Lima said:500 for onyx
Easily done with a second controller and killing yourself. Your K/D ratio will turn to shit while doing it though.
Absurd.
Lima said:500 for onyx
Easily done with a second controller and killing yourself. Your K/D ratio will turn to shit while doing it though.
Amir0x said:This is incorrect and I don't even know how you've begin to make that argument.
This is the first Gears game I've ever played where almost every round every kill came from shotgun; even the first didn't achieve that feat.
The shotgun balance is absurd, sorry. Shitty players must use it to cover their shitty skills, and all most follow their shittiness to stand ground
This is all I want. Nerf the SOS just a teeny weeny bit and I'm happy.whitehawk said:Nuh, uh. SOS range needs to be lowered a bit, but thats it.
kiryani said:75%+ of my MP kills are with the lancer. The rest is a mixture between picked up weapons and the Gnasher.
There is nothing wrong with the gnasher at all, it's easily combatable and only a fool would be stood in shotgun range for long enough to die with with a rifle in his hand.
This gears game is amazingly balanced (apart from the SOS) and the stopping power on rifles is absolutely great at combating gnashers.
I thought it was more about tactical positioning and good use of space and cover. But I haven't played much multi so I'm not really an authority.-PXG- said:Gears is about CQC. People like the shotgun. Deal with it.
End of story.
snack said:This is all I want. Nerf the SOS just a teeny weeny bit and I'm happy.
The Gnasher offers a layer of variety and depth to what would generally be a very boring and stale pop and shoot MP without it. If anyone truly believes that a skilled player that goes 20-7 just runs around mindlessly with shotguns and takes dudes out, you're wrong. I play well because I play very aggressively, unpredictably, and mix in techniques used from Gears 1+2. It involves a good feel of the hipfire, popshotting, and hardaiming, while being able to keep your movement fast and unpredictable through wallbouncing. I have alot of friends that play who don't really understand wallbouncing that well, so their play has a lot of holes when it comes to 1v1 shotgun duels. You need to take good angles towards players in order to play aggressively, which really requires smart exploitation of the cover system. In addition to that, you need to work as a team to call out spawns and control power weapons.Amir0x said:"Deal with it, if you don't like the game leave, shotguns are fun and it's always been this way" - these aren't arguments, these are irrational fanboy vomitations in place of legitimate defenses of these systems.
If you LIKE THEM, that's fine, but surely you'd have something better to say for its value then the asinine shit I'm hearing.
But, I doubt it - I've been playing Gears for years and this is the first time me or any of my friends have been upset by shotgun balance. It's forcing a specific repetitious gametype that just repeats itself over and over, until the sun sets. If that's all you need out of your multiplayer, then fine. I just need more skill requirements out of it and more variety out of playtype.
Lingitiz said:The Gnasher offers a layer of variety and depth to what would generally be a very boring and stale pop and shoot MP without it. If anyone truly believes that a skilled player that goes 20-7 just runs around mindlessly with shotguns and takes dudes out, you're wrong. It involves a good feel of the hipfire, popshotting, and hardaiming, while being able to keep your movement fast and unpredictable through wallbouncing. I have alot of friends that play who don't really understand wallbouncing that well, so their play has a lot of holes when it comes to 1v1 shotgun duels. You need to take good angles towards players in order to play aggressively, which really requires smart exploitation of the cover system. In addition to that, you need to work as a team to call out spawns and control power weapons.
For me, and for most Gears players, that is infinitely more exciting than the slow, plodding MP that Gears could have been when the first game was released. While not everyone may like it (such as yourself), I have to commend Epic for avoiding catering to casual players (although SOS sucks) and really making the game that hardcore Gears MP fans have wanted for a while. Anyways, if MP isn't for you, Horde and Beast are two very different experiences to have.
Again i'm saying these things without the context of the SOS, which needs a few tweaks at the moment.
Amir0x said:"Deal with it, if you don't like the game leave, shotguns are fun and it's always been this way" - these aren't arguments, these are irrational fanboy vomitations in place of legitimate defenses of these systems.
