GDC: Halo 4 Post Mortem starts right now.

As 343i have like unlimited funds and low chance of flopping commercially for the next Halo they should go full on back to basics.

I mean remove armor abilities, sprinting, everything and just remake Halo 2/CE MP completely.

Just to see if it retains players or if the franchise is just suffering from fatigue.

Not a chance of that happening. The game would get absolutely slated by reviewers if they took away armour abilities, sprinting and orbital drops. They would see it as a step backwards. They're past the point of no return now, and the only way is to keep pushing halo for the illusive COD crowd, and that means transforming halo further to conform to what they expect.
 
much as I love the new halo 4 multi stuff I prefer the older ways, this to me sounds like we are going to get more cod, which is a hit and miss for halo.

I love the weapon drops but it's too random and broken in BTB, insta respawns should be a no-no also.
 
If you don't think one of Bungie's keys was to make Halo accessible you need to think again. That's the goal of EVERY game. Even your favorite multiplayer games.

The odd part about it is by trying to make the campaign accessible they confused newcomers by leaving out important plot points.
 
I haven't played nearly enough of the multiplayer to comment on it really. The single player though, had to be one of the most disappointing Halo campaigns I've played.
 
Love multiplayer, but they still should have modes that facilitated what the hardcore competitive crowd was looking for in the attempt to woo CoD heads.
 
I haven't played nearly enough of the multiplayer to comment on it really. The single player though, had to be one of the most disappointing Halo campaigns I've played.

I thought the campaign was good but that's because I am a massive fan and have read all the books. So i had a good idea of what was going on.

I played the game with my friend, and had to explain alot to him. It is defiantly a bit of a mess regarding the Didact/Forerunner-Human war.

The MP is so disappointing, I got the CE and I don't even care the next map pack is out soon. I might not even bother downloading it.

And Spartan Ops....potential, but getting bombarded by fuel rods and dying numerous times to take out an elite or two to progress 5 steps forward is not fun. Even with 4 people.
 
It's funny how some of you are treating Halo like it's a niche hardcore shooter that appealed to a very specific demographic. Halo was always a blockbuster title where it could appeal to any age, both genders, casual and hardcore, anyone.

This idea that Halo originally was catering to competitive or hardcore game players is almost delusional. Halo was the forerunner for a CoD audience, so it becoming something that can outdo or outclass CoD at it's own game isn't really surprising.

Complaints and being disappointed is fine, but putting Halo on a pedestal as if it used to be equivalent to Counter Strike or Unreal Tournament on a competitive scale is starting to get really old.
 
I need to watch this later but if everything people are saying he said is correct, sounds like I'm pretty much done with Halo. It's a shame, Halo's easily been my most played franchise for the past 7 years but after Halo 4 it's seeming abundantly clear that 343 just can't, or won't, do what Bungie did to keep the series good.
 
halolxqaxu.jpg

Love, Retro
 
I thought the campaign was good but that's because I am a massive fan and have read all the books. So i had a good idea of what was going on.

I played the game with my friend, and had to explain alot to him. It is defiantly a bit of a mess regarding the Didact/Forerunner-Human war.

The MP is so disappointing, I got the CE and I don't even care the next map pack is out soon. I might not even bother downloading it.

And Spartan Ops....potential, but getting bombarded by fuel rods and dying numerous times to take out an elite or two to progress 5 steps forward is not fun. Even with 4 people.

Even with an understanding of the universe, Halo 4's plot was contrived. The relationship between Chief and Cortana was its sole saving grace. The Didact was an out-of-character dunderhead cut from the same cloth as Bond villains. The overall nature of the plot hinged very much upon the only-recently released Silentium novel, which by all the accounts I've heard is an overwrought, convoluted, mess that tries too hard to fit Halo 4's plot into its own narrative (considering the novel was delayed for a rewrite, Bear and 343 probably decided to shoehorn various Halo 4 plot points in with little consideration for what was already written).

Halo 4's plot is not good. It's silly, convoluted, lacking in any meaningful context, and is predicated on just as crappy ancillary material just to limp along. Halos of past may not have had sterling writing, but at least they could stand on their own without having to know every little detail about what was going on (though Halo has always been notably bad about exposition).
 
You'd think most people would be intelligent enough to get that and he wouldn't have to tweet about it. But then these ARE Halo fans.... :P

Yeah pretending fans are like a hivemind makes you look even more intelligent ;)

And Yes you're right nobody got that bro, we didn't took it that way because it was also fitting for the current Halo situation.


geeeez some people here..
 
So yeah, they basically turned it into Call of Duty, what with the faster killing, the QTEs, the XP system, the custom loadouts connected to the XP system, the maps that don't mean that much anymore because you can get whatever weapon you want where you want when you want, the +5 "You're Awesome!" feel good text in your face, fishstick option just to rub it in, etc.

Shouldn't be surprising that the game has retention problems, since it's basically an advertisement for Call of Duty, so why not actually go play Call of Duty?

Which, if going by their admission and the numbers, seems to be what they're doing.


Huh. So this is what Diablo II players feel like.
 
Halo 6
Take off the training wheels.

Judges also would have accepted:

"Halo 6: It's all downhill from here",
"Halo 6: Handi-spawn-campable",
"Halo 6: All Vehicles, all the time"

There are those who said they'd park up front. Where are they to park now?
 
It's funny how some of you are treating Halo like it's a niche hardcore shooter that appealed to a very specific demographic. Halo was always a blockbuster title where it could appeal to any age, both genders, casual and hardcore, anyone.

This idea that Halo originally was catering to competitive or hardcore game players is almost delusional. Halo was the forerunner for a CoD audience, so it becoming something that can outdo or outclass CoD at it's own game isn't really surprising.

Complaints and being disappointed is fine, but putting Halo on a pedestal as if it used to be equivalent to Counter Strike or Unreal Tournament on a competitive scale is starting to get really old.

Nobody has said Halo was ever anything more than a casual shooter, it's mass appeal is obviously proof of that. It's just that despite being casual, it still allowed for a nice skill gap; the more you played, the better you got. Now it's just about XP and and killstreaks on inferior maps. It's too casual.
 
Should get the Blade Runner guy from the Olympics to endorse it. But then again I think he may be in some legal trouble at the moment. Scratch that.
 
Even with an understanding of the universe, Halo 4's plot was contrived. The relationship between Chief and Cortana was its sole saving grace. The Didact was an out-of-character dunderhead cut from the same cloth as Bond villains. The overall nature of the plot hinged very much upon the only-recently released Silentium novel, which by all the accounts I've heard is an overwrought, convoluted, mess that tries too hard to fit Halo 4's plot into its own narrative (considering the novel was delayed for a rewrite, Bear and 343 probably decided to shoehorn various Halo 4 plot points in with little consideration for what was already written).

Halo 4's plot is not good. It's silly, convoluted, lacking in any meaningful context, and is predicated on just as crappy ancillary material just to limp along. Halos of past may not have had sterling writing, but at least they could stand on their own without having to know every little detail about what was going on (though Halo has always been notably bad about exposition).

Silentium is awesome. It's pretty straightforward with everything that's presented.
 
Give this man the 10,000 dollars!

I'm a man of simple tastes, your amusement is enough for me.

Besides, my kickstarter to send my daughter to FPS-camp because her older, Call of Duty-playing brothers tease her about playing "Halol" is paying off in spades. A healthy dose of girl power is all we need to teach them rascally boys, amirite?

They made it less accessable than Reach by requiring an install, all the countdowns and bad menus.

OH GOD, I had completely suppressed the Baseball Card lobby and garbage menu UI.
 
Was going to go back and watch it but given the comments here, I'll refrain. It sounds, to Halo fans, utterly painful.

Not buying Halo 5, it isn't worth the misery.

There's some really good people at 343, but that doesn't excuse making a really bad Halo game. Reach was an excellent game with a smattering of bad ideas, derived from the creative freedom given by the game's non-numbered, loose subtitle. Halo 4 is a crushingly average game filled with bad ideas in the context of the franchise that's semi-playable because of the few mechanics developed by Bungie. Unfortunately the absent minded direction has given way to an overall waterfall of nonsense that pushes Halo players away from the game in disgust, to which I'm referring to almost everything that's been added.

Hindering progressions systems, bewildering UI, lost features, complete change of focus from a balance perspective (that could also be dubbed a disregard for balance), lopsided map designs that cater for game types which have been cut altogether (one flag, assault), and a prevalent design philosophy that sticks a finger up at Halo's core values.

I'd pay top dollar for both a list of questions and answers derived from the various interviews conducted when forming the 343 multiplayer team, I really would.

Now that would be a revealing post-mortem.
 
I always liked how Bungie was like 'No, gameplay unlock shit is bad, fuck you we're not including it.' Really sucks how 343 basically immediately tossed that out the window. I don't get how an entire studio of (likely) Halo fans could be so quick to do a complete 180 on that side of things.

That sort of 'everyone starts the match equal to everyone else' purity is a significant part of what defined Halo.
 
I always liked how Bungie was like 'No, gameplay unlock shit is bad, fuck you we're not including it.' Really sucks how 343 basically immediately tossed that out the window. I don't get how an entire studio of (likely) Halo fans could be so quick to do a complete 180 on that side of things.

That sort of 'everyone starts the match equal to everyone else' purity is a significant part of what defined Halo.
Bewilders me, too. That's what I mean, how did this happen? There's certain rules and expectations people have of a Halo game, certain philosophies to adhere to.

Weren't these people hired because they were eager to work with such philosophies? Surely Halo fans at their core would relish such philosophies, for it was in these boundaries that they developed an attachment to the franchise.

There's a disconnect between what we were pitched when 343 was a developing studio without a demonstratable body of work, and what we received as their first major touchstone. PR over the last five years indicated 343 was a developer supergroup of ardent Halo fans, what we got was a game that exuded a resentment for Halo's very soul.

Bungie left Halo because they were tired of it, 343 developed Halo as if they too were tired of it. This perception is a huge problem.
 
I always liked how Bungie was like 'No, gameplay unlock shit is bad, fuck you we're not including it.' Really sucks how 343 basically immediately tossed that out the window. I don't get how an entire studio of (likely) Halo fans could be so quick to do a complete 180 on that side of things.

That sort of 'everyone starts the match equal to everyone else' purity is a significant part of what defined Halo.

Because they were Halo fans in the same sense that people who love what they made are Halo fans. Casual, short term passerby that "liked" Halo but didn't get Halo. Almost all of the people at 343 have been long-time developers of other games. Something people need to realize is that game developers don't exactly have the time to sit around and play 5000 matches of Halo 2 or 3 to understand what makes it work. All they did was carry with them whatever experience they had making not-Halo, and applied it to Halo. More specifically, the most recent Halo they could get their hands on.

I'm beginning to believe it would have been better off being made by fresh, yet talented, meat that had just come off of teen-to-young adult years actually playing, loving, and understanding Halo.
 
Not like this 343, not like this :(

Yes like this. Any excuse. After playing the latest Mario game, the latest Gears, Halo and God of War titles, kill them all with fire. New console generation coming. Give us new games and new ideas. Set 343 free to focus on their own vision rather than continue someone else's. Maybe I'm being melodramatic, but sheeeeit it's getting kinda boring out here.
 
I have no problem with the SP of Halo 4, in fact I think it's better than Halo 3 in some ways...

But the multi portion and Forge/Customs were so laughably bad and inexcusable for a final product. I think it really did a number on Halo's popularity, there is no way they will see the same opening success with Halo 5 that they saw with 4 now.
 
Yes like this. Any excuse. After playing the latest Mario game, the latest Gears, Halo and God of War titles, kill them all with fire. New console generation coming. Give us new games and new ideas. Set 343 free to focus on their own vision rather than continue someone else's. Maybe I'm being melodramatic, but sheeeeit it's getting kinda boring out here.

A real halo would be a new idea in this codridden world.
 
Yes like this. Any excuse. After playing the latest Mario game, the latest Gears, Halo and God of War titles, kill them all with fire. New console generation coming. Give us new games and new ideas. Set 343 free to focus on their own vision rather than continue someone else's. Maybe I'm being melodramatic, but sheeeeit it's getting kinda boring out here.

You're being melodramatic.
 
is this up to watch from the start?

EDIT: duh, just saw that the GDC backdrop wasnt just dead space becase it was over - it was the start and i could jump forward. looking forward to checking this out to make up my own mind on the quality. there is so much hate for all things halo 4 and 343i from the community - its frankly disgusting.
 
is this up to watch from the start?

EDIT: duh, just saw that the GDC backdrop wasnt just dead space becase it was over - it was the start and i could jump forward. looking forward to checking this out to make up my own mind on the quality. there is so much hate for all things halo 4 and 343i from the community - its frankly disgusting.

There was just as much hate for Reach. It's just that those who stayed after Reach are now extra bitter.
 
Any faith I had in the Halo franchise flew right out the window after Halo 4. Every single aspect of the game is a leap back from the previous games.
 
There was just as much hate for Reach. It's just that those who stayed after Reach are now extra bitter.

Atleast it wasnt as bad as mass effect 3 ending that shit made me depressed for 5 hour. Halo 4 would have been a good game but it is a shitty halo for the fact of codifying its multiplayer. Wasnt even necesary because those guys would have left halo 4 anyway. Now the real/old fans are left with something not halo. With changes intended for people that left a long time ago.
 
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