Here's how I view it... and bare in mind here I'm kind of a casual in terms of Xbox and Xbox game knowledge:
I bought an Xbox just over a week ago with Chronicles of Riddick and Halo. What made me buy the machine was the insane Halo 2 hype. All I'd read here and elsewhere was people gushing over the original, salivating over I love bees, just itching to get their hands on the next game. I'd watched the awesome trailer where Master Chief releases himself from the air lock and plummets towards an Earth the likes of which we'll hopefully never see in real life. A glorious bombastic wartorn scene of exhilarating destruction. The 8 minute demo at E3 was THE talking point at the show, on these boards, on other boards around the world... not to mention classrooms, offices and around family dinner tables. The game just promised it would be 150% awesome. In fact, from what I'd gathered around here, the original was in the same area of awesomeness...
After a week, I already feel misled. Things that impress me about Halo: levels load nice and fast, and are at times very large and very pretty. The way the game loads and saves during progress is nigh on unnoticable. Being restricted to carrying two weapons at any one time and being able to expend ammunition is thrilling stuff... Cortana's dialogue on enemy/ally movements in the heat of battle is cool too. It is, at times, engrossing. The co-operative element is fab fun, but I don't always have someone else to play with, nor particularly want to sometimes. The warthog is a little weird to control, but once you grasp it, it's quite intuitive and fun. Here's what I don't like: I personally find the character design uninspired and a bit ugly. The blacks, purples and jagged looking armour and weaponry isn't something I'm that fond of in footage of Metroid Prime 2 echoes either... it's almost a bit Unreal-esque, or like something from other generic FPS like, y'know, the one beginning with "D". Which that reviewer probably threw in there for attention whoring emphasis of course.
BUT, it's not a gripe that makes or breaks a game for me. The cutscenes look a little dated, and I've been spoiled by Halo 2 footage in this regard I think, along with scenes in other games. I hate repeating actions - one example from one area in the game: drive warthog to survivors, kill everything that attacks, drive warthog to survivors, kill everything that attacks, repeat. I hate corridors that look the same, and horde after horde of faceless enemies. But other than that - I can see that this game has potential to impress me yet. A friend in work said I should enjoy the final level... something he said he can't say about the last level of Halo 2. In fact he sounds pretty bored, and it's really sad to hear coming from someone who along with his friends convinced me that this game would be worth buying my Xbox for.
Chronicles of Riddick, I have enjoyed so far (I'm upto the mines). It's not perfect either. Load times are laborious and really makes dying that much more annoying for example. However in other areas this game has come out of the wide blue yonder, straight out of leftfield, <insert cliché> and totally knocked my socks off. The graphics are fantastic, some of the best I've seen on Xbox.. there's a real sense of ultra-violence in the fighting system, it's not only fun to watch but it's totally fluid - good to play and take in. The interactivity reminds me of my other favourite FPS and stealth games. Games like Half Life, Metal Gear Solid and Splinter Cell. The world, story and the voicework is all enjoyable stuff. And aside from what I personally think has so far been a compelling first person mode, there's also online multiplayer which I can take advantage of in future.
Now, from what I gather: Halo 2's single player mode has suffered to the benefit of the multiplayer mode. While this is perhaps more true to Bungie's initial intentions for Halo, I can personally see why a lot of people feel screwed. Not everybody out there is a gaming elite, posting on messageboards... many don't pay videogame website subscriptions with money for Xbox Live left over. Only 5% or less of Xbox owners really can or currently are doing such things. And YET I recall that last week - the boldest analyst estimates were hoping for a Halo 2 take up numbering four or five times larger than the Xbox Live userbase. So why wouldn't the hardened focus on Xbox Live piss off some people? Some of those without credit cards for example... without broadband, without the desire for either, or what about those people who simply prefer offline gaming? They do exist shockingly enough. Obviously, I think it's wise that Microsoft used their biggest game to help push Xbox Live subscriptions -- but if it has come at a cost to the single player game, then I really think it stinks. It'll only stink up more if more compelling single player content turns up for download.
And most importantly: I think hype is damaging. Not damaging to sales of course -- no, we're seeing records broken there.... but damaging to our satisfactions. You see the biggest backlashes like these wherever there was hype. Without it you don't. Take Retro and Metroid Prime. A return of a Nintendo staple franchise that had been on sabbatical since the SNES, in some unknown American developers hands in a first person perspective? There was a collective "FUCK" across many in the Nintendo fanbase, and a severe drop in expectation, media involved. What emerged was one of the best games in that year. Halo too, without no precedent was receiving even greater glory with it's new fans. And Riddick, I feel, deserves praise too. But if you make games that people really, really love: like Halo or Metal Gear Solid... if you market them certain expectations, and from certain points of view - fail to deliver on them... well then you're contending with a higher fandom. People will lash out in anger at what's been done to their game. Look no further than bitter Nintendo fans angry at what they believe is Nintendo's inability to make games as good as their N64 predecessors (with whom I personally disagree). Look at the Ocarina of Time fans (some of whom probably won't want to even hear about another Zelda game without a horse and/or ocarina). Look at Star Wars fans. All very vociferous groups of people that form very high, clinical expectations in what they expect from given franchises. I think you can now place some Halo fans in this trend.
Then there's the people who bitch just for bitchings sake. To stand out.
The way I see it, all of the below things are probably coming into play -
* there are legitimate grievances with this game for some people,
* it's NOT the second coming to everyone,
* there is a hardcore Halo-fan element that's pissed off cos they didn't get exactly what they want,
* some people are moaning because quite simply they excel at moaning, especially about things that are or were once popular.