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Gears of War 4 |OT| Still Epic

On the discussion of kill stealing, I have this problem that most people probably don't and it's the only thing that gets me angry.

It's when people take my kills in those situations where the enemy has no chance of getting up or being revived and I'm right there because we had a shotgun duel, but that same teammate won't take the kill when I pistoled the guy down from across the map and we're playing execution.

It's almost like they're intentionally trying to piss me off because they take the kill when they shouldn't and don't take the kill when they should.
 

Xyber

Member
On the discussion of kill stealing, I have this problem that most people probably don't and it's the only thing that gets me angry.

It's when people take my kills in those situations where the enemy has no chance of getting up or being revived and I'm right there because we had a shotgun duel, but that same teammate won't take the kill when I pistoled the guy down from across the map and we're playing execution.

It's almost like they're intentionally trying to piss me off because they take the kill when they shouldn't and don't take the kill when they should.

Sometimes I'm close to screaming in the mic that they should just take the fucking kill already when I down people far away and are about to get up again when my teammates can take them out.

But for the most part, people do play nice and leave the kill for whoever downed the person if it's safe in my experience.
 

3DShovel

Member
I'm really glad they specifically mentioned the shotgun ammo glitch. It's not even a minor bug. Literally happens to me at least 4 or 5 times a game. I have too many recordings on my Xbox that show it happening.

And it's not even lag, because the little wi-fi symbol is not present when it happens.
 
Manned turrets are so good in Horde, I really hate when people build unnecessary shit.

Played Horde with Iceman829, our engineer kept building dumb shit like decoys and sentries. I kept replacing them into the open so they could die and then I get the energy to build turrets. By wave 30 our 2 randoms had left so it's just me and Iceman and I'm on the turret and he's sniping and we end up finishing the map with just two turrets and nothing else. Well I did build two barriers but they were as a fall back option because he said he was going to sleep and never did, but they ended up paying off at the end and keeping the Snatchers back on wave 50.

TLDR just build turrets and nothing else unless you're on insane
 
Nice to see they acknowledge most of the big complaints, the vagueness regarding what they wanna do and when these changes will come kinda sucks though.
 
Wtf lol. I didnt know there was some kind of unwritten rule that you shouldn't kill others peoples downs... Hmm that's why I was getting hatemail. I shoot everything and everyone.
 
RIP Hammerburst

2016 - 2016​

So much fun to use, and yet so frustrating to be victim to.

I hope the end result is still a usable loadout weapon. The Hammeburst was set to be the new Retro Lancer, so I'm glad they caught it early instead of letting it really get out of control without addressing the core problem.
 

Leyasu

Banned
The hammerburst is about to get nerfed, you better believe the enforcer is next. Gotta protect the precious gnasher.

also can we all agree that the overkill is the most useless weapon in the game? I don't know why they needed to pretend like the game has a sawn-off equivalent if it's as effective as a fart in the breeze.

Lol so much truth in one post. I sometimes wonder why they just don't get rid of the other loadout weapons. They don't really want you to use them.. They even say that there has been too much distance play.

They're gonna nerf everything
 

Novocaine

Member
Lol so much truth in one post. I sometimes wonder why they just don't get rid of the other loadout weapons. They don't really want you to use them.. They even say that there has been too much distance play.

They're gonna nerf everything

As a scout in Horde Overkill is pretty sweet for the bigger enemies.
 
Overkill is my main weapon in horde mode, you can shred things with it so fast it isn't even funny when combined with the damage perk on scouts. It's also much more consistent vs the gnasher, that pos misfires all the time and on hardcore that means I eat a chainsaw to the face
 
The Overkill is strong in multiplayer, perhaps people are trying to shoot it from Gnasher range when it's meant to be really close up. Do some wallbouncing to get in close, spam the Overkill, and voila. Gibs everywhere. It's also great for fighting multiple people at once, but stay mobile, moving in and out of cover.
 

xVodevil

Member
So now we know, the only benefit of this "Play Anywhere, expect not anywhere only on shitty MS Store": split screen co-op stays for the PC version, yaay!!!
 

Kordelle

Member
The first time I finally use the Hammerburst and they kill it...

Also absolutely no fan of crossplay in versus, it is ridiculous how many headshots PC players do in Horde mode.
I would stop playing versus if this shit happens.
 

Detox

Member
Welp, Toredo address is already being obtained on my end. Weird thing is, when I play my XB1 copy, we can get a game going fine. But when I'm on PC and he's on XB1, it fails.

Damn, this seems to be an issue on the PC version and the coalition doesn't seem to offer any advice.
 
Damn, this seems to be an issue on the PC version and the coalition doesn't seem to offer any advice.
It's OK, the trade off is apparently that movement isn't possible on PC

Besides that's the whole point of testing it. If PC players do that much better they obviously won't make cross play versus permanent
 
It's OK, the trade off is apparently that movement isn't possible on PC

Besides that's the whole point of testing it. If PC players do that much better they obviously won't make cross play versus permanent

As a PC player, I would happily take crossplay with controllers only. Playerbase is too important for multiplayer games.

Isn't gonna happen, but still. It's my dream for pretty much all multiplayer shooters.
 

jimboton

Member
As a PC player, I would happily take crossplay with controllers only. Playerbase is too important for multiplayer games.

Isn't gonna happen, but still. It's my dream for pretty much all multiplayer shooters.

Yeah, this is what should be done in every crossplay title going forward. It's not good to split the player base.
 
Damn, this seems to be an issue on the PC version and the coalition doesn't seem to offer any advice.

I get this Teredo thing as well but it's only an issue in campaign, I have to run a command in an admin command window to reset a registry key then restart my computer. Massive pain in the arse, this the only game I've ever had issues with so the sooner I finish campaign co-op the better.
 

UncleMeat

Member
But you would still be splitting it because there's people like me that would never use a controller on PC

I think if TC were to bend over backwards that far to get PC players into all versus modes it would be your fault at that point. You can get wired 360 controllers pretty cheap now and it would probably take you a week to get used to at most.
 
I think if TC were to bend over backwards that far to get PC players into all versus modes it would be your fault at that point. You can get wired 360 controllers pretty cheap now and it would probably take you a week to get used to at most.
I play on Xbox as well but I still hate controllers because I feel like I'm fighting my input device instead of being able to focus on playing. That being said I'm not against them doing that because if that's what it takes to get people to play on PC then sure, I don't play social that much anyway.

It just sucks that if they were to do that I would have one less playlist to play in and the list is already small. It's Social, TDM and Execution.
 
I had a match of king of the hill this morning where I had 24 kills and 37 downs. There were times when I would be in mid stomp animation and people would shoot the guy before I could get the kill. So fucking annoying. Whoever said to use enforcer and hammerburst as a combo thank you so much. I am going to cry real tears once the nerf the hammerburst. It is so odd to me to see the way that they try to push everyone to using the gnasher. It is like if Bungie had doubled down on the Halo CE pistol. I hate using the gnasher, it feels so inconsistent to me.
 

Iceman829

Member
Manned turrets are so good in Horde, I really hate when people build unnecessary shit.

Played Horde with Iceman829, our engineer kept building dumb shit like decoys and sentries. I kept replacing them into the open so they could die and then I get the energy to build turrets. By wave 30 our 2 randoms had left so it's just me and Iceman and I'm on the turret and he's sniping and we end up finishing the map with just two turrets and nothing else. Well I did build two barriers but they were as a fall back option because he said he was going to sleep and never did, but they ended up paying off at the end and keeping the Snatchers back on wave 50.

TLDR just build turrets and nothing else unless you're on insane

Yea I have no idea how I made it through that game. I started it off still recovering from office party I got home from and the back half I was falling asleep. Idk how useful I was or if I fell asleep during a few rounds or not, but I hope my occasional headshots and revives were useful. I was surprised by how much cash we had and how easy it was to get to 50 with 2 people. I know you picked up a lot of the slack, so thanks for that. I think we both leveled up our classes as well so it was a successful night all around.
 
They didn't push people towards the gnasher. People pushed them towards the gnasher.

Epic tried the whole "cover shooter" thing and no one liked it. Not the "tryhards" or the casual players because it was stupid and boring as shit. Just think about all the stuff they added to stop the gnasher.

