SurgicalSlinky
Neo Member
Yeah, I never doubted it until someone posted a rumor that they're only bundled earlier. Thanks for asking.
I tweeted him, no reply yet, but I'll update if/when he replies
Yeah, I never doubted it until someone posted a rumor that they're only bundled earlier. Thanks for asking.
I honestly didn't understand what you mean, I was just making a joke, sorry If it offended you.I'm really hating where the VR conversation is headed now. Saw it coming but still a shame. Decades of garage baked enthusiasm is about to be undone by decades of... something else.
Wish they had a chance to demo the units in a quiet environment with some premium headphones. Would love to get a better idea of the early sound work.
Q: is this VR thing made by the PS move team (Anton Mikhailov) or by Sony Japan ( PS2 PUD-J5A and HMD)?
The resolutions are the same. The Rift benefits from being on a platform that gets more powerful every year and isn't closed. We'll see more content on the Rift than we will this simply because anyone can develop for the Rift.
Are the two really competing though? Oculus will be on PC, Morpheus on PS4. I doubt there'd be much overlap competition wise, but it should boost the VR market overall, which is great.
I want to know why impressions are saying the lenses fog up, but Sony said they were designed specifically to eliminate fogging...
Other than that, I like what I am hearing and can't wait to see what the prototypes look like by the end of the year.
Does anyone know if having a (just an example) 4k screen being fed a 1080p image will increase or reduce the screen door effect? That might be Sony's only option if they need to increase PPI.
Not true. At the reveal they said they're looking into Virtual Tourism and other media forms. The partnership with NASA also is supposed to include a Mars demo in the future? Can someone clarify if that last part was just speculation, or if that was actually stated in the conference?While Morpheus benefits from the fact that one tool and one machine will be the focus of development. You are right about rift supporting higher end pc machines but that comes with a higher end price tag as well. The content i would say in terms of
Gaming might be more on Morpheus because its focus is games alone while for rift it will be games but other items too. For Morpheus it will all be about games
Not true. At the reveal they said they're looking into Virtual Tourism and other media forms. The partnership with NASA also is supposed to include a Mars demo in the future? Can someone clarify if that last part was just speculation, or if that was actually stated in the conference?
While Morpheus benefits from the fact that one tool and one machine will be the focus of development. You are right about rift supporting higher end pc machines but that comes with a higher end price tag as well. The content i would say in terms of
Gaming might be more on Morpheus because its focus is games alone while for rift it will be games but other items too. For Morpheus it will all be about games
How so? Whats an area that Rift is superior in? Most impressions seem to suggest this is better. Higher rez, more comfortable, ect.
Dev Kit 1 versus Dev Kit 2, it really doesn't mean shit if you don't specify.i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
Dev Kit 1 versus Dev Kit 2, it really doesn't mean shit if you don't specify.
The resolutions are the same. The Rift benefits from being on a platform that gets more powerful every year and isn't closed. We'll see more content on the Rift than we will this simply because anyone can develop for the Rift.
I don't think it does look particularly good, but it's also running at like 20fps, and it's clearly not being rendered in VR.
Does anyone know if having a 4k screen being fed a 1080p image will increase or reduce the screen door effect?
Sounds like a poor mans Oculus Rift, I'm sticking with Rift.
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
Noone is disagreeing that Oculus's second dev kit is better than Sony's first. But Oculus has had a lot of feedback, Sony only yesterday revealed their kit to the masses, and said they're going to continue to improve it for the consumer version.Dev Kit 2 for Oculus Rift, it's league aheads of PS4 VR, all the impressions so far of Dev Kit 2 obliterate what I've read about PS4 VR.
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
Dev Kit 2 for Oculus Rift, it's league aheads of PS4 VR, all the impressions so far of Dev Kit 2 obliterate what I've read about PS4 VR.
Dev Kit 2 for Oculus Rift, it's league aheads of PS4 VR, all the impressions so far of Dev Kit 2 obliterate what I've read about PS4 VR.
Weird, because outside of FOV and persistence, I haven't seen any obliteration going on. Can you not turn this thread into a battle?Dev Kit 2 for Oculus Rift, it's league aheads of PS4 VR, all the impressions so far of Dev Kit 2 obliterate what I've read about PS4 VR.
Take it to GameFAQs, son.vr takes barely any more resources than normal gaming on pc
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
Dev Kit 2 for Oculus Rift, it's league aheads of PS4 VR, all the impressions so far of Dev Kit 2 obliterate what I've read about PS4 VR.
I believe it can also be reduced if the individual pixels fill out the grid better (so that there are smaller gaps) while keeping the same res/PPI.
You must have been reading different impressions to me as they seem quite comparable. Everyone seems pretty impressed with the Sony prototype.
