Freeman
Banned
I was referring to the move and DS4 controllers.The glowing orb on the back ?
I was referring to the move and DS4 controllers.The glowing orb on the back ?
It's kind of like that, yeah. It's hard to explain where that simulation falls apart really, it's not right, but it gives a good sense of it.
Resolution wise though, on PC you can throw a bunch of super sampling at it if you have the performance. It'd look much better than the 1080p example.
Ah, so would a higher FOV inherently lead to a worse screen-door effect? Sorry if that's a dumb question, or I totally got it backwards.There's a direct link between the FOV and the screen door effect.
But then how would you know that you're in the future, man?All these lights is redonk.. surely they could hide the sensors like the OR DK2 right?
If it isn't Sony is being a dick, not only by not providing compatibility with PC but by holding back on the DS4 wireless drivers.has there been any confirmation whether headsets are actually running off of PS4s?
I was referring to the move and DS4 controllers.
About the last point... it reminds me of something I wanted to comment after Carmack tweet.
It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.
Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
Considering that they're outputting to separate displays for people in line to watch, with a FoV suited for that display, as well as to the device, I doubt it.has there been any confirmation whether headsets are actually running off of PS4s?
That's true yeah, Steam has about 6.5M users with PS4 GPU performance or better. Assuming Rift CV1 is QHD/90Hz, you're going to need notably better than PS4 spec to really run it decently, but it's coming later, there could realistically only be about five million PCs on Steam that are ideal for the Rift at launch. But those people are really going to have good time.About the last point... it reminds me of something I wanted to comment after Carmack tweet.
It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.
Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
Ah, so would a higher FOV inherently lead to a worse screen-door effect? Sorry if that's a dumb question, or I totally got it backwards.
Considering that they're outputting to separate displays for people in line to watch, with a FoV suited for that display, as well as to the device, I doubt it.
About the last point... it reminds me of something I wanted to comment after Carmack tweet.
It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.
Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
If it isn't Sony is being a dick, not only by not providing compatibility with PC but by holding back on the DS4 wireless drivers.
I think it is running on a PS4.
Well then, I stand corrected. Good to hear.The kotaku article showed the hdmi splitter box splitting the signal from the Ps4...
I don't think it does look particularly good, but it's also running at like 20fps, and it's clearly not being rendered in VR.
http://www.engadget.com/2014/03/19/project-morpheus-hands-on/
Good vid and write up, which claims its more like cc then dk1. Hype!!!
I believe it can also be reduced if the individual pixels fill out the grid better (so that there are smaller gaps) while keeping the same res/PPI.That's right, if both (High vs low FOV) same screen.
To reduce screen-door effect need higher PPI.
Was this runing on actual PS4 hardware?
This is very important because there was a demo of Thief 4, if the visual complexity and IQ fares favorably in relation to the normal version of the game then it is a sign of relief.
I'm really starting to fear that this is not running on PS4
If it isn't Sony is being a dick, not only by not providing compatibility with PC but by holding back on the DS4 wireless drivers.
I think it is running on a PS4.
I believe it can also be reduced if the individual pixels fill out the grid better (so that there are smaller gaps) while keeping the same res/PPI.
I'm really starting to fear that this is not running on PS4
Nice, thanks for that.I asked Shuhei Yoshida on Twitter and he said this:
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I asked Shuhei Yoshida on Twitter and he said this:
![]()
Cool. Glad we got an honest answer.I asked Shuhei Yoshida on Twitter and he said this:
![]()
Can you ask him if you'll be able to by the VR headset with no camera?I asked Shuhei Yoshida on Twitter and he said this:
Yeah, the video is good, particularly if you want to see more of the Castle demo.
He suggests that the thing about a 'gap' at the bottom of the headset, between it and the face, may be addressable if the unit is adjusted properly. Maybe some people didn't have it adjusted for their head optimally. For a consumer version I guess Sony might make to want that easier or faster.
I asked Shuhei Yoshida on Twitter and he said this:
![]()
PC probably which means this can work on PCSo EVE and Thief is on something else?
No, it really doesn't.PC probably which means this can work on PC
Can you ask him if you'll be able to by the VR headset with no camera?
I'm really hating where the VR conversation is headed now. Saw it coming but still a shame. Decades of garage baked enthusiasm are about to be undone by decades of... something else.Didn't you received the memo that states that everyone that owns a PC can play anything at maximum possible settings? Just look at the statistics at Steam.
While VR certainly asks more of hardware than standard 2D, it doesn't require as much more power as a generational console leap. If current PS4 games needed to be "reduced" by, say, a factor of 4 to make them VR-ideal, that's still far from the ~8x improvement they are over PS3 games. Unless bound by budget/team size constraints, Morpheus games should all look better than the best PS3 games.There's no.."salt" (can someone please kill this meme..) Carmack is pointing out a fact that is true for every platform trying to run a VR device: VR is more demanding to drive, and more so than most people realize.
Was this runing on actual PS4 hardware?
This is very important because there was a demo of Thief 4, if the visual complexity and IQ fares favorably in relation to the normal version of the game then it is a sign of relief.
About the last point... it reminds me of something I wanted to comment after Carmack tweet.
It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.
Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
Developers won't suddenly stop implementing graphics options because they're doing VR. The "super AAA graphics" will still be available as much as they are now (which isn't very much, though...). And then of course a $500 PC in 2018 will be better than a $2000 PC now, while the PS4 will still be a PS4.About the last point... it reminds me of something I wanted to comment after Carmack tweet.
It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.
Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
Yeah, I never doubted it until someone posted a rumor that they're only bundled earlier. Thanks for asking.I imagine you will be able to, if you already have the camera. But I'll ask anyway![]()
Sounds like a poor mans Oculus Rift, I'm sticking with Rift.
You should be able to. PS Camera is sold separately.Can you ask him if you'll be able to by the VR headset with no camera?
No, it really doesn't.
Sounds like a poor mans Oculus Rift, I'm sticking with Rift.
Ah, so would a higher FOV inherently lead to a worse screen-door effect?
How so? Whats an area that Rift is superior in? Most impressions seem to suggest this is better. Higher rez, more comfortable, ect.