I'm a 55, 190 games played (which is 30 more than I played total in gow2 lol), and a 2.3 k/d. Loving this game so far.D4Danger said:how is everyone is progressing
I finally reached level 50. I've payed 122 games according to the stats page.
is that good or bad? I don't know
LeonSKennedy90 said:You're changing the goal posts, Amirox. First you say Gears 3 is the first game in the series that is shotgun heavy, which is just flat out incorrect, now you talk about how you don't like the system itself.
Amir0x said:Yes, all the Gears games leaned shotguns, but this game is just a mess. Nobody wants to use anything but a shotgun.
I do agree on one point, and that is that alot of players are tending to camp areas with SOS because of the way TDM is structured. Spawns are very predictable this time around. When it was strictly execution/warzone, players had to move around the map and find flanks, because most of the time you are aware of where each team comes from, and what parts of the map they control. With the chaos that is TDM, everything changes. Players rush out from spawns to the nearest hotspot of action, and campers prosper from this. Its one of the reasons why I dislike the mode, despite enjoying what it offers for newer players.Amir0x said:Oh I love Horde and Beast mode. That IS what we're settling on for now until this shit is nerfed, when it's nerfed. But I just don't see any of this. Maybe when I get up to rank 50 I'll see more off this wallbouncing making the shotgun duels more interesting, but as of now I can sit in one place on a defense of a territory and just pop people wandering around walls with such ease that it strips the fun for me. It's too easy to get kills and it's always the same type of kills, so it's even doubly annoying. I can stay shotgun the entire round and easily rank #1 in a round, why go anything different? I know how easy it is for me to do, I don't need to imagine how easy everyone else seems to think it is - that's all that gets utilized most of the time.
But, I appreciate at least your effort to defend it. Respect++.
Amir0x said:No. I said it's the first in the series that is this shotgun heavy
Lima said:500 for onyx
Easily done with a second controller and killing yourself. Your K/D ratio will turn to shit while doing it though.
Agreed, most SOS users have one strategy: roll to your face and hope you panic enough so they can get a shot off. Retro totally rips this apart thanks to stopping power.njean777 said:I must say the Retro Lancer is a god send to combat the over abundance of SOS users. I started doing much better at the game when learning how to play with the Retro Lancer.
snack said:The SOS seems to be overshadowing the broken spawnpoints. Totally forgot about them. haha
Lingitiz said:Agreed, most SOS users have one strategy: roll to your face and hope you panic enough so they can get a shot off. Retro totally rips this apart thanks to stopping power.
Holy shit. Is this post serious? If you actually played a fair amount of Gears 1/2 you would you know how laughable this post is. Gears 1/2 was pretty much shotguns all the time, nonstop.Amir0x said:This is incorrect and I don't even know how you've begin to make that argument.
This is the first Gears game I've ever played where almost every round every kill came from shotgun; even the first didn't achieve that feat.
The shotgun balance is absurd, sorry. Shitty players must use it to cover their shitty skills, and all most follow their shittiness to stand ground
-PXG- said:Whooped yo asses boy
-PXG- said:Whooped yo asses boy
leng jai said:The recoil on the Retro Lancer is absurd. Its like an earthquake on my screen any time I hold the trigger down.
2th said:that is why i do not like being against you. I did feel bad for Jim though, I totally did not mean to invite everyone on my friends list so a bunch of people joined i was not expecting.
imtehman said:i play it like i would if i was using the AK in counterstrike, fire a burst and move the right thumb down to absorb some of the recoil
imtehman said:i play it like i would if i was using the AK in counterstrike, fire a burst and move the right thumb down to absorb some of the recoil
leng jai said:The recoil on the Retro Lancer is absurd. Its like an earthquake on my screen any time I hold the trigger down.
Papercuts said:When the audio cue for each team talking about enemy reinforcements plays, it means the spawns swapped.
leng jai said:The recoil on the Retro Lancer is absurd. Its like an earthquake on my screen any time I hold the trigger down.
leng jai said:Problem is in CS you can kill people in 2-3 bullets...in Gears you need 10+
-PXG- said:You can't handle dat beast coast magic
I sent him a message thanking him for joining us. He's really nice.
Amir0x said:No. I said it's the first in the series that is this shotgun heavy: