I'm not really seeing this.
Compared to GRAW so far it seems a bit faster paced, but the game still requires thoughtful approach to your movement. So it's not like CoD, because you still need to pay attention to your surroundings and not just run straight into shit. Also the use of flash bangs or just any visual disrupter thing feels very important and useful unlike CoD.
Compared to Gears? Maybe, now that MP has a cover system it does feel like cover ads useful element to movement and place shoot from. So just like Gears it allows you to move so your not just out in the open. But characters die quickly here and cover does not serve the same function like in Gears. In Gears cover is used as same sanctuary to your death. You bunker down to avoid death. It's a lot more pop and shoot though then this. Because in this it seems that taking your chance to pop out of cover is a bit more risk. It's really just there for smart movement use and maybe getting the jump. It dosent really turn into the same kind of firefight that Gears does.