PeskyToaster
Member
I've seen a fair bit of laggy players recently too. They brought everything back
Does anybody know how to find out what chapters you have played co op on? I didn't get the achievement when I thought I had played every chapter with another player online. But I don't want to go through the entire campaign again if I don't need to!
I think another gaffer in a previous page of this OT had the same problem... I don't think there is any way to tell, sorry.
Loading/download time sped up and I finally have Gears on my Xbox One. I'll get a physical copy to add to the collection when it's cheaper.
I jumped into single player to get ahold of the controls but ended up playing co-op with a random. Good damn the memories flooded back. When into multiplayer after a little bit of single player and I got a long way to git gud again. I'll never reach my peak skill level from 2007 though. Kind of wish they kept just the original maps from the first one instead of adding a few from GoW2 and 3 but they picked some of the good ones like Fuel Depot.
GT: ProfessorK516
Fuel Depot was always in the original?
It was remade/re-released for Gears 2 if I remember right.
Check your reputation? Also the "servers" are having issues, and there's a ridiculous amount of lag everywhere.Just bought the game today, haven't been able to find a single online match wtf.
Gears of War: Ultimate Edition Title Update 9/23/2015
General improvements to the consistency of the Gnasher.
- Gnasher pellets now always shoot in a consistent pattern.
- Removed Idle State from MP which could cause shooting trajectory to be more random.
- Fixed a bug where some Gnasher shots were reporting as headshots incorrectly
The Coalition Commentary: We wanted to improve the Gnasher by focusing on producing a consistent shot, so players can better predict and estimate the damage they are doing to opponents. Weve done this by changing the Gnasher from a randomized pellet spread to the same shape spread. This will help reduce occurrences where you do less or more damage than expected, and also help players calculate their damage expectations during gunfights more accurately and consistently.
Additionally, weve also removed the Idle State from Multiplayer, which could result in your first shot landing off center if you hadnt aimed or fired your weapon after a small period of time"
THIS! IS! ANNEX! and Nub Pwn3r Achievements can now be earned in any ring based game mode such as King of the Hill, Blitz, and Annex
THIS! IS! ANNEX! Complete 100 matches in ring-based game types on Xbox Live and capture 3 objectives in each match.
NUB PWN3R Win 20 rounds in ring-based game types on Xbox Live by shutting out the opposing team
Achievement descriptions have been updated to reflect these new unlock conditions.
The Coalition Commentary: We heard our fans loud and clear to spread these achievements across all ring game types and weve also modified the achievement to work in one round scenarios which is how most of our ring types are available in public. For players looking to get some more playing time with others in on Annex, were currently looking at potential ways to incorporate Annex in future playlists or community events.
Improvements to player spawn locations for Blitz and King of the Hill on the following maps:
- War Machine
- Old Bones
- Gridlock
- Process
The Coalition Commentary: Weve made further improvements to Blitz and King of the Hill spawns based on the feedback from the community as well as our ESL Pre-Season cup series. Weve adjusted some of the spawn locations on the four maps listed to provide a more competitive, fair experience such as removing the front door spawn when the frags are the active hill on Mansion, or the top-side spawn on War Machine.
Fixes for invisible collision on some Multiplayer maps including:
- Mansion: Area around Boomshot
- Clocktower: Debris at top middle of map
The Coalition Commentary: The two Mansion changes were made to restore some of the legacy Lancer angles around Boomshot, allowing for more variety in the way teams can challenge and pressure teams for power weapon control. The Clocktower fix also restores some angles in the top side over the debris that were previously available in Gears of War 1.
Reduced flinching (camera shake) when taking damage in Multiplayer to be consistent with Gears 1
Changed Re-Up system to retain unlocked characters when re-upping (Player Level in Multiplayer)
Spectator Mode now displays match score in the HUD
Audio improvements for footstep and movement sounds behind the player
Improvements to server stability
Fixed a crash when muting players with a spectator in the game
Fixed a bug where dead bodies could sometimes cause players to roll instead of move into cover
General bug fixes and improvements
Dammit I thought X1 does updates during sleep mode? I had to manually go into the game to get the update to start -_-" I was exited to play as soon as I got off work lol
Fuel Depot was always in the original?
It was remade/re-released for Gears 2 if I remember right.
Did anyone else get a 4.7 gb update today?
I think it literally just started rolling out. My friends are currently playing so they don't have the update but I had to download it to get onStill haven't gotten the update or if I have while I was asleep this game is still kinda sloppy
I restarted the console and got it now. Will update with thoughts especially on blitz respawns, it's been a problem since gears 2I think it literally just started rolling out. My friends are currently playing so they don't have the update but I had to download it to get on
Might be the most bullshit thing I've done in a Gears game.
https://account.xbox.com/en-us/gameclip/510efa9a-e538-408f-925c-10ffd677ba8e?gamerTag=BananasWithGuns&scid=03a80100-9ff3-46ea-be76-e00e7fe465df
It's probably because the update/patch tha was 4.7GB just got pushed out last night. I know some people had issues with dropping their connections and then I know some people were playing with the patch and some without it at the same time. I imagine over the weekend and by next weekend it should smooth back out.Does anyone regularly lag in this game? I played last night for the first time and in every game I'd lag at least a little. My buddy I was playing with was lagging nonstop and had to get off after a while. I haven't played in weeks, but it was fine for me the week the game was released.
It's probably because the update/patch tha was 4.7GB just got pushed out last night. I know some people had issues with dropping their connections and then I know some people were playing with the patch and some without it at the same time. I imagine over the weekend and by next weekend it should smooth back out.
Uhh that give it some time for the stun animation to play outSome of the mechanics of this game are so damn frustrating. Melee somebody and then shotgun them and the bullets all go through them and they proceed to oneshot you. Or when you down somebody and the first several shots don't register when you try to kill them.
This guy was so afraid of my Chainsaw that he....
http://xboxclips.com/CrewShadow/b9806a61-d95e-4ffc-9539-7a5c4d1bc89a