GC: DriveClub gameplay

Does that really look like a next gen leap over the Dirt games?
This is from Dirt 1 on the 360, not to mention the other 2 Dirt games looked even better.
932887_20070914_790screen019.jpg

(on another note, holy shit at finding any kind of decent screen grabs from any big name site, they sure went down the shitter in quality & quantity over the years)


Ugh.
 
today you learn that Drive Club is not a simulator and is in fact a arcade game

completely sad that it took you this long but what can you do...

What? That doesnt mean it should be moving around like it does now, it looks VERY unnatural. Also, it's a middle ground between being a simulator and being an arcade racer. I've never liked the way the cars moved around the track....it looks very cheap and seems like the cars lack any weight but even then there's still something off about it. I mean even the burnout games looked more natural than this. This looks very stiff and jerky...that goes for the cockpit hand/arm motions too.

It's something that has bothered me since they showed actual gameplay
 
Does that really look like a next gen leap over the Dirt games?
This is from Dirt 1 on the 360, not to mention the other 2 Dirt games looked even better.
932887_20070914_790screen019.jpg

(on another note, holy shit at finding any kind of decent screen grabs from any big name site, they sure went down the shitter in quality & quantity over the years)

That blurry piss filter game looks nothing like DC.
 
Does that really look like a next gen leap over the Dirt games?
This is from Dirt 1 on the 360, not to mention the other 2 Dirt games looked even better.
932887_20070914_790screen019.jpg

(on another note, holy shit at finding any kind of decent screen grabs from any big name site, they sure went down the shitter in quality & quantity over the years)


LOL. How cute! C'mon son... just admit you want a PS4 and be done with it. DriveClub looks much better than Dirt.
 
Does that really look like a next gen leap over the Dirt games?
This is from Dirt 1 on the 360, not to mention the other 2 Dirt games looked even better.
932887_20070914_790screen019.jpg

(on another note, holy shit at finding any kind of decent screen grabs from any big name site, they sure went down the shitter in quality & quantity over the years)

gif-man-blind-465119.gif
 
Does that really look like a next gen leap over the Dirt games?
This is from Dirt 1 on the 360, not to mention the other 2 Dirt games looked even better.
932887_20070914_790screen019.jpg

(on another note, holy shit at finding any kind of decent screen grabs from any big name site, they sure went down the shitter in quality & quantity over the years)

7ca.gif
 
Give us a Direct feed gameplay demo video already! This track, a different track, just offer something. It's stupid we haven't seen actual non edited direct feed gameplay yet.
 
Scenery looks great. The cars, on the other hand..

WAT?! I swear I must be blind because every car game from the last 5 years have the exact same car model fidelity....saying one looks worse than another is just straight up crazy talk
 
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Lighting/shadowing is one of the things that really have me excited about with this 'next-gen'. That and material shaders. Lighting adds so much more depth. Nice looking trees.
 
Gran Turismo 4 on PS2 looks better than this. Do I need to find a horrible picture to completely invalidate my already logically invalidated point? BECAUSE I WILL!

I get some honest critiques, but some of this shit goes way beyond any logical discussion. This game had a rough showing at E3, but since then, it has to be the launch game to be shit on the most (even more than Ryse's gameplay). Some were for good reasons, others are not such as the trees somehow not looking next-gen enough and being cardboard which makes me question what the hell people are making with cardboard these days...
 
Gran Turismo 4 on PS2 looks better than this. Do I need to find a horrible picture to completely invalidate my already logically invalidated point? BECAUSE I WILL!

I get some honest critiques, but some of this shit goes way beyond any logical discussion. This game had a rough showing at E3, but since then, it has to be the launch game to be shit on the most (even more than Ryse's gameplay). Some were for good reasons, others are not such as the trees somehow not looking next-gen enough and being cardboard which makes me question what the hell people are making with cardboard these days...

It does not look worse than a game from two generations ago. Save the money and don't buy a PS4. Get a pair of glasses instead.

EDIT: Or was your post a joke... I'm too tired to think right now.
 
It does not look worse than a game from two generations ago. Save the money and don't buy a PS4. Get a pair of glasses instead.

EDIT: Or was your post a joke... I'm too tired to think right now.

See how bad we've become when someone could possibly take my post seriously? lol

Did you read the whole second part of my post? I think that should have given you the answer you seek.