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
The resolutions are the same. The Rift benefits from being on a platform that gets more powerful every year and isn't closed. We'll see more content on the Rift than we will this simply because anyone can develop for the Rift.
Seems like he's just a FUD slinging PC warrior. I think we should ignore him.Now you're just making shit up. The resolution is the same as the DK2, the comments about it being blurrier are likely due to pixel persistence, and many have commented that it is more comfortable than the DK2.
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
Now you're just making shit up. The resolution is the same as the DK2, the comments about it being blurrier are likely due to pixel persistence, and many have commented that it is more comfortable than the DK2.
Totally I usually make snap judgments based on little first hand evidence. High five buddy!
Can you link to the comparison please
Take it to GameFAQs, son.
Now you're just making shit up. The resolution is the same as the DK2, the comments about it being blurrier are likely due to pixel persistence, and many have commented that it is more comfortable than the DK2.
You must have been reading different impressions to me as they seem quite comparable. Everyone seems pretty impressed with the Sony prototype.
Seems like he's just a FUD slinging PC warrior. I think we should ignore him.
They are objectively wrong, it is not a lower resolution screen.Not making anything up, if you believe PS4 games with be their native resolution, FPS and same texture details on the PS4 VR headset, you've got to re assess your expectations:
Engadget's Preview:
"It's not all virtual reality rainbows and dreams, of course. There are still some pretty major issues to overcome in Project Morpheus. Vision blur, for instance, is a much bigger problem on Morpheus than on Crystal Cove/Rift DK2. The screen resolution is also clearly not as high as DK2, making everything a bit muddier, visually speaking. "
http://www.engadget.com/2014/03/19/project-morpheus-hands-on/
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
Not making anything up, if you believe PS4 games with be their native resolution, FPS and same texture details on the PS4 VR headset, you've got to re assess your expectations:
Engadget's Preview: (Resolution)
"It's not all virtual reality rainbows and dreams, of course. There are still some pretty major issues to overcome in Project Morpheus. Vision blur, for instance, is a much bigger problem on Morpheus than on Crystal Cove/Rift DK2. The screen resolution is also clearly not as high as DK2, making everything a bit muddier, visually speaking. "
Comfort:
"Project Morpheus, right now, is a little uncomfortable. In so many words, it feels like a prototype still. As a demo man fit the headset on my generously sized noggin, he tightened a variety of different adjustments: one that tightened the whole unit on my head, another that brought the display portion forward toward my eyes. When you initially put it on, there's a gap between where you're looking and below -- certainly not a great way to create immersion."
http://www.engadget.com/2014/03/19/project-morpheus-hands-on/
They are objectively wrong, it is not a lower resolution screen.
Totally I usually make snap judgments based on little first hand evidence. High five buddy!
i've read the opposite. The resolution is lower, the image is blurry, it's no comfortable to wear at all and the immersion isn't that great because the headset design is poor and there's gap between the bottom and top of the headset.
It's a poor mans Oculus Rift and will be able to produce PS3 graphics in VR for PS4 compared to Oculus Rift on PC show casing true next-gen visuals.
The fact that it may be (significantly!) blurrier in motion compared to DK2 should really not surprise anyone if it's using an LCD screen, particularly if it's not low persistence.
We've been over this in this very thread. That is objectively wrong, unless everyone else including Sony is lying about the specs.Not making anything up, if you believe PS4 games with be their native resolution, FPS and same texture details on the PS4 VR headset, you've got to re assess your expectations:
Engadget's Preview: (Resolution)
"It's not all virtual reality rainbows and dreams, of course. There are still some pretty major issues to overcome in Project Morpheus. Vision blur, for instance, is a much bigger problem on Morpheus than on Crystal Cove/Rift DK2. The screen resolution is also clearly not as high as DK2, making everything a bit muddier, visually speaking. "
Comfort:
"Project Morpheus, right now, is a little uncomfortable. In so many words, it feels like a prototype still. As a demo man fit the headset on my generously sized noggin, he tightened a variety of different adjustments: one that tightened the whole unit on my head, another that brought the display portion forward toward my eyes. When you initially put it on, there's a gap between where you're looking and below -- certainly not a great way to create immersion."
http://www.engadget.com/2014/03/19/project-morpheus-hands-on/
You do realize that the game may not be running natively in 1080p. Just because the headset has a 1080p display, doesn't mean games run natively in 1080p. Remember, 3D halves performance and it's running on a PS4, essentially a low to mid range PC.
They probably mistook the lack of motion clarity for lower resolution.So "all the impressions" is that one engadget report, where they talk about resolution differences that don't exist. Alright then.
Yeah, while its probably better than DK1 (which is my only reference for non-low-persistence TFT VR) motion clarity in that is really quite horrid.I think for sure the current kit is not low persistence, at least based on these impressions.