be meaningful, or use/play the game in any other way than it's intended/facilitated. I tend to seperate the form from the art. I don't consider films art, it does encompass that reason but it's not the only reason. Which is probably best answered below.
High art and low art I'm not sure on. I haven't used those terms before. I would probably reduce it to entertainment versus art. I think there is a conscious effort to push films and games as 'art' to lend them credibility, which I disagree with. Films - to me - are a collection of artistic elements positioned in a way for the director to show you a story, how they have visualised it and framed it. Ultimately your interpretation is constrained with how the director has chosen to frame the scenes (think melancholy scores at sad moment, dashing crescendo's in moments of action, panning shots by the director to draw and fade focus). Effectively you're being given something and then led what to look at to follow the story or what to listen to to evoke an emotion, under the limitation of being greenlit or not. A good analogy would be the difference between an opera/ballet and a musical. One is meant to be enjoyed and consumed as entertainment and one is meant to be contemplated on and the emotions regurgitated and wallowed in. Is Les Miserable on the big stage art? Or is the novel the art itself? Is Paradise Lost art? Does the art transcend the novelisation of the poetry? These are all searching questions and ones I don't think I have authoritative answers (or offer as). But I'm quite happy with that - I'm comfortable enough to work through in my own head why I have my boundaires, but not arrogant enough to try and push them on others. Art is where you personally find it I guess?
So does that mean I think every book, every piece of music or every poem is 'art'. No, not at all. I think there is a clear set of criteria that elevate certain forms to where they can be considered 'art' but I don't think games, marketing or films ever can be, because of their constraints. They can sometimes approximate it when the circle of vision is small, concentrated and narrow but ultimately still fall short for me. They are a way to deliver certain elements of 'art' but in the transition and direction lose what would truly have them be considered as art. This is just my opinion, it's as broad as the debate between what is a masterpiece and what is not
I find these conversations difficult to pen out on forums and in type because you can't cover everything in a logical flow. Talking tends to draw the conversation out a bit more organically. The contrary viewpoint could be that ultimately art is about controversy and there is nothing that is more controversial than suggesting games are art. Perhaps the real art is in the ongoing discussion itself and not the medium.
Nevertheless I find it more stimulating than other threads so aye, thanks for the expositions and open mind
Games are supposedly in that adolescent phase where they haven't quite found what makes them distinctive
From other media forms? Their interactivity obviously.
Dunno really. I don't think tetris or pacman are art myself. I don't think they intended to be either.
this is getting silly. everything you accuse games of here is also done in the fine art world. timeless works are only well known because the Mona Lisa has been printed and reprinted a zillion times. have you ever seen the actual painting? i have not. granted there are a number of copies of the Mona Lisa which feature in museums of their own, their value as art undisputed even though they are simply copies of the earlier work. a people enjoy prints of art all the time without judging them as lesser experiences. i don't see why video games have to be different. the number getting smaller, that has nothing to do with aesthetics or art history, it is purely a market concern. you seem to be confusing the art market for what is art. though the two are inter-related, making your "It's mass market, thus it's not art" stance absurd. you seem entirely focused on collectors and purchasing with video games, and thinking that excludes them from art, yet you entirely ignore those factors with other artforms. this is denying historical reality.Items of historical importance or cultural significance do endure. Video games do not (and they are mass produced to exceptional levels). Some collector's may keep the odd copies but each year the number gets smaller. They are preserved by hobbyists preference rather than cultural significance or historical importance. Therefore video games are not timeless, therefore not art (in my opinion).
IMO this is a myth, games have always been on another level. it is games critics and journalists who are trapped in adolescence.Games are supposedly in that adolescent phase where they haven't quite found what makes them distinctive
Regardless of anyones opinions on art, I think we can all have a hearty laugh at Kotaku's latest article. When will they be cancelled. Also jesus at those screenshots of kids having sex.
Animated Video Game Porn Could Be A Lot Sexier And Less Gross
archived 24 Sep 2019 18:35:55 UTCarchive.fo
>Finds trash-quality pornRegardless of anyones opinions on art, I think we can all have a hearty laugh at Kotaku's latest article. When will they be cancelled. Also jesus at those screenshots of kids having sex.
Animated Video Game Porn Could Be A Lot Sexier And Less Gross
archived 24 Sep 2019 18:35:55 UTCarchive.fo
yeah, it's fakeHoly shit. I saw this image on Kiwi Farms and I have to ask, is this for real?
yeah, it's fake
That ratio, Brutal Savage Rekt!
That ratio, Brutal Savage Rekt!
He actually says that the game is good but doesn't want to "endorse" it because of boobs.Naff Characters and "archaic sexism"? That means it is a fantastic game coming from Rock Paper Shotgun. Day 1 purchase.
After which he goes :These are archaic tropes I can’t endorse.
Pretty sure that 50% of the article is how boobs scare him.But yes, I’m enjoying myself. Mobile, high-stakes combat tied to interesting, ever-expanding abilities is a recipe that can withstand slightly repetitive enemy design and shoddy environments. I still feel the pull to keep playing, to unearth new classes and experiment with all the ways I can mash them together. The only good part of Code Vein is its combat, but for me, that turns out to be enough.
That ratio, Brutal Savage Rekt!
Io isn't even that big ffs. What a cuck.Here's the archive link of the review
Wot I Think: Code Vein
Code Vein is a sexist action RPG about post-apocalyptic vampires that borrows liberally from Dark Souls.web.archive.org
He actually says that the game is good but doesn't want to "endorse" it because of boobs.
After which he goes :
Pretty sure that 50% of the article is how boobs scare him.
Meanwhile, photo taken from the comments :
That ratio, Brutal Savage Rekt!
Somebody has to.RPS used to fellate games like Postal, Duke Nukem, etc., now they just fellate themselves.
Io isn't even that big ffs. What a cuck.
Somebody has to.
That ratio, Brutal Savage Rekt!