I have 20/20 vision nor am I blinded by irrational hate for this game so I know it's quite the improvement. :D
 
Environment looks pretty awesome. I must say. Also, I didn't realize, but he was running over foliage, and it was actually reacting realistically to being run over. I like that. The lighting and shadows seem to be pretty solid, too.
 
See how bad we've become when someone could possibly take my post seriously? lol

Did you read the whole second part of my post? I think that should have given you the answer you seek.

I have 20/20 vision nor am I blinded by irrational hate for this game so I know it's quite the improvement. :D

Like I said, I'm tired. My mistake.
 
Ugh, that chase cam (which is how I play my racing games) is way too low. Can barely see the road.

Thankfully I'll be able to try it out first on PS+ but I'd hate it if that simple thing would ruin a perfectly fine racing game for me. :/
 
I had some hands-on time with it yesterday. To give some context, I also played GT6 and Forza 5. The feel for the driving was a quite a bit weighter then I expected (RUF) so was really sat between the real / arcade racing style. Made it pretty challenging. Forza was a more smooth / accessible in comparison and felt good with the pulse triggers. I experienced a few technical hip cups with Driveclub where it would freeze for a split second and the odd bit of pop in.

The track in the demo was a good demonstration of scenery because in this build it looked gorgeous compared with the other two games. Forza and GT, which were set at Race tracks makes it hard to compare but I couldn't help but notice the rather flat textures in the landscape on Forza. However, car model wise the cockpit view was really dark for Driveclub but that was mostly due to the lighting as you go past trees. The lighting in Forza almost felt as if it were trying to hide some of the blemishes since it is all pre-backed. Looked less natural. Car models looked gorgeous though.

I was actually most surprised by GT6. They have made some great changes to feel of the car...but that is also further highlighted due to setup of wheel and pedals. The lighting was also impressive along with the presentation.

I think all three will do really well and I liked a lot of different aspects from each. You get used to the HUB in Driveclub but I'd prefer it if they would tone it down a bit by making it less obtrusive / subtle.

Ill definitely be putting in some time to Driveclub come launch day :)
 
I am really interested in playing DriveClub multiplayer with my friends. It certainly helps that the environments look incredibly beautiful though.
 
I had some hands-on time with it yesterday. To give some context, I also played GT6 and Forza 5. The feel for the driving was a quite a bit weighter then I expected (RUF) so was really sat between the real / arcade racing style. Made it pretty challenging. Forza was a more smooth / accessible in comparison and felt good with the pulse triggers. I experienced a few technical hip cups with Driveclub where it would freeze for a split second and the odd bit of pop in.

The track in the demo was a good demonstration of scenery because in this build it looked gorgeous compared with the other two games. Forza and GT, which were set at Race tracks makes it hard to compare but I couldn't help but notice the rather flat textures in the landscape on Forza. However, car model wise the cockpit view was really dark for Driveclub but that was mostly due to the lighting as you go past trees. The lighting in Forza almost felt as if it were trying to hide some of the blemishes since it is all pre-backed. Looked less natural. Car models looked gorgeous though.

I was actually most surprised by GT6. They have made some great changes to feel of the car...but that is also further highlighted due to setup of wheel and pedals. The lighting was also impressive along with the presentation.

I think all three will do really well and I liked a lot of different aspects from each. You get used to the HUB in Driveclub but I'd prefer it if they would tone it down a bit by making it less obtrusive / subtle.

Ill definitely be putting in some time to Driveclub come launch day :)

Thanks for the impressions dude. Solid stuff.
 
I had some hands-on time with it yesterday. To give some context, I also played GT6 and Forza 5. The feel for the driving was a quite a bit weighter then I expected (RUF) so was really sat between the real / arcade racing style. Made it pretty challenging. Forza was a more smooth / accessible in comparison and felt good with the pulse triggers. I experienced a few technical hip cups with Driveclub where it would freeze for a split second and the odd bit of pop in.

The track in the demo was a good demonstration of scenery because in this build it looked gorgeous compared with the other two games. Forza and GT, which were set at Race tracks makes it hard to compare but I couldn't help but notice the rather flat textures in the landscape on Forza. However, car model wise the cockpit view was really dark for Driveclub but that was mostly due to the lighting as you go past trees. The lighting in Forza almost felt as if it were trying to hide some of the blemishes since it is all pre-backed. Looked less natural. Car models looked gorgeous though.

