jonnyXx
Member
Kirara is supposedly in phase 2 of current patch.I wonder when we'll see Kirara featured again.
Kirara is supposedly in phase 2 of current patch.I wonder when we'll see Kirara featured again.
Doesn't look particularly janky to me. I assume she has interruption resistance when charging her shot, and you seem to be able to collect that "ammo" even without sucking up crystals, so quick taps should work fine in most situations.What do you guys think?
The mixing close ranged imbued axe combat with ranged/hold to succ gameplay looks at odds with itself. She clearly doesn't have "enough" interruption resist or the leaker wouldn't be using Zhongli on that team.I assume she has interruption resistance when charging her shot, and you seem to be able to collect that "ammo" even without sucking up crystals, so quick taps should work fine in most situations.
Doesn't Itto throw his bull buddy a distance too? I think the aimed shot just exists for hitting weak spots and such, with the tap version being more usable in melee ranges. Kinda assumed he just used Zhongli for resistance shred, but who's to say. Navia gets geo infusion after using her skill, which has two charges, so I assume you can get quite a few attacks in before running out.The mixing close ranged imbued axe combat with ranged/hold to succ gameplay looks at odds with itself. She clearly doesn't have "enough" interruption resist or the leaker wouldn't be using Zhongli on that team.
What's worse is supposedly the imbue only lasts for a few seconds, so you're probably stuck bringing her in to succ/pewpew/swap back out. Maybe you're right, but this doesn't activate my monkey neurons. I really hate the "over the shoulder" aiming they've decided to go with for Neuvi/Charlotte and now Navia and Chev. It wasn't ass bad with Nahida because you didn't need to hold it past getting the "lock on" but Charlotte feels absolutely awful to play, in my opinion.
Resistance shred is meaningless in this showcase since the damage numbers are essentially made up and mean nothing, but I get what you're saying. Hopefully they were using Zhongli to showcase what an actual Navia team would look like and not just to prevent her from getting interrupted every 3 seconds. Itto uses the simplified aiming method for his bull, like Yaoyao, Albedo, and to an extent Amber. He's not aiming so much as he is dropping with force. I didn't realize she got 2 skill uses out of the box so yea that's not terrible. I hope the tap is effective because I still don't like the idea of pausing gameplay to aim an over-the shoulder reticle between axe swings.Doesn't Itto throw his bull buddy a distance too? I think the aimed shot just exists for hitting weak spots and such, with the tap version being more usable in melee ranges. Kinda assumed he just used Zhongli for resistance shred, but who's to say. Navia gets geo infusion after using her skill, which has two charges, so I assume you can get quite a few attacks in before running out.
I was hoping more for a female hypercarry for a change, but apparently we aren't allowed any more of those.I can see why you're worried, but I'll stay cautiously optimistic. I think she's designed to be a quick swap character that works with Furina. As long as she works okay in that role, I won't be mad.
Hope you're right, I would love for Navia to be fun. I like everything about her other than the previews of the gameplay so far. But then again it's leakers showcasing her, so....Charlotte does feel terrible to play, but that's because her zoom takes forever and she has no interruption resistance. I assume they fix those two things for a 5-star like Navia, just like they did with Nahida.
I thought those were drawings, had to look again to notice it's the actual game model. Looks so much better.Somebody actually took the time to make a mod for Aloy. Zero resin behavior for sure. They apparently like her more than Sony does, though.
Sounds like that play style is semi-locked behind cons. As usual. But she's got some stuff in her kit that encourages on-field carry gameplay. If you can make Shenhe work, Navia should be a breeze.I was hoping more for a female hypercarry for a change, but apparently we aren't allowed any more of those.
Nuances of gameplay are hard to grasp when it's characters hitting an invincible wall that doesn't react to attacks. It's cool to see the animations, but I don't put much value on these leaked vids. I remember getting mad about Yelan back then, and she turned out great in practice.Hope you're right, I would love for Navia to be fun. I like everything about her other than the previews of the gameplay so far. But then again it's leakers showcasing her, so....