Stopping power, hammerburst being like a 4 shot down, rag doll concussion grenade, ink grenade, scorcher, the map design in general promoted a more "stay back and rifle" playstyle. Maps like Blood Drive were notorious for fighting over the power weapons mid in the first 20 seconds and then falling back to your side of the map resulting in 5 minute stalemates because it was never worth the risk to push until you were able to get a long range kill or two. Tagging nades to the wall which was way more effective in 2 than it is in 4, because you can just keep running passed it in 4 and not die.
 
Manned turrets are so good in Horde, I really hate when people build unnecessary shit.

Played Horde with Iceman829, our engineer kept building dumb shit like decoys and sentries. I kept replacing them into the open so they could die and then I get the energy to build turrets. By wave 30 our 2 randoms had left so it's just me and Iceman and I'm on the turret and he's sniping and we end up finishing the map with just two turrets and nothing else. Well I did build two barriers but they were as a fall back option because he said he was going to sleep and never did, but they ended up paying off at the end and keeping the Snatchers back on wave 50.

TLDR just build turrets and nothing else unless you're on insane

Just an FYI, you build the extra stuff to use up energy to upgrade the box. You think manned turrets are good? Check out Level 4 manned turrets.

The best way to play Horde is to focus entirely on walls and manned turrets. If you have a good engineer and scout combo with high energy intake and cheap turret production, you can have 4 manned turrets, a bunch of walls, and have the box at level 3 (sometimes 4) by around Wave 30. The key though is you need to be bringing in lots of energy so you can afford to both build the turrets and walls you need, and also build crap like decoys and weapon lockers just to burn up that extra energy for upgrades.

I wasn't in your game, so I don't know your engineers intentions. However, I have been in games were randoms started flipping out at my friends and I because I was doing that as engineer, while he was furiously unaware that my whole goal was to get our turret upgrades as fast as possible so we could stockpile money in the more dangerous waves.
 
They didn't push people towards the gnasher. People pushed them towards the gnasher.

Epic tried the whole "cover shooter" thing and no one liked it. Not the "tryhards" or the casual players because it was stupid and boring as shit. Just think about all the stuff they added to stop the gnasher.

Stopping power, hammerburst being like a 4 shot down, rag doll concussion grenade, ink grenade, scorcher, the map design in general promoted a more "stay back and rifle" playstyle. Maps like Blood Drive were notorious for fighting over the power weapons mid in the first 20 seconds and then falling back to your side of the map resulting in 5 minute stalemates because it was never worth the risk to push until you were able to get a long range kill or two. Tagging nades to the wall which was way more effective in 2 than it is in 4, because you can just keep running passed it in 4 and not die.

Those are all very good points. I just feel now they actually have a useful non-gnasher weapon and they cant wait to nerf it. Playing online and I would bet at least 70% of people are running around with the gnasher already. If they weaken the hammerburst that number will just go up because the people using the HB now will drop it.
 

EL CUCO

Member
They didn't push people towards the gnasher. People pushed them towards the gnasher.

Epic tried the whole "cover shooter" thing and no one liked it. Not the "tryhards" or the casual players because it was stupid and boring as shit. Just think about all the stuff they added to stop the gnasher.

Stopping power, hammerburst being like a 4 shot down, rag doll concussion grenade, ink grenade, scorcher, the map design in general promoted a more "stay back and rifle" playstyle. Maps like Blood Drive were notorious for fighting over the power weapons mid in the first 20 seconds and then falling back to your side of the map resulting in 5 minute stalemates because it was never worth the risk to push until you were able to get a long range kill or two. Tagging nades to the wall which was way more effective in 2 than it is in 4, because you can just keep running passed it in 4 and not die.
Lol I'm sure Cliff B loves the Hammerburst, atm.
 

Moofers

Member
Manned turrets are so good in Horde, I really hate when people build unnecessary shit.

Played Horde with Iceman829, our engineer kept building dumb shit like decoys and sentries. I kept replacing them into the open so they could die and then I get the energy to build turrets. By wave 30 our 2 randoms had left so it's just me and Iceman and I'm on the turret and he's sniping and we end up finishing the map with just two turrets and nothing else. Well I did build two barriers but they were as a fall back option because he said he was going to sleep and never did, but they ended up paying off at the end and keeping the Snatchers back on wave 50.

TLDR just build turrets and nothing else unless you're on insane

OMG just let people experiment and play around with the fortifications and stop taking it so seriously. What you're describing sounds worse than the guy buying the decoys and sentries. Some people think that stuff is really cool!