I was actually most surprised by GT6. They have made some great changes to feel of the car...but that is also further highlighted due to setup of wheel and pedals. The lighting was also impressive along with the presentation.

I think all three will do really well and I liked a lot of different aspects from each. You get used to the HUB in Driveclub but I'd prefer it if they would tone it down a bit by making it less obtrusive / subtle.

Ill definitely be putting in some time to Driveclub come launch day :)
They said the game will have HUD options.
 
I can't remember seeing this posted:

http://www.youtube.com/watch?v=jzycY3uX2uk

No, me neither - looks great, but it's getting really tiring constantly seeing cam footage of this game. I don't think I've ever seen a game get this much attention without direct feed gameplay for this long. It's hilarious.

That said, love these tracks. This game is like "Trackside Detail: The Game." Anyone saying this game conflicts with GT doesn't get racing games - this game seems to be all about the environments, whereas GT is... definitely not.

because it looks not like the screens at all. i saw it at gc.
this is not about trolling, i was surprised myself.

Care to elaborate? Not havin' a go, just wondering what your impressions are.
 
looks like they are really improving, and looks that the backgrounds and tracks are the best of all console racers, which makes me happy as it is crucial in an arcade racer, even more than 60fps. I miss those old sega arcade days with spectacular (and some times weird) tracks like in scud racer or daytona . While i like real world circuits like spa or laguna seca, they are quite boring to my eyes most of the time.

Will keep an eye on this game, they are the creators of my most loved racing game last gen, so if they succeed i may see motorstorm again on ps4
 
This is my most anticipated next-gen game and I absolutely can't wait to play it, however Evolution's refusal to show any direct feed gameplay footage (despite being constantly requested on social media and many forums) is really weird and concerns me slightly. What are they afraid of?
 
Gran Turismo 4 on PS2 looks better than this. Do I need to find a horrible picture to completely invalidate my already logically invalidated point? BECAUSE I WILL!

I get some honest critiques, but some of this shit goes way beyond any logical discussion. This game had a rough showing at E3, but since then, it has to be the launch game to be shit on the most (even more than Ryse's gameplay). Some were for good reasons, others are not such as the trees somehow not looking next-gen enough and being cardboard which makes me question what the hell people are making with cardboard these days...

It's the first software based battleground of the nextgen wars, enjoy!
 
I noticed one thing. During E3, I was comparing Driveclub to Forza 5 footage. One cool detail I noticed from Forza was that you could see the dashboard's reflection on the windshield as sunlight directly hit.

Such a thing was NOT present in Driveclub's E3 build. However, I just noticed the very same thing in the gamescom build. So yes, it does look better.
 
When I read that "we already hate your game" thread this game is exactly what came to mind. People flipping out when being shown a work in progress, rushing to judgement before a final product is ever displayed. The latest bit of media looks fantastic.
 
I had some hands-on time with it yesterday. To give some context, I also played GT6 and Forza 5. The feel for the driving was a quite a bit weighter then I expected (RUF) so was really sat between the real / arcade racing style. Made it pretty challenging. Forza was a more smooth / accessible in comparison and felt good with the pulse triggers. I experienced a few technical hip cups with Driveclub where it would freeze for a split second and the odd bit of pop in.

The track in the demo was a good demonstration of scenery because in this build it looked gorgeous compared with the other two games. Forza and GT, which were set at Race tracks makes it hard to compare but I couldn't help but notice the rather flat textures in the landscape on Forza. However, car model wise the cockpit view was really dark for Driveclub but that was mostly due to the lighting as you go past trees. The lighting in Forza almost felt as if it were trying to hide some of the blemishes since it is all pre-backed. Looked less natural. Car models looked gorgeous though.

I was actually most surprised by GT6. They have made some great changes to feel of the car...but that is also further highlighted due to setup of wheel and pedals. The lighting was also impressive along with the presentation.

I think all three will do really well and I liked a lot of different aspects from each. You get used to the HUB in Driveclub but I'd prefer it if they would tone it down a bit by making it less obtrusive / subtle.

Ill definitely be putting in some time to Driveclub come launch day :)

Great impressions. Would you say that DC is hands down the better looking game, or are they pretty close?
 
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