cormack12
Gold Member
Source: https://www.gamesradar.com/games/ac...ous-change-of-scenery-and-unexpected-dangers/
This second game takes place a full 300 years after the first adventure. In a console generation filled to the brim with more straightforward sequels, it's a delight to see a developer make such an audacious move, abandoning the characters from the first game and travelling three centuries forward in time for a new 16th century Japan setting.
According to Andrew Goldfarb, senior communications manager at Sucker Punch, we can expect "sprawling grasslands, snowy tundras, and unexpected dangers". One of the best features of the original game was how alive and dangerous it felt to explore. It's nice to see a studio remembering that an open world shouldn't just be an annoying long commute between the fun bits.
New protagonist Atsu possesses a skull mask that is the terrifying assassin accessory to beat in 2025. More outstanding swordplay is a given, but Atsu will also be able to use firearms. The conflict between fighting with honor and being more sneaky with your kills (and, therefore, actually surviving) drove a lot of the first game's story.
This second game takes place a full 300 years after the first adventure. In a console generation filled to the brim with more straightforward sequels, it's a delight to see a developer make such an audacious move, abandoning the characters from the first game and travelling three centuries forward in time for a new 16th century Japan setting.
According to Andrew Goldfarb, senior communications manager at Sucker Punch, we can expect "sprawling grasslands, snowy tundras, and unexpected dangers". One of the best features of the original game was how alive and dangerous it felt to explore. It's nice to see a studio remembering that an open world shouldn't just be an annoying long commute between the fun bits.
New protagonist Atsu possesses a skull mask that is the terrifying assassin accessory to beat in 2025. More outstanding swordplay is a given, but Atsu will also be able to use firearms. The conflict between fighting with honor and being more sneaky with your kills (and, therefore, actually surviving) drove a lot of the first game's story.