Also, we're two weeks into the game, and that's early access. Many people are just trying Horde for the first time and still learning how it all works. Let people come play and have fun and don't be such a boss. Teach, but don't scold, you know what I mean? Nobody wants to have somebody telling them "No, don't buy that! You're screwing up everything! GOD!"

Besides, do you even have a single class maxed out? I've been playing the shit out of Horde and I'm still not at level 7 with my main class. Until you get everything maxed out and are playing for score, there's no need to take it so seriously.
 

Leyasu

Banned
Right 8pm uk time or 21h cet I will be on for some horde if anyone is interested? Of course my North American cousins are welcome to join. Just remember that we will be playing on EU servers.

Quote if interested, and send me a friend request.

Van Winkel x

Please be aware that I swear a bit..
 
Yea I have no idea how I made it through that game. I started it off still recovering from office party I got home from and the back half I was falling asleep. Idk how useful I was or if I fell asleep during a few rounds or not, but I hope my occasional headshots and revives were useful. I was surprised by how much cash we had and how easy it was to get to 50 with 2 people. I know you picked up a lot of the slack, so thanks for that. I think we both leveled up our classes as well so it was a successful night all around.

I have no idea how you made it through either lol. It was 1am and you said you were going to sleep because of work in the morning and an hour later we'll still going through Horde. I felt bad at some points when you died because I didn't go pick up your tags, but I didn't want to risk dying and failing.

Then there was one round where the last enemy was downed and I was running around trying to pick up all the energy so I could use the 30 seconds to repair the turret to full strength, but then I thought "shit, let me not make him stay up any longer than he already is"

Just an FYI, you build the extra stuff to use up energy to upgrade the box. You think manned turrets are good? Check out Level 4 manned turrets.

The best way to play Horde is to focus entirely on walls and manned turrets. If you have a good engineer and scout combo with high energy intake and cheap turret production, you can have 4 manned turrets, a bunch of walls, and have the box at level 3 (sometimes 4) by around Wave 30. The key though is you need to be bringing in lots of energy so you can afford to both build the turrets and walls you need, and also build crap like decoys and weapon lockers just to burn up that extra energy for upgrades.

I wasn't in your game, so I don't know your engineers intentions. However, I have been in games were randoms started flipping out at my friends and I because I was doing that as engineer, while he was furiously unaware that my whole goal was to get our turret upgrades as fast as possible so we could stockpile money in the more dangerous waves.

That's a good point. We had a level 4 turret at around wave 30 as well which is probably why I was able to just melt everything so easily.

I was mainly frustrated because in an earlier match we had level 4 fabricator and this guy is still building sentries and decoys which were doing nothing and then repairing them afterwards wasting even more energy.

Those are all very good points. I just feel now they actually have a useful non-gnasher weapon and they cant wait to nerf it. Playing online and I would bet at least 70% of people are running around with the gnasher already. If they weaken the hammerburst that number will just go up because the people using the HB now will drop it.

People just need to learn how to use the enforcer. I use it when I play with core settings, it absolutely destroys the gnasher.

Between his post about horde and about the Gnasher, I get the feeling he doesn't have a good understanding of how people can like or see things differently than him (or he just simply doesn't care). I gave him a pretty solid explanation as to why some Engineers would build things the way that guy was, and he didn't bother responding to that.

Sorry I'm not Barry Allen.
 

Whizkid7

Member
They didn't push people towards the gnasher. People pushed them towards the gnasher.

Epic tried the whole "cover shooter" thing and no one liked it. Not the "tryhards" or the casual players because it was stupid and boring as shit. Just think about all the stuff they added to stop the gnasher.

Stopping power, hammerburst being like a 4 shot down, rag doll concussion grenade, ink grenade, scorcher, the map design in general promoted a more "stay back and rifle" playstyle. Maps like Blood Drive were notorious for fighting over the power weapons mid in the first 20 seconds and then falling back to your side of the map resulting in 5 minute stalemates because it was never worth the risk to push until you were able to get a long range kill or two. Tagging nades to the wall which was way more effective in 2 than it is in 4, because you can just keep running passed it in 4 and not die.