Gotta agree here. She doesn't exactly offer comfy gameplay, making her unappealing to use in many situations. I'm hopeful future characters may make her more bearable to use. Maybe Sigewinne or Cloud Retainer will be perfect for her. Then I can just build a completely Fontaine team. For variety's sake.Furina is a nice Quality of Life for freeze teams and has a lot of buffing upside, but she's not exciting. Other than Wrio and surprisingly Lynette, Fontaine has been a bust for me for fun charaters. That HP mechanic stuff fucking kills my OCD from decades of having my JRPG party members topped off at all times out of battle. I guess I've rediscovered Statues of the Seven as a gameplay mechanic though.
Too bad they won't just free the mobile controller support from Apple. I'd love to be able to sync my Dualsense to my phone for when I'm on trips and want to play, but apparently it was an Apple exclusive feature for likely some level of promotion in the Apple Store.Snagged a PS Portal and playing both Star Rail and Genshin on it feels really cool.
My portable Genshin Days are finally a reality.
Here's hoping. I kinda don't want any more Fontaine carries though if they're all gonna have the HP garbage. Hope Natlan doesn't have a gimmick that punishes the player just for existing.Sounds like that play style is semi-locked behind cons. As usual. But she's got some stuff in her kit that encourages on-field carry gameplay. If you can make Shenhe work, Navia should be a breeze.
I'm also expecting at least one of Clorinde, Chiori and Arlecchino to be an on-field carry. If not, I'll riot.
Yea I'll wait until we get the beta leaks, they're a lot more reliable and generally the players are a little more fluent with the gameplay.Nuances of gameplay are hard to grasp when it's characters hitting an invincible wall that doesn't react to attacks. It's cool to see the animations, but I don't put much value on these leaked vids. I remember getting mad about Yelan back then, and she turned out great in practice.
It'd be better if her Oceanid pet healed the whole party. Even at small amounts per tick. It's bullshit that she succs the party's HP but then only heals one active character. I get that they're trying to make you use a healer with her, but if that's the case, why even have her heal at all. I'd rather it was the 3 pets that do what they currently do then her Oceanid provided ATK or CDMG buffs or a brand new effect instead, at the expense of no Hydro application. Having a weak single target heal that's stuck to the ground is just worthless.Gotta agree here. She doesn't exactly offer comfy gameplay, making her unappealing to use in many situations. I'm hopeful future characters may make her more bearable to use. Maybe Sigewinne or Cloud Retainer will be perfect for her. Then I can just build a completely Fontaine team. For variety's sake.
This looks 574738382535392298475748448 times better then what Hoyo madeSomebody actually took the time to make a mod for Aloy. Zero resin behavior for sure. They apparently like her more than Sony does, though.
Sounds like they might be tuning her to be more constellation dependant.
Yea I was excited for another combat event until I realized it was brain dead easy with no difficulty options. You could go straight to the final battle in the trial for more challenging enemies but that's a strange way of managing difficulty: Increase difficulty by not doing most of it.I know I waited until the last minute here, but bros, what the fuck did they do to Misty Dungeon? It used to be a short but fun dungeon raid where you had to explore, dodge traps, collect buffs etc. Now it's just a "go the only way you can go and fight 4 waves of easy as fuck enemies"
It used to be one of the few combat type events that I actually enjoyed too, damn. Low IQ Survey Taker Impact wins again.
Would be interesting but they have yet to do a direct rerun of an event.Did they ever brought back that early game event where you fought Ruin Guards and other enemies with other players in co-op in Mondstadt?
This game, I swear, could be great for co-op and it's utterly wasted.
Would be interesting but they have yet to do a direct rerun of an event.
I kind of miss taking on event bosses with randoms.
Ya this is something I don’t understand.Would be interesting but they have yet to do a direct rerun of an event.
I kind of miss taking on event bosses with randoms.
I'm completely dumbfounded that we don't have 4-8 man raids in Genshin yet. Pick your role (defender/dps/healer), enter a stage with multiple people and branching paths. Each person has to set out with 1-2 others and solve a series of co-op puzzles, fight a few tougher than average enemies, then you meet back up at the end for a big (tough) boss.Ya this is something I don’t understand.
They could totally do huge bosses where you team up with 3 other players, just like Monster Hunter. The game is begging for something like this. Huge wasted opportunity and potential here.
So much this. They already seemingly have the infrastructure for it too, just implement it already.I'm completely dumbfounded that we don't have 4-8 man raids in Genshin yet. Pick your role (defender/dps/healer), enter a stage with multiple people and branching paths. Each person has to set out with 1-2 others and solve a series of co-op puzzles, fight a few tougher than average enemies, then you meet back up at the end for a big (tough) boss.
It'd be so much fun.
I'm completely dumbfounded that we don't have 4-8 man raids in Genshin yet. Pick your role (defender/dps/healer), enter a stage with multiple people and branching paths. Each person has to set out with 1-2 others and solve a series of co-op puzzles, fight a few tougher than average enemies, then you meet back up at the end for a big (tough) boss.
It'd be so much fun.
Pejo
Luna is really devastating in the current elysian realm weather, I cut through every floor like butter and I'm still missing 2 of her stigs; I'm fairly confident she can do finality as well
At one point I hit the floor 17 mech boss with 30 million damage lol, I think I hit kalpas with a 13 million ultimate as well, kalpas+kevin just make her go out of control; also the current weather buff enables your support to be active at the start of the round, if you have two of their signets, which is just super powerful for kevin support.
Still trying to get the T and B stigs, but I dunno if I can get them, I keep getting weapons fml.
I'm 4/4 on her and have been cruising through Finality. She's legitimately the first time I'm having fun in ER since HoHe. I kinda wish the game would just ditch the "main" story and turn into a captainverse game. The valks, events and story has been 10x better than the last like 10 chapters of the "main" story.
So I haven't been able to play genshin much lately, but today I had some time to get through Neuvi's story quest. Not bad, but too much of it was focused on NPCs and randoms we'll never see again. It's amazing how touched I was by ~2 mins of meeting a random Melusine, though. The cute and innocent factor really does a number on your "care & protect" sensibilities.
Anyways, the reason I had to do that was so I could start this picture taking event, only to find out it's time gated by the number of pictures you can take per day, so now I'm stuck unable to get the primos because I waited too long. God dammit.
If anyone on Americas servers has any extra pictures to donate, I need all colors.
I'm completely dumbfounded that we don't have 4-8 man raids in Genshin yet. Pick your role (defender/dps/healer), enter a stage with multiple people and branching paths. Each person has to set out with 1-2 others and solve a series of co-op puzzles, fight a few tougher than average enemies, then you meet back up at the end for a big (tough) boss.
It'd be so much fun.
Thanks a lot man, thanks to you and a few misc donators I was able to get up to 5 turn-ins completed. I sent out in-game messages to a few friends sitting on some cards, we'll see if I can get those last 2.I was wondering why you had zero of all colors everyday. I was gifting my colors to others who were playing. I got all the rewards so tomorrow whatever colors I get I will send to you. I will try asking others also to send me their extras and give them to you.
I know it's like the last half hour, but I got the remainder of what I needed from in-game friends, so I sent you everything leftover I had. Hope you see it before the daily reset.I too was putting off the picture event till yesterday and figured out the time gate...
It interactive map is janky in the new area. Freezes up completely if I hit layer exploration on the common chests around that one tower. Duplicates of icons on different layers and icons on the wrong layers.
Edit: if you get an extra yellow one, Pejo , it would be appreciated if you send one.
You still need colors?Thanks to a certain someone giving me a few more event pictures!
206/207 chests... It begins...
3 yellow short.You still need colors?