ViewtifulJC
Banned
Knowing CliffyB, he'll probably replace it with Big Head Mode, Overpass-only next weekend. Keep us on our toes, ya know?
Knowing CliffyB, he'll probably replace it with Big Head Mode, Overpass-only next weekend. Keep us on our toes, ya know?
They added a Merc playlist.....
Okay, gotta renew my Live sub like NOW! Epic keeps on making this game more perfect.
EDIT
Epic needs to pay attention to this
http://www.youtube.com/watch?v=EZQ4A4d41kY
Just saw this tweet by @quinndelhoyo:
Sounds like an improvement to me. Anyone played the map with these new weapon spawns?
Are they still using dedicated servers?
lag errwhere
i miss dedis
I've never had any connection issues with this game. Then again, I live in the US and not playing on some shitty 3G hotspot or jacking my neighbor's wifi
Well, I'm in Europe and have only experienced lag maybe 3-4 times (out of 500+ matches). This in contrast to MW3 where I lagged every fucking match (God, just thinking about that POS game makes me furious).
don't go by lag from your own guns in this game as those are instant on your screen, but there is still cases of nasty lag where it feels like the enemy is always one step ahead of you in terms of ping that stuff like shotgun duels and hiding around a corner to only get your head sniped a second later are lag related.
Did they buff the shit out of the hammerburst?
It saddens me that there is absolutely no information about TU3 a well.
Did they buff the shit out of the hammerburst?
yeah, it's ridiculous now
the only reason I think there isn't a big fuss about it because most people never pick it so you don't see it much in game.
By far the worst part of Gears period. Unfortunately, somehow people still find a way to defend it.Active shotgun range is still annoying as shit, why can people snipe with it? stupid shit design flaw
*edit* sorry for rage
By far the worst part of Gears period. Unfortunately, somehow people still find a way to defend it.
Gears is a pretty good multiplayer game overall, so comparatively yes it sticks out as a massive eyesore. The range is that bad and unjustified when it connects, I scoff every time, and am further shocked when people used to defend it as being acceptable when this thread was more active. The range is extraneous and because of the slight chance of a snipe shot it gives the Gnasher more presence and range than it needs, making it extraneous really.Man. Really? You guys find it that rife and annoying? I'm sure it's there to an extent, but rarely do I get downed and scoff at the range.
Gears is a pretty good multiplayer game overall, so comparatively yes it sticks out as a massive eyesore. The range is that bad and unjustified when it connects, I scoff every time, and am further shocked when people used to defend it as being acceptable when this thread was more active. The range is extraneous and because of the slight chance of a snipe shot it gives the Gnasher more presence and range than it needs, making it extraneous really.
On that, I wish I had more time to play this game MP myself. Bought way too many other games since it's release and as a result I've been neglecting Gears, Forza and even Marvel in favour of churning through this massive backlog I've created for myself. Thanks Steam Sales and Boxing Day.
Now that Rage is done (absolutely shitty game btw) I'm going to get back into Gears. The only thing that will stop me is the Ghost Recon beta coming up and it's subsequent release in March.
By far the worst part of Gears period. Unfortunately, somehow people still find a way to defend it.
Well, an active hammerburst/lancer is a lot more effective at range than an active gnasher.
(I take it you mean longer range, since the word "snipe" was used.)
At gnasher range, it normally takes 3 shots to down someone, while an active gnasher takes 2 shots. I'd say if an active gnasher is problematic, then all active weapons are problematic. In fact, I wouldn't have problem with a slight nerf on actives in general. But I don't see how anyone would want the gnasher nerfed but keep the hammerburst as it is.
Back from holidays spent with the family and it's REALLY discouraging to read about this issue still. Last time I tried to play (December 23rd if I'm not mistaken) the game made my Xbox freeze twice in less than 10 minutes when it had never done such a thing before. Talked about it on the official forums to find out many people were having similar problems. Sad to see Epic haven't bothered acknowledging this and it really turns me off from playing.Epic have DEFINITELY fucked up something on their end. 2 in-game freezes within 5 minutes. Ever since Raam's hit, the game has been a menstruating girl.
Hit 12,000 shotgun kills!
Also, I noticed I've played about 20 matches or so of ranked KOTH stranded and haven't lost a single one! Nobody talks either, not one game have I heard someone communicate.
I don't have a problem with the damage boost, but I do think they should ateast cut the amount of time ammo remains active in half.I've always felt that active reload should just speed up the reload and not give you a damage boost. It's just another variable in addition to the spread of the bullets and latency/host advantage.
Is this the problem:
http://forums.epicgames.com/threads/830449-Freezing-profile-at-load-screen
?
I haven't experienced this myself, but if you guys have freezing problems then you should report it at the official forums. The more people reporting it, the more likely Epic is to fix it.
The game has some sort of anti-rapidfire tech. There is a capped maximum rate of fire and it's achievable by humans or something like that.
And PAR isn't hard. It more of a rhythm thing or muscle memory than anything else.