Because Sony are gonna Sony. They set the precedent for charging that amount for this gen, why would they go back on it?
True.
If its just a remaster, it will probably be $39.99 if they go by what they did with Spiderman, but if its a Directors Cut type thing like what we saw from Ghost Of Tsushima, like if it has the MP content and something else, I can see it being full price then with some upgrade path for those who own the original or something as I'm 99% sure some path existed for Ghost Of Tsushima, but I don't remember lol
Well...I am getting a PS5 on the 28th, maybe I should look up that upgrade path as I might want to play that DLC and those new PS5 features lol
Maybe.
remember_spinal
True. I love how Fallout 4 was revealed. Teaser, trailer, out before the ending of the year lol I don't mind a long marketing tail, but I'm also ok with the shotgun approach. Show it to me when its actually a real game lol
Nautilus
I see why some might be upset, but I still see it as a irrational reaction. No one needs to buy this version if they already have it.
Also The Last Of Us remake taking 3 years might have more to do with the issues the previous team had then anything else and the amount working on it wasn't stopping titles they already had in development. Would be like thinking Bluepoint games making Uncharted collection is hurting Uncharted 4 or something or The Last Of Us 2 when they are not the same things, not the same teams etc. Example, The Last Of Us 2 took 7 years to make and over 2000 plus developers working on it, for all we know part 3's engine is still being made, thus what would the programmers and other staff REALLY be doing on part 3 right now? It would make sense to have them work on the remake, work, learn the hardware and when the engine is done, the rest of the team joins them and can start working.
How can they work on that prior if no engine exist yet? Lay em off? smh
btw I'm not buying this game..... the comment I'm making is based on why they might do this, not based on me buying it or something like that.
I first heard about this weird rotation thing from art artist who worked at Ubisoft. Prior that job, they only worked on project to project type things, when the worked at Ubisoft, they were cycled from different games within the series or company or something, but Sony and a few other publishers do the same thing as to retain talent. So if a game engine is being made, why would it help Sony to lay off all those people? Wouldn't it make more sense to just keep em before The Last Of Us 2 ships, ok the development of the remake before their roles are done with Part 2 and then when the remake is done, move to part 3 as the engine would be complete?