Last month, we reported that AMD is rumored to launch their new semi-custom SoCs in 2018, which means Microsoft’s upgraded Xbox One console, codenamed Project Scorpio, could feature the existing AMD Jaguar CPU – the one currently in use by the Xbox One S and PS4 Pro. However, Xbox boss Phil Spencer has debunked those reports saying the Scorpio is going to be a “premium product” that would launch with the latest hardware technology from AMD.
Spencer: About two and a half years ago we started to look at a hardware refresh that we might want to do, which in the end led to the Xbox One S and Scorpio in terms of designs. We’d looked at doing something that was higher performance this year, and I’d say the [PS4] Pro is about what we thought–with the GPU, CPU, memory that was here this year–that you could go do, and we decided that we wanted to do something different.
So we looked at Scorpio and 4K and what I thought was a bigger step in terms of performance. It was something that we wanted to focus on.
Microsoft has confirmed Scorpio will offer eight CPU cores, over 320GB/s of memory bandwidth and six TF of GPU power. While hard specs are yet to be revealed, there is a very good chance the console will be powered by a semi-custom SoC outfitted with AMD’s upcoming Zen CPU and the latest Polaris GPU. Not only this configuration is capable of delivering 4K gaming and VR support, but it also neatly matches up with the Scorpio’s confirmed specs.
According to Spencer, development is shaping up really well for the Xbox Scorpio; in fact, they are a little ahead of the hardware timelines. The team behind the project has been looking into what it takes run games like Forza Motorsport 6: Apex at 4K on PC as they wanted to bring that capability on console. Turns out 6 teraflops is the device capability that they need in order to hit the high-fidelity 4K experiences.
So they designed the specs around 6 TFLOPs and went through some of these specs at E3 in the video. That was in part to give developers time to get themselves familiar with the hardware and make that they’re targeting that performance for their games.
Spencer: Since we’re focusing on a box that can support true 4K and a 4K frame buffer and a lot of PC games already support that; it’s not a new language or asset base for them in terms of things that we’re asking them to go do. I’m also pretty confident in the content line-up that we’ll see.