Seems a lot of people on the Epic forums love the 4v4 in the Alpha Playlist (lolol duh, been saying this from the start).
I know the playlist is a work in progress so to speak, so these are my suggestions to tighten up the final version if they decide to keep it (if they are smart they will). Some of these changes would be to the Alpha list only, some would probably have to be made to the entire game. Also, these are gonna get a bit picky, but this game (playlist) has potential to be AMAZING. The Gears we've all been waiting for. So why not have it close to perfection as we can?
- Remove the Mantle Kick.
I never run into a problem with this, I've maybe been kicked a total of 10 times, but it's still a useless feature and never needed to be in. Just to make this Playlist perfect, get rid of it.
- Remove ALL delays.
No delay to shoot right after you go into cover, especially with the gnasher on corners.
No delay after popping out from behind cover. No dela-..you get it. No delays. Get rid of em.
- Smokes DON'T stun. But you'll drop your meatshield or heavy weapon.
Most of the people I come across in the Alpha playlist you can tell have been playing for a while. Most I'd say since Gears 1 (you can usually tell a Gears 1 from a Gears 2 player by watching them), so the smoke situation is almost non-existent. But in the regular playlists fighting for a power weapon has come down to people immediately throwing smokes at it 90% of the time. I notice myself a lot of the time fighting through these smokes screens or having to back off from my better position just because someone threw a SMOKE grenade at me? Isn't being blind a disadvantage enough? It's pretty annoying. The smokes did their job perfectly fine in Gears 1, they were used to get out of being pinned down by snipers, etc. Used for blinding purposes. I think if the stun were to be removed, you'd see a lot less of them being throw around all the time. But I understand they've added new features like the meatshield and heavy weapons which can be really deadly, so I think smokes making you drop those is a fair trade.
- On the subjects of Smoke grenades, please take them off the map as a pick-up.
Waste of a spot where a much better weapon could be placed. Also, see above.
- Lower the time limit for "After pick-up" slightly.
I'm happy they brought back the after pick-up rule, but it still seems a little long. Gears 1 time limit was pretty perfect, they should probably bring it back to that, or at the very least shorten it by 30-45 seconds.
- Spawn protection.
This is something that should actually be changed in every playlist, and has been talked about a lot. It's probably already changed in TU2, but whatevs. The limit needs to be shortened by...I'd say half. It's at 4 seconds now, but it should be maybe 2. Also, why is it in effect on Warzone/Execution? On Trenches sprinting to the middle, the other team is still in spawn protection by the time you can shoot at them. Dumb.
- Gnasher.
Pains me to say this, but I think the Gnasher range might need to be lowered. EVER. SO. SLIGHTLY. Don't go crazy on me with this one. If they didn't touch it it would still be fine, but I think to make it perfect it could use a small reduction. I think the main reason its longer to begin with is that it needed some advantage over the SOS, but now that that is gone.....still gonna suck for those in the regular playlists though lololol
- Lancer.
Definitely needs to be nerfed a bit, and the clip lowered.
- Keep 4v4.
I mean holy shit. Night and day difference it makes on this game. War/Exe are way more tactical, and require more strategy and teamwork to win. (lol isn't this what epic wants?) Your shots aren't being constantly blocked, it's overall easier to control the map and know what's going on around you. In the respawn modes, it's just generally less hectic and more enjoyable.
- Snub.
Beast of a weapon, but almost too strong. Slight nerf I'd be happy with, if not I'm still ok with it.
-Boomshot.
2 rounds only please. And reduce the splash damage. Also what happened to blindfiring that thing? It shoots super low when you blindfire than it used to. <-- that's just a gripe.
Those are I think the most reasonable changes to make.
If this were my perfect playlist I'd love to add:
- No grenade tagging (walls)
- No SOS or Retro at all
- No STOPPING POWER
- No Heavy Weapons
but I don't see any of those happening. For one, they would take a major overhaul to the game to make it work. Probably not possible at this point.
I'm pretty indifferent on choosing between the lancer and hammerburst for the loadout. I have no problem with the hammerburst so if they decide to add that option down the road, sweet.