I miss the Scorcher. So much salt from Gnasher bumrushers with that thing. I also miss the Retro not being a starting weapon, but with the tweaks to it in 4 I can live with that change.
 
I edited the post. Totally jumped the gun on it. Got hot for no reason. Sorry.

It's cool. I'm not right on everything so if I'm wrong I don't take offense to being told I'm wrong. I try to see things from others' perspective as well.'

Also felt it was easier to just respond to each poster in one big post as opposed to individually so I didn't have to worry about waiting 30 seconds between each post.

I miss the Scorcher. So much salt from Gnasher bumrushers with that thing. I also miss the Retro not being a starting weapon, but with the tweaks to it in 4 I can live with that change.

Yeah people didn't really like to adapt. I facepalmed so much watching people try to wallbounce their way to a guy with a scorcher then complaining how stupid that weapon is.

As much as I hated the direction Gears 2 took, I still played it enough to level up two accounts to 100.
 
I miss the Scorcher. So much salt from Gnasher bumrushers with that thing. I also miss the Retro not being a starting weapon, but with the tweaks to it in 4 I can live with that change.

The Enforcer is a great Gnasher counter as a starting weapon, I just see people using it wrong a lot. Not as easy to use as the Gears 3 Retro, but it's real effective. You can't spray and pray right up close though, you still have to make sure that you give yourself safe distance from a Gnasher to be effective with it.

I try to stay away from hugging dangerous corners with an Enforcer, if I see a Gnasher coming I take wide angle turns around corners and I keep my distance. As long as you start firing and stay on them while they try to rush you, they will not reach you.

Right now there is only one weapon I can't get kills with, and it's the Lancer. I'm probably just using it wrong, but the only distances where it seems safe to use a Lancer, it's hilariously underpowered and can't put anyone down with any sort of dependable speed. If you're at a range far enough away that a Lancer is a safe choice, then the Hammerburst annihilates that range in terms of effectiveness. I never use a Lancer anymore because between range, fire rate, damage, and map design, I can't find an effective reason to ever use it.
 

3DShovel

Member
The hammerburst is about to get nerfed, you better believe the enforcer is next. Gotta protect the precious gnasher.

also can we all agree that the overkill is the most useless weapon in the game? I don't know why they needed to pretend like the game has a sawn-off equivalent if it's as effective as a fart in the breeze.

The overkill is one of the best guns in the game IMO. If you know how to use it (managing the spread of it), you can literally get gibs from 20 feet away.
 

renzolama

Member
Is it actually possible to dodge the pouncer jumps? I've tried every possible timing for my dodge and the hit detection for the pounce seems to be so generous (for the pouncer) that it doesn't matter. Should I just be sprinting to the other side of the room when one jumps near me rather than trying to dodge its pounce? I find the pounce really annoying because the "press x" QTEs in this game feel very unforgiving and I don't like slamming my keyboard that fast/hard if I can avoid it.
 
Lancer is shit and Overkill is really good.

Lancer sucks because it does no damage, so in Core the HB is so much better and in Competitive, pistol is more effective. 3DShovel mentioned why Overkill is good in multiplayer and for Horde it's so good, especially on the Scout class. Meanwhile yet again, lancer is pretty useless especially in the later waves due to it's terrible damage. It is in desperate need of a buff. I have no idea why anyone would ever use it when there's much more useful alternatives unless you enjoy chainsawing that much.
 
I always drop my primary gun and grab an overkill in horde as a heavy. My 80% marked enemy bonus makes it a one headshot kill on most regular enemies. Active reload, plus marked, plus headshot, just melts even the bigger troops like they are nothing.
 

Jobbs

Banned
Lancer is shit and Overkill is really good.

Lancer sucks because it does no damage, so in Core the HB is so much better and in Competitive, pistol is more effective. 3DShovel mentioned why Overkill is good in multiplayer and for Horde it's so good, especially on the Scout class. Meanwhile yet again, lancer is pretty useless especially in the later waves due to it's terrible damage. It is in desperate need of a buff. I have no idea why anyone would ever use it when there's much more useful alternatives unless you enjoy chainsawing that much.

And yet the lancer has all kinds of awesome skins, more specifically I have lots of awesome skins for it, and I never get to use any of my cool skins because I always run HB and enforcer which essentially have no skins
 
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