DMeisterJ said:You don't have to use the Retro, you could play a little further back and use the stopping power of the original lancer and they won't be able to be close enough to kill you as well.
And in any multiplayer game you have to choose weapons based off of what other people are doing in order to be more productive.
Stat Flow said:Ugh. So in other words you're suggesting if there's a full team of SOS users, that Close Range combat should just be entirely nullified and not happen in a match.
Yeah. That sounds like real fun. Especially in Gears.
LiK said:Beat Horde mode over the weekend with a full party. It was hours of fun and laughs. Loved it. Last three waves were insane.
And that's what I do, but it's not fun at all .DMeisterJ said:You don't have to use the Retro, you could play a little further back and use the stopping power of the original lancer and they won't be able to be close enough to kill you as well.
Acidote said:Meh, it's impossible to finish a horde with random guys. They always disconnect. Round 33, host leaves, host migration, back on wave 4.
sajj316 said:A couple of suggestions on what to do with SOS
1) reduce magazine from 4 to 2 rounds. I'm even ok with a slightly faster reload if this decreases all SOS kills in a TDM match by 50%.
2) reduce range and adjust balance the power. I understand that it's a close range power weapon but there should not be a scenario in which you take out 3 enemies at once (shakes head at gif). That gif tells me that power from the shot is evenly distributed from left to right. No power at the core. What I believe should happen is the SOS shot taking down the enemy in the center (line of blind sight) and damaging the others based on proximity to shot.
3) make the weapon as a pickup item on the map. Replace the weapon with something else.
There's no switching up of gameplay going on. Sitting back in Gears (for the majority of the match) is boring. That's really not what Gears is about (why do you think they added like 20 executions to the game?). CQC is fun. If people can start with a weapon that essentially eliminates a big and fun part of the game, then that's just ridiculous, yes?DMeisterJ said:No, I'm saying when you switch your gameplay up, the opposite team is gonna switch their gameplay up as well. When a team full of SOS users (which I've never encountered) all can barely get kills, they'll try to be more productive by switching their gameplay up, and it'll keep moving like that. No one is gonna run around all game with a weapon they can barely get kills with.
LeonSKennedy90 said:avatarquote
but really, thisisneogafdude.gif, just group with some of these guys
MarshMellow96 said:How would people feel if I said the only reason the SOS is broken is because the Gnasher is broken, too?
DMeisterJ said:No, I'm saying when you switch your gameplay up, the opposite team is gonna switch their gameplay up as well. When a team full of SOS users (which I've never encountered) all can barely get kills, they'll try to be more productive by switching their gameplay up, and it'll keep moving like that. No one is gonna run around all game with a weapon they can barely get kills with.
Stat Flow said:There's no switching up of gameplay going on. Sitting back in Gears (for the majority of the match) is boring. That's really not what Gears is about (why do you think they added like 20 executions to the game?). CQC is fun. If people can start with a weapon that essentially eliminates a big and fun part of the game, then that's just ridiculous, yes?
And you're right, they are going to switch to the SOS. Fuck that, get good with the gnasher, it doesn't take that long even if you're new to get moderately good. That makes it more fun for all parties (when it comes to CQC). The SOS is just a cheap way to get people that can barely get kills...kills. Now tell me, why should people that can "barely get kills" get rewarded with a insta-kill weapon they can start with? That makes no sense. It would make more sense that they get good with the weapon they can barely get kills with. The Gnasher isn't hard to use at all. That argument might have flew in Gears 2 but in Gears 3 where the Gnasher is way more than capable, giving players that can't assess the small learning curve of it an insta-kill weapon that eliminates the fun of CQC is dumb. Do you see what I'm getting at?
And I've encountered teams that have 4-5 SOS users plenty of times. And I'm only talking about TDM here. I can't imagine the headshakes garnered from mass SOS use on KOTH.
I was about to say... I don't remember any such code.quickwhips said:there is no code it was a bunch of confusion when someone made a post when they got the game early.
quickwhips said:Thats your opinion and I don't think everyone agrees with you. Why should they play it like you want? Why don't you play long range like some of the other people want? It won't take you long to get good with the longshot or lancer /hammerburst....see I think this game is great because you can play anyway you want and you can do well. The SOS gave guys that didn't want to CQC a way to get out of it. It just brought in some other stuff also. Long range guys aren't having a problem with SOS as much as the gnasher guys are.
mbmonk said:The game tells you when the spawn points flip. Listen for a voice saying something like "Enemy reinforcements spotted". There is a different phrase for COG than Locus, but you get the general point.
sajj316 said:This is going to be fun. I totally see two sides being formed. Gnasher players versus SOS players.
I agree with this man. What's the point of an SOS anyway when you have the Gnasher?
MarshMellow96 said:I want my working gnasher back.
leng jai said:The gnasher actually finds kind of overpowered at times...but relative to the SOS its fucking fine.
Risk Breaker said:NO. You have to choose weapons based off what YOU want to do.
Also, what if, you know, you are playing KOTH (best gametype) and NEED to get close to them to win? Lemme answer for you: you're fucked. Falling back does not work.
Tired of the 2 shot 1 shot gib horseshit. Just walked past someone in smoke, hipshot from mid range and boom headshot. You can't explain that.quickwhips said:that would be an active reload sir.
TheExodu5 said:Thanks for the quick response.
Anyways, I haven't played much yet...Just up to chapter 6. Kind of disappointing so far. Combat feels very...static. I can just sit behind a wall and cover from there non stop. I just need to strafe to the side whenever the big dude sents a ball of juice at my head. I really hope enemies start flanking later on. I recall combat in Gears 2 feeling more dynamic, somewhat like Uncharted.
The visuals are okay. I hate the color palette, though. Maybe I'm just remembering Gears 2 incorrectly, but I seem to recall it was far more colorful than this. Gears 3 is using parody levels of brown. At least the DOF is a huge improvement, though.
it has no assist when scoped, it seems (I'm new to gears)A27 Tawpgun said:What's the mysterious secret to the Longshot?
I can pop heads in ever other shooter but gears.
My opinion? It's a fact that the majority of shit goes down when CQC comes into play.quickwhips said:Thats your opinion and I don't think everyone agrees with you. Why should they play it like you want? Why don't you play long range like some of the other people want? It won't take you long to get good with the longshot or lancer /hammerburst....see I think this game is great because you can play anyway you want and you can do well. The SOS gave guys that didn't want to CQC a way to get out of it. It just brought in some other stuff also. Long range guys aren't having a problem with SOS as much as the gnasher guys are.
This is not even close to true.If you flip Gnasher and SOS around you get the same question though.
TheExodu5 said:Thanks for the quick response.
Anyways, I haven't played much yet...Just up to chapter 6. Kind of disappointing so far. Combat feels very...static. I can just sit behind a wall and cover from there non stop. I just need to strafe to the side whenever the big dude sents a ball of juice at my head. I really hope enemies start flanking later on. I recall combat in Gears 2 feeling more dynamic, somewhat like Uncharted.
The visuals are okay. I hate the color palette, though. Maybe I'm just remembering Gears 2 incorrectly, but I seem to recall it was far more colorful than this. Gears 3 is using parody levels of brown. At least the DOF is a huge improvement, though.
quickwhips said:that would be an active reload sir.
sajj316 said:I've tried to strafe/melee to indicate a battle a few times and end up getting mowed by the lancer!
HixxSAFC said:When the Locust come in to the equation the combat gets better, I really didn't like fighting the Lambent. Not as boring as say, the Flood but certainly in that archetype of enemy.
The game gets MUCH better looking as it goes on.
Parody levels of brown? Yea? Really? I mean this isn't even a matter of opinion, the game is far more colorful than 1 or 2TheExodu5 said:That's good to hear.
enzo_gt said:Let's talk about something that isn't the SOS:
Does anyone else think the game scales Horde and Beast mode quite atrociously? It can be next to impossible alone but once you have 4 more players or so, all of a sudden it's no longer insurmountable, if were talking insane. Kind of a terrible approach to difficulty scaling IMO. I don't even think the number of enemies changes or anything.
Detox said:
i nerini del buio said:it has no assist when scoped, it seems (I'm new to gears)
use it noscoped
Phonomezer said:I am SOOOOOOOOOOOO bad at the MP
And it won't let me play casual, for whatever reason!
Why do you need a certainty about whether or not servers are up? If there's lag you can choose to either leave or stay, if there's no lag stay. The information about the server status won't make it any better for you.Seth Balmore said:Game really needs a server status indicator, at least that way I know what to expect when I start matchmaking.
Grisby said:Did you play any previous Gears? It unlocks the 0 point cheeve automatically and restricts casual MP